Upcoming Scenario: Rise of the Inkas

An Empire in the Sun: Rise of the Inka Empire

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  • Total voters
    12

sepamu92

Prince
Joined
May 5, 2005
Messages
417
Location
Minnesota, USA
Hello all, and welcome to the PUBLIC BETA for my upcoming scenario, "An Empire of the Sun: The Rise of the Inkas" by sepamu92. This is a mod that begins in 1438, with the beginning of the reign of Sapa Inka Pachakutiq. Only the Inkas are playable, and the Inka Rebels and the Conquistadors are set up to appear at around the appropriate time.

Most things in the scenario right now are fairly finished. What I need now is playtesting, and lots of it, to determine how it should be balanced. So please, download the mod! Tell me what level you played at, how the game went for you, and any suggestions you can think of.



TO-DO LIST:

music (I have some Andean music lined up, but I need to get it to work in-game)
art:
Andean-themed interface
civilopedia icons
(?) fix terrace gfx
touch up hills gfx
many civilopedia entries
complete list of credits

!!! Playtesting !!!
 
INFO:



Civs:
Tawantinsuyu (player)
Chanka
Chincha
Wanka
Chachapuya
Kañari
Chimor
Aymara
Atakama
Omaguaca
Diaguita
Mapuche
The Inka Rebels
Conquistadors



One of the unique things about this scenario is that none of the units you can
build (with the exception of post-Spanish-Contact ones) are given with a
technology. Instead, they require unique resources, each one of which are owned
by a rival civ. So, each civ you conquer gives you a new unit to build.

Offensive line:
Axeman (start) --> Chimu Clubman (Chimor) --> Inka Clubman (Diaguita)
Defensive line:
Quechua Spearman (start) --> Cloud Spearman (Chachapuya) --> Inka Pikeman (Atakama)
Bombard line:
Slinger (Chanka) --> Spear Thrower (Kañari) --> Bowman (Omaguaca)
Flanker line (Stealth Attack & Zone of Control):
Flanker (Wanka) --> Aymara Flanker (Aymara)
Priest (Enslave, Radar, No Upkeep, -1HP):
Priest (Chincha)

Further, after Spanish Contact, you can research techs that give you the very
powerful Horseman, Musketman, Boulder, and Monk units.



Buildings:
Barracks
Qullqa (granary)
Tampu (cheap courthouse)
Llama Pen (+ production)
Wak'a (+ happiness)
Aqueduct
Fishing Boats (+ food on coast)
Yachay Wasi (+ science)
Pukara (+ city defence)
Ushnu (+ happiness)
Mines: (all have + commerce)
Copper (default, requires no resource)
Gold (spawns Treasure Supply)
Silver (spawns Treasure Supply)
Salt
Turquoise (spawns Treasure Supply)



Wonders:

Pre-Inka, capturable:
Tukumi Pyramids Free Wak'a in every city
Kuelap Halves unit upgrade cost
Royal Tombs of Sipan Free Barracks in every city
Chankillu Doubles research
Naska Lines +1 happy per city
Sillustani +1 shield per water tile
Gate of the Sun Improved army effectiveness

Buildable:
Chinchaysuyu Acts as second palace. Only buildable in the North
Qullasuyu Acts as second palace. Only buildable in the South
Inti Kancha X2 happiness from Wak'a
Voyage of Tupaq Inka +1 commerce/tile in city
Dual Batallions Increased leader appearance
The Royal Mummies Pays maintanance for mines
Skull Surgery Allows healing in enemy territory
Saksaq Waman Can build Armies
Machu Pikchu Triggers Golden Age
Resettlement Double pop on city growth
Split Inheritance Treasury: +5% interest per turn
 
This looks very interesting. I don't have much time to play Civ 3 these days. I'd like to download this though and give it a quick try if I find some time. I just read 1491: New Revelations of the Americas Before Columbus so I have a new found interest in the history of the Americas. If I get a chance to play it I'll let you know what I think.
 
I'm going to play ten games and keep track of any crashes as well as which nations seem to trend to victory most often (until I defeat them of course).
 
No crashes yet after 4 games. Won each time. Basically didn't see the other nations go to war at all, even though I had aggression set to the highest level. By the third or fourth nation I conquer they begin having worthwhile resistance, while the ally at the start is utterly useless militarily. The large nation to the East game wise, South realistically, is a pushover once I get the other nations. The conquistadors are not enough of a challenge because I usually have the entire region united by the time of their arrival.
 
Wow, thanks for that! Good news about the crashes. So what do you think about improving balance - would increasing defenses for the Aymara (southerners) be enough? Do you think that's all that's needed to make the Conquistadors relevant?
 
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