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| View Poll Results: what is the worst unique unit in Civ5? | |||
| War chariot |
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55 | 34.16% |
| Jaguar |
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15 | 9.32% |
| Minutemen |
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11 | 6.83% |
| Mohawk warrior |
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3 | 1.86% |
| Slinger |
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24 | 14.91% |
| B-17 |
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42 | 26.09% |
| Legion |
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2 | 1.24% |
| Camel archer |
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3 | 1.86% |
| Maori warrior |
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3 | 1.86% |
| Sipahi |
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3 | 1.86% |
| Voters: 161. You may not vote on this poll | |||
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#1 |
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Emperor of Quebec
Join Date: Oct 2010
Location: Quebec
Posts: 382
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POLL: worst unique unit in Civ5
What is the unique unit in your opinion that gives the less bonus, for its era?
Plz note I didn't put the barbarian galley for the ottomans or the brute for the germans because these units come as part of a unique ability. I've just read them here: http://well-of-souls.com/civ/civ5_units.html and came up with a list of 10 that seemed dubious to me. Their bonuses can be simply weak or they might have a bonus that is inappropriate for the usage of the unit it replaces. They might replace a unit we don't build often anyways or they might be used only for a short period of time. Finally, the B-17 was criticized for coming too late. If you don't agree and think there is a choice that should be in there, plz tell why. thx.
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Vive le Québec libre! Last edited by Jim Bro; Apr 30, 2011 at 11:57 PM. |
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#3 |
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Chieftain
Join Date: Apr 2011
Location: The Moon
Posts: 41
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I've never had a decent fight with a Slinger (It's common for me to crush them) and every time they've range attack-ed me it only caused 1-2 damage.
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#4 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,688
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There was a very good discussion in Polycast Episode 114 on this topic for those interested.
I think India's War Elephant deserves an honourable mention in this thread, alongside the War Chariot. I've found them positively useless in every game in which I've had them.
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Gods & Kings Introductory Guide
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#5 | |
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Emperor of Quebec
Join Date: Oct 2010
Location: Quebec
Posts: 382
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Quote:
i dunno i liked my game with india last time and those elephants were good to defeat 1 city state (just to gain enough xp) and then i upgraded them with 4 promos and went on to be absolutely pacific. surely not the best unique unit i agree
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Vive le Québec libre! |
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#6 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,688
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It's got to do with what they replace, as well. The Chariot Archer is pretty useless, so whilst War Elephants and War Chariots might look good in comparison, that doesn't really make them good overall, so much as not-quite-as-bad. If I'm warring before I get catapults, then most of my damage will be done my melee units anyway.
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Gods & Kings Introductory Guide
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#7 |
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King
Join Date: Mar 2010
Posts: 946
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War Chariot because I play with balanced Strategic Resources option so Horses are common.
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#8 |
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Emperor
Join Date: Dec 2009
Location: Minnesota
Posts: 1,494
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Why is Camel Archer even on this poll? I mean, your poll so you can do whatever you want, but who would ever vote that over something like, say Zero, which is absent?
![]() I suppose some could argue that since they deprive you of front-line knights, they make you more dependent on iron for front-line units (or getting gunpowder), but I - and, it seems, many others - would rank them as one of the top UUs in the game. Especially since a few patches back, when horse units were nerfed, meaning you'll almost always need iron/gunpowder anyways. They're not quite up there with Keshiks or Immortals, but there are few UUs that I'd take over them. Anyways, right now I'm inclined to vote Sipahi. Giving a niche unit an extra niche ability (pillage bonus) does not a wise investment make. Especially since pillaging is pretty much unnecessary in my experience, since combat is so laughably easy you don't need to wear down their economy gradually like that, and you'll just be hurting yourself if your new puppets start with no improved tiles to work. |
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#10 |
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Warlord
Join Date: Jan 2011
Posts: 251
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Zero for me, weak bombard and i rarely use it to soak up antiair.
has to be a later unit as it's rarely decisive since its not on the list i vote b17 |
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#11 | |
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Warlord
Join Date: May 2004
Posts: 206
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dont understand why ppl vote war chariots over slingers. slingers are the only unit which is worse then their original, their special ability is only good for their upgraded versions.
war chariots instead are an upgraded chariot which are faster, come early cose they dont cost horses and u can instead forget to tech archery for defence. and if u play with start bias on you normally get some flat terrain as egypt so u can use their movement. Quote:
i regard slingers more as an special unit for the case you move down into flat terrain as inca. but if there any horses u can forget this tactic too. Last edited by Camikaze; May 01, 2011 at 06:00 AM. Reason: posts merged |
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#12 |
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Warlord
Join Date: Mar 2010
Posts: 218
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donno why everyone's hating on the chariot archers. they seem to do well for my games. expecially if you can get logistics. 3-4chariots with logistics used to be able to defend agianst any unit until rifleman
but that was pre-patch that just got released. the minuteman is the worst. it does nothing to improve the unit imho |
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#13 |
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Emperor of Quebec
Join Date: Oct 2010
Location: Quebec
Posts: 382
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i don't get the legion. who cares about building roads with them and they can only build a fort once you're into the medieval era and by this time, legions are outdated. plus they take 12.5% more time to produce but only are 18% stronger.
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Vive le Québec libre! |
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#14 |
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King
Join Date: Oct 2010
Posts: 641
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I found Slingers to be quite useful. They're excellent in clearing barbarians alone; a normal archer would need some protection or good positioning (which is not always viable).
And the promotion carries over to Crossbowman, and I have used them in combat to lure enemies in a trap: 2 tiles from a defending longswordsman, with no unit behind it, and catapults behind the empty row. Longswordsman attacks, Slinger goes back 1 place, and the catapults + Crossbowman destroy the Longswordsman. Because of terrain (chokepoint + cities) I couldn't take them as they were. War Chariots are fast, which is useful to defend a stretching empire without roads from barbs. |
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#15 | |
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Prince
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Quote:
As good as the B17 might be, they come far to late in my games to ever build one. Large numbers of Slingers are damned annoying to play against, but I hate using them. My vote B17. |
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#16 | |
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Emperor
Join Date: Apr 2010
Location: Pakistan
Posts: 1,896
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Quote:
boost is very powerful because at that time you can't produce many swords due to limited treasury & low production. They also have road building ability which is helpful if you've conquered a lot of cities in a short time (which you should due to powerful Legions).Zero & Slingers are the worst UUs in my opinion. Slingers really need some sort of buff to make them worthy. May be higher or when standing at hills.
Last edited by Camikaze; May 02, 2011 at 05:11 AM. Reason: Merged double post |
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#17 |
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Warlord
Join Date: Feb 2011
Posts: 158
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camel archers were awesome before the Mongols were in but now they're just a weaker and slower keshik
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#18 |
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Deity
Join Date: Aug 2010
Posts: 2,143
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For fairness, I think this poll should have every UU in the game (and possibly be multiple choice).
![]() My vote is for the landsknecht - disregarding lategame UUs which are all bad because games are usually decided by then anyway.
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#19 | |
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Emperor
Join Date: Apr 2010
Location: Pakistan
Posts: 1,896
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Quote:
& than Keshliks however. (They also ignore terrain penalty in Deserts if you use Thal Balance Combined).
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#20 |
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Admiring Myself
Join Date: Feb 2011
Location: Straight Outa Ponyville
Posts: 3,053
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It's too bad for Egypt, it's UA is fine, but its other U's are horrible. Kind of the opposite situation of the Ottomans.
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