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#1 |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,144
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SE 6 Frederick
I decided to revive the series with another game, because having too many games is certainly much better then not having enough.
"Snack Economy" (or as someone rightly called "silly economy") is a series of games in which we try to learn how to best make use of food, with emphasis on the specialists which food allows us to employ. Special rule of this series states: We are not allowed to BUILD cottages. (do what you want with cottages you eventually capture with military conquest) Our leader this round is Frederick of Germany - the philosophical chief ![]() He isn't much played on the forums, but doesn't have directly bad traits. I think it's mostly tied to his uniques which come late and that is big disadvantage always. His traits are: Philosophical - 100% bonus for generating GPP points, which means that in early game you gain big advantage in trade game and getting to your first GP whatever it will be Organized - another useful trait, this trait is better the higher with difficulty you go, offers cheap courthouses and of course cheaper civics which is direct economic benefit which is not easily seen as for example for financial leaders. His uniques are: Panzer - somewhat better Tank. Tank on itself is very good unit so that doesn't directly mean it's bad, but due to it being so late in the game is considered one of weak uniques in the game. Assembly Plant - improved factory at which I had to stare for a minute to realize what it's better on it then factory. Then I finally found out - it offers 2 more engineer slots. As with panzer the problem is that factories are late so if you go domination the game is basically decided. For space ship race it should prove useful though, in such races I usually have abundance of food, but not enough spots for engineers sometimes. The start: ![]() How the game was generated: Spoiler:
It actually isn't first start I generated, this one was the first Spoiler:
But since some people sooner flamed me for making it too cheap for this kind of games I tried to find something more generic. Acording to how SE 5 went, this game shouldn't be tough. You are not isolated, other then checking starting positions of AI the game is not changed in any way. Map creation blahblah The archive contains saves for noble (prince), monarch, emperor and immortal difficulties, with monarch AIs having archery, emperor AIs having archery and hunting and immortal AIs having archery, hunting and agriculture, as bonus techs along with whatever they were already starting with. The WB saves are without huts. Events were off when creating save, but this can be changed via "custom scenario" If you want to play real monarch, you should add archery to the barbarians, using the WB. If you want to play real emperor, you should add archery and hunting to the barbarians, using the WB. If you want to play real immortal, you should add archery, hunting and agriculture to the barbarians, using the WB. I wish all good luck, fun etc. and let me hear your stories!! |
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#2 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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Assembly plant is built 50% faster with coal. So for Fred, you get +150% to build it if you have coal.
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Back from fishing and back in business! |
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#3 |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,144
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#4 |
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Emperor
Join Date: Mar 2006
Posts: 1,041
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IMO the leader choice is favorable: needless to say that philosophic goes well along specialists, and also organized has a pretty good synergy with this kind of game IMO.
The visible start is really so-so for food: SIP has a lot of plains (which to be honest are good for few farms/many workshops later after biology and communism, but not so nice in the beginning), for now is just 2 flood plains (4 if irrigated), and another riverside tile, a grassland, which allow 3+ food. That's 13 (with city tile) , working 3 tiles, which means max 3 (4 with mercantilism) specialists and the overflow of 1 food (which allows to work an ivory at +1 population to be stagnant), after civil service you can have few more (but not so many) farmed grasslands. However, I guess some more food has to be hided somewhere in the south-eastern shadows: move the scout in that direction first, maybe? My silly bet is pig (I didn't download the map yet, so this is just a guess) .Back on lurking mode for now...
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#5 |
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Emperor
Join Date: Feb 2011
Location: UK
Posts: 1,138
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Signing on, going to attempt it on Immortal as Emperor seems to be getting abit easy lately
![]() I plan on moving te scout 2SE to see what we get, very much doubt i'll move off the plains hill thou. |
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#6 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,941
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V - you could at least give us something to snack on
Looks like jumbo stew for dinner.
__________________
"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YT Channel - Watch me play Civ4 poorly / CFC GameOftheMonth(GOTM) Page / CFC Hall of Fame(HOF): HOF Forum CFC HOF Site - play games that matter
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#7 |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,144
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#9 |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,144
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#12 |
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Chieftain
Join Date: Feb 2010
Posts: 14
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I gave this one a shot this evening, resulted in late 1944 space win. Settings were Monarch/Normal speed.
Spoiler:
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#13 |
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Warlord
Join Date: Apr 2011
Location: Earth
Posts: 226
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1480 AD
Spoiler:
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#14 |
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Warlord
Join Date: Apr 2011
Location: Earth
Posts: 226
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Spoiler:
Last edited by XRW175P6MQ4; Jun 26, 2011 at 01:50 AM. |
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#15 |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,144
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#16 |
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Deity
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,071
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I played this one very sloppy, actually terrible to be honest. However, even your Immortal save has the AI's playing 10x worse on this map than any other that I've seen.
In the end, despite my playing-around, I got too much land to myself, SoL, and other wonders, including sushi & mining inc, etc. A large tech lead and I think it's time to call it quits at this point. Please don't use this kind of scenario (or fractal) again, someone always gets crippled too much. Spoiler:
__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW |
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#17 |
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Warlord
Join Date: May 2011
Location: Berkeley
Posts: 273
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To 680 AD:
Spoiler:
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#18 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,881
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Played a little of the map...
Spoiler:
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#19 |
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Still Just a Settler
Join Date: Mar 2008
Location: Finland / HK
Posts: 237
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Damn this is frustrating..
Spoiler:
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