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#1 |
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Prince
Join Date: Apr 2010
Posts: 311
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Deity OCC
Is it possible to win OCC game at Deity in Civ2? If yes - is it easy? And is there any strategy? What if you are in isolation?
P.S. I create this thread by accident (forgot that there is almost the same topic below). Could somebody copy here Paul's guide? (his page is in German and unaccessible) Last edited by RedKi-rr; Oct 30, 2010 at 06:52 PM. |
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#2 |
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Mathematician
Join Date: May 2002
Location: Michigan, USA
Posts: 1,863
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It is indeed possible to win Deity OCC in Civ2. It is not easy, but if you know what you are doing you can win most of the time. Pual's guide, even though old, is still the only guide on OCC. Some CFC players like TimTheEnchanter and ElephantU are master OCC players and could expand/improve on the guide. I have been thinking about writing an OCC guide myself, but have never put in the time. I do not have the guide handy, but I know I have downloaded it at some point in time. If no one can point out a link to it, I can upload it.
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#3 |
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Prince
Join Date: Apr 2010
Posts: 311
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Oh, it's indeed not so easy as I expected...
I easily won usual deity as I got some nice guide. Diplomats, we love the president day, fundamentalism are great for this... I will be very grateful for any good workable links. Also, for instance, in civ3 or civ4 there are nice diplomacy and you can trade techs and bribe AIs. But not in civ1 or civ2, in these ones you should wisely choose place and wonders and so on. Last edited by RedKi-rr; Oct 31, 2010 at 07:44 AM. |
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#4 |
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Moderator
![]() ![]() Join Date: Apr 2006
Location: Amersfoort (Netherlands)
Posts: 2,080
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#5 |
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Prince
Join Date: Apr 2010
Posts: 311
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Thanks a lot!
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#6 |
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Prince
Join Date: Apr 2010
Posts: 311
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Eventually, I won random Deity OCC game. I could lost it as well. I was lucky with AIs and their wars. Date doesn't matter for me)
It's interesting to note several moments. When I begin it recently it seemed to me that civ2 OCC is easier than civ1 OCC. You can trade techs with AIs, rivers are much stronger, you can win Colossus almost always...But the end of game looks like disaster. AIs demand Spaceship's techs and brake alliance, eventaually this "ally" attack you after launching (so, need good millitary as well). It's rather competetive and fun. You won't see this in civ1, but it has its own special problems (greatly cheating and aggressive AIs, Colossus at 3300 BC, less commerce and so on). Well, I had a lot of fun with these OCC!)) One more questions - what is the average date for launching? What is a good date for average start? And - Is Emperor OCC with one settler considerablly easier? |
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#7 | ||
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Mathematician
Join Date: May 2002
Location: Michigan, USA
Posts: 1,863
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Congratulations.
Quote:
Geography plays a big role in this. If the rivals are close and are on your land piece major military conflict is a lot more likely. Quote:
As for emperor vs. deity my opinion is that deity is easier. Before Shakespeare and Republic, you have an extra content citizen in emperor which makes things a little easier. After either Republic or Shakespeare that difference becomes negligible. In Deity the AI have an extra edge but that does not make a big difference either. On the other hand, you get a second none settler at the start in deity which is a huge advantage. |
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#8 |
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Prince
Join Date: Apr 2010
Posts: 311
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@Ali Ardavan, thank for your answers!
Indeed, its better to build some defence (including sam defence etc.) before launching. But I realized that only after several broken Spaceships...%) I think the same attack should be in civ4 as well. For example, in culture and space victories. AI should always bertray in such dangerous situations. But at friendly it never attacks. I completely agree that geography plays a big role, and would add an interactions between civs. Sometimes one civ eats others and runaway. I am unfamiliar with GOTM's. Unfotunately for me. It seems that it is one of the most interesting challenges in different civs. I briefly checked GOTM for civ2, but find only OCC for other levels mostly. I will try again. I read you thread about comparing Emp. OCC and Deity OCC. It's interesting, but I think that there are more things than just one content citizen. I tried several times both these, and wonder grabbing was easier at Emperor, manipulating with AIs also seems easier. Another question - is free settler important up to Republic? Even at Monarchy that +2 food is not huge, but may be I am completely wrong rising the city up to 8 and playing some time with Monarchy at this size. I tried to play according to gides, but always did something wrong. So, my launchind date is just about 1950AD, i try to trade minimally with AI and try to techlead as long as possible, i never use caravans to trade with AI (it looks like one big difficult chapter in the book%) ), my land usually rather average (which i can get in most of starts). Oh, now I always build United Nations%)) In civ1 and in civ2. BtW, about success probability... Look this one http://forums.civfanatics.com/showthread.php?t=78349 I found out it by accident when was looking for GOTM by your advice) Last edited by RedKi-rr; Jun 15, 2011 at 05:08 PM. |
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#9 |
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Warlord
Join Date: Feb 2010
Posts: 218
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Until I found CivFanatics, I never did much trading (caravans or freight) with the AI either. But in an OCC, it is very important to trade as often as possible. Along with the gold that you get, you get the same number of beakers towards you next advance. If you get a good OCC site (similar to a good SSC site if you know what that means), a single delivery can yield 1000+ (or even more) gold. This can help you buy all sorts of stuff (like more caravans or spaceship parts) much faster than you can build them.
In GOTM 114, all of the players were required to play OCC. When I was starting to build my spaceship, I had over 12000 gold. Most of that money was from delivering freight to the AIs. I delivered 44 caravans or freight in that game to the AI for over 26000 gold. I was able to basically buy the spaceship one piece at a time (although, my city could produce 80 shields per turn, so I was able to build the Structural units without any gold). |
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#10 | |
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Warlord
Join Date: Mar 2011
Location: Germany
Posts: 193
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I didn't want to lose, so I decided not to play any further. ![]() Concerning trade: Each rbd shield for a wonder or SS-part will cost 4g, so it makes sense to deliver the van/freight instead if the payout will be >200g. And this consideration does not include the additional science you get with the delivery. And of course, your three trade routes can't be established too early, regardless of the delivery payouts. |
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#11 | ||||
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Mathematician
Join Date: May 2002
Location: Michigan, USA
Posts: 1,863
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That is not the right way to look at it. It is true that under republic/democracy you can celebrate one size up as long as you have at least one extra food so anything over +1 is next to immaterial. And most of the 40 shields towards a settler can be bought. The value of the settler is all it does up to that point. In a regular game you can build a second city with it in a few turns which is a huge advantage. In OCC, or in games when terraforming is essential at the beginning the work that the settler does makes a big difference at a time when everything is scarce. At the beginning you typically have 1 arrow towards science. If a settler can build a road and make that 2, you can finish those early techs twice as fast and get to Monarchy, Trade, Map making, and some other essential techs much faster. Quote:
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#12 |
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Prince
Join Date: Apr 2010
Posts: 311
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I will try GOTM 123. Hope my version of the game is suitable)
Saying about the second settler I automatically meant OCC games. Here you can road 1-2 squares and then settle this one settler. With 3 arrows come to monarhcy and then build a settler (at monarchy -2 food is not so much). I can say nothing about usual game, but in OCC games I felt myself more comfortable (I think mainly due to the wonders). For the perfect playing the second settler can be better. However, in most cases (considering level of player, geography) Emperor is easier, probably. Now I'm going to try Emperor OCC with one settler, before I won Emperor OCC with 2 settlers and Deity and lost Emperor OCC with 1 settler (I made a lot of mistakes here, especially didn't build defense after launching%)). In civ2 its possible to have only 3 trade caravans and suitable goods provide x2 revenue (IIRC. I did it long time ago. So, I can muss it). Eventually you will have benefits from them only from time to time (at least without chain of ship). Althouht 1000+ per caravan/freight seems very attractive) Usually my city gives 1100 (+-200) bpt at the end...So, i will defenitely try trade caravans in my next game). It will be nice on railroaded continent. BtW, question about GOTM. How its possible to find out whether it was the first try of the game or not? Or all these stuff just based on truth and traditions? Last edited by RedKi-rr; Jun 18, 2011 at 07:17 AM. |
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#13 |
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Mathematician
Join Date: May 2002
Location: Michigan, USA
Posts: 1,863
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It is based on truth, tradition, and honor. You turn in up to three saved files at years +1, +1000, and right before victory. Certain things can be checked. But many more cannot.
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#14 |
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Prince
Join Date: Apr 2010
Posts: 311
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@Ali Ardavan, I see...It's very interesting when there are such traditions.
I reconsider a little bit my opinion about the second settler) There were a couple of games where the second settler would be very very nice. Now I think that Emperor OCC vs. Deity OCC mostly depends on geographic. Sometimes having only one settler doesn't make much differ. And I tried trading! It's amazing! It saved for me about 20-30 turns...But the number of trade caravans is bouned, isn't it? Also, I tried the last 2 GOTMs) Rather interesting) I read some threads, and the discussions begin from the resourse distribution pattern.%) Is there any thread about this? BtW, Ali Ardavan, what is your best OCC landing date?And what is average? @Major Advantage, GOTM122 I also played as OCC (I know its late, but I have information only from your post here). Landed at 1915 AD, it seems to me that it is rather comfortable map for OCC. Well, and it found out to be my best OCC game at this moment) The Carthagians are strong here, but according to my last experience its better to build UN and say good bye to all AIs and not to give them Railroad and other things. In my game no AI has SS strucure...When did you begin to build Spaceship? Also probably we just have different versions)) Last edited by RedKi-rr; Jun 19, 2011 at 01:56 PM. |
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#15 |
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Warlord
Join Date: Mar 2011
Location: Germany
Posts: 193
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In that game, i launched my spaceship in 1860, so it would have landed in 1875. That was rather early by my standards, usually I reach AC around 1900.
