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#1 |
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Let's Play Deity!
Join Date: Jul 2011
Location: Toronto
Posts: 388
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Resource sale chart (standard speed)
g = gold
gpt = gold per turn Friendly (most) and Neutral (most) Open Borders (friendly only) 50 g 19 g + 1 gpt Luxuries 240 g 209 g + 1 gpt 177 g + 2 gpt 146 g + 3 gpt 114 g + 4 gpt 83 g + 5 gpt 51 g + 6 gpt 20 g + 7 gpt Strategic Resources 45 g for 1 90 g for 2 (horses/iron/uranium) 135 g for 3 (coal/aluminum/oil) 180 g for 4 (horses/uranium/offshore oil) 225 g for 5 270 g for 6 (iron) 315 g for 7 (coal/oil) 360 g for 8 (aluminum) Last edited by w a i n y; Jul 09, 2011 at 11:05 AM. |
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#2 |
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Let's Play Deity!
Join Date: Jul 2011
Location: Toronto
Posts: 388
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(reserved)
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#3 |
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Let's Play Deity!
Join Date: Jul 2011
Location: Toronto
Posts: 388
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(also reserved)
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#4 |
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Human
Join Date: Mar 2009
Location: Formerly: Missouri, USA
Posts: 776
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I've occasionally traded luxuries for 275 postpatch.
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#5 |
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Let's Play Deity!
Join Date: Jul 2011
Location: Toronto
Posts: 388
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That seems odd. Did you select that value manually or get it by pressing the "what will make this deal work" button? Are you sure that the AI wasn't including open borders in the trade?
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#6 |
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Emperor
Join Date: Oct 2006
Location: San Antonio, TX
Posts: 1,424
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I have never seen a 275 luxury trade, either pre or post-patch. You must have had something in there with it as mentioned. More likely, you sold 5 iron/horse + OB for 275 and just misremembered it.
What I find funny here is that a neutral trade will almost always treat you the same as a friend, while some status of guarded, like "we think that you might be a threat" will trade on better terms than a somewhat antagonistic friend will. @OP: What are your descriptions in the parenthesis under strategic resource trades intended to show? |
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#7 |
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Let's Play Deity!
Join Date: Jul 2011
Location: Toronto
Posts: 388
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They are the "denominations" of each resource (e.g. iron comes in 2 and 6). It's mainly just for extra understanding, but you can also use it to determine, for instance, that if you take a city with 8 aluminum, you're getting 360 g worth of resources (or 1.5 luxuries' worth).
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#8 |
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Emperor
Join Date: Oct 2006
Location: San Antonio, TX
Posts: 1,424
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ah, gotcha.
I've seen uranium as only 1 in the past, don't know how it looks post-patch however. |
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#9 |
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Emperor
Join Date: May 2010
Location: New Zealander in Brisbane Australia
Posts: 1,225
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Thanks for that. it's 177 plus 2 hey? I've been ripping myself off!
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#10 |
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Deity
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Open Borders + 13g for 2 gpt
__________________
. Cottages! . GP Bulb Techs . Vaporize Stupid PeopleBuild at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers |
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#11 |
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Human
Join Date: Mar 2009
Location: Formerly: Missouri, USA
Posts: 776
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I worked down from 300,
... no open borders. It is not consistent, ... subjectively it seems linked to +2/+3 friendly. In practice, I average ~225 .
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#12 |
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Prince
Join Date: May 2011
Posts: 537
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#13 |
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Modern Major General
Join Date: Oct 2010
Posts: 244
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OP, thanks for this. Nice not having to figure it all out post-patch
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#14 |
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Warