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[vanilla] Social Policy: Freedom (vanilla)

vexing

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vexing submitted a new resource:

Social Policy: Freedom - Social Policy: Freedom

Freedom
A closer look at the social policy branch

Introduction

Freedom, available in the renaissance era, contains three policies devoted to specialists, one devoted to culture, one providing gold, and a city strength increasing policy. Though the game claims this branch is best for small empires, Freedom has...

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Addition specialist synergies:

Korea's +2 science per specialist (+4 with Secularism).

+1 gold per specialist with Commerce's finisher.

So if you're Korea with Commerce finished, Secularism, The Statue of Liberty, and Democracies specialist policies. An unemployed citizen produces: +1 food, +2 production, +4 science, +1 gold, and +0.5 happiness tile.

** 100th post yay
 
Addition specialist synergies:

Korea's +2 science per specialist (+4 with Secularism).

+1 gold per specialist with Commerce's finisher.

So if you're Korea with Commerce finished, Secularism, The Statue of Liberty, and Democracies specialist policies. An unemployed citizen produces: +1 food, +2 production, +4 science, +1 gold, and +0.5 happiness tile.

** 100th post yay


And that's on top of what they already produce! Science specialists will be giving an absurd amount of science :goodjob:
 
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