And something funny I encountered in other OCC-games: Twice the spanish managed to launch their ship a few turns before I could, however they didn't have nuclear fusion, so my ship could overtake theirs in outer space.
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#16 | ||
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Mathematician
Join Date: May 2002
Location: Michigan, USA
Posts: 1,863
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I do not know. Nor do I think it is a relevant piece of data. Map, starting location, and locations of rivals all make a big difference. |
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#17 |
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Mathematician
Join Date: May 2002
Location: Michigan, USA
Posts: 1,863
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OCC on Earth
In 2005, I decided on a long term project. To play OCC on earth with historical positions as all different nations. The project is still on going.
My first game was Emperor on large World that ships with the game, second one was Deity on custom designed extra large world (larger than 10K tiles). After that I decided to standardize and all the games were played as Deity with 7 rivals on the large World map that shipped with the game with the specials distributed randomly. Below are my landing dates. More details are available if anyone cares. Persian 1901 Japanese 1833 English Lost in 1916. Celts were in the game. Zulu 1908 Celt 1880 (English were in the game, I learned from past experience) Viking 1867 Aztec 1897 Roman 1849 Sioux 1892 Aborigenese 1857 (starting in New Zealand) Russian 1873 Cuban 1876 Hawaian 1903 (1 tile island and I had access to only one special: a fish) Babylonian 1888 Carthaginian 1929 American 1890 I have played many OCC games, but I think the earth ones are most interesting. The most challenging and exciting games are when you start in the old world: Middle east, Europe, and North Africa. Last edited by Ali Ardavan; Jun 22, 2011 at 09:30 PM. |
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#18 |
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Prince
Join Date: Apr 2010
Posts: 311
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@Ali Ardavan, impressive dates!
Thanks a lot for the link. I realize that I waste about 40-50 turns somewhere...One of the main differences that I don't build Marco Polo. I think I need improve this. Using caravans boosted me, the same could do Marco Polo. BtW, Does anybody build United Nations? And which is the usual wonder ordering? Mine - Colossus, Copernicus, the Theatre, the College, Darwin, United Nations (or subst with Darwin) I prefere safe play - I mean let's AIs will be backward instead of me forward. @Major Advantage, your date is almost Jokemasters one. Well, I need improve my game somewhere)) At least I have some experience now) |
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#19 | ||
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Warlord
Join Date: Mar 2011
Location: Germany
Posts: 193
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Quote:
![]() That is great! Quote:
I don't always build Darwin though. Those two techs are nice, but at that time, I usually get advances every 2 or 3 turns. And Darwin requires 400 shields = 8 vans (or 7 and some city production), so it's eating up a lot wonder/spaceship-storage. So if you already have a huge stockpile of vans, it should be used to build Darwin, if not, reconsider if it is worth it. UN will definitely make things "safer" in the end. However, it is not always necessary, especially if you are far ahead in techs and I don't mind a few AI-dragoons wasting their life while attacking my tanks. UN also requires a lot of vans, which you will need soon after for Apollo and your spaceship. So again, it is a depends-on-the-situation-wonder.
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#20 | |||
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Mathematician
Join Date: May 2002
Location: Michigan, USA
Posts: 1,863
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Playing on earth with standard starting positions, however, means that you know where your rivals are. By that time in the game you know at least 4 and possibly all your rivals (from top 5 cities). Maps are thus not as valuable. Furthermore, if you start in Europe, Middle East, or North Africa by that time you have run into at least half your rivals and done exchanges with them. Therefore, at times playing OCC on earth I have skipped Marco. Rarely in an OCC game. It sets you back quite a few turns and I do not think its worth justifies that. Quote:
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Space Flight got discovered in 1853 and Apollo built the next turn. My two main allies and benefactors, Romans and Indians, canceled alliance at this point. After building 15 structurals in 15 turns I ran out of funds and the rest took quite a few extra turns. Advanced rivals like Indians discovered key techs like Plastics on their own. By the end most rivals were in the space race but none had a launchable ship when mine arrived which was amazing. The remote location was a blessing at the end. I did not have to worry about rivals attacking my city and spent no time beefing up defense. |
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