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#1 |
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Road to War Modder
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What are the limits on building starbases
I try to build one and the command is greyed out.
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Now developing Modern Earth (Giant), which will have nearly 800 cities and 5,000 units. Completed The Road to War - Historical 1.04a" - which is based on The Road to War - Original and has already had 4,700+ downloads. Dale (author of The Road to War) says "But what KiwiTT has done is take my core and expand the realism to form a version of RtW that is pleasing for the hard-cores. For that, KiwiTT gets a dip of my hat. - For future development and info see ... Facebook" *** Need help installing Civ4 onto Windows7/Vista read my thread in here *** IOT GM of the year for 2011 for Iron and Blood 1 |
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#2 |
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Deity
![]() Join Date: Apr 2006
Location: New York State
Posts: 4,859
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It's probably insufficient funds or another unit is already building one on the plot; starbases cost 250 gold/credits to build and can't be built on solar systems. You also can't use more than one construction ship to build one; this is disallowed because of the gold cost and how the code is implemented. I think it's also impossible to stack starbases on top of each other but don't remember.
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Mods: Convert Production to Espionage, FinalFronterFlat, The Road to War Ultimate Edition for BtS 3.19, Star Trek |
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#3 |
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Road to War Modder
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It might be the cost thing then ... I'll check that out. All others do not apply.
__________________
Now developing Modern Earth (Giant), which will have nearly 800 cities and 5,000 units. Completed The Road to War - Historical 1.04a" - which is based on The Road to War - Original and has already had 4,700+ downloads. Dale (author of The Road to War) says "But what KiwiTT has done is take my core and expand the realism to form a version of RtW that is pleasing for the hard-cores. For that, KiwiTT gets a dip of my hat. - For future development and info see ... Facebook" *** Need help installing Civ4 onto Windows7/Vista read my thread in here *** IOT GM of the year for 2011 for Iron and Blood 1 |
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#4 |
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Emperor
Join Date: Oct 2006
Location: San Antonio, TX
Posts: 1,424
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There's a bug, or at least there used to be, with building starbases. You can have 1 construction ship start the starbase and pay the $$ for it (cost might be $250 on marathon but it's cheaper on faster speeds), then cancel that unit's orders. Have another CS construct a starbase on the same turn for its action, then cancel the build starbase order. I've actually stacked 11 CS's and build a starbase in 2 turns in a marathon game before. However, they built 11 starbases instead of just one, and only the original CS was lost. That felt like a cheat so I disbanded all of the starbases but one and disbanded all the CS's as well.
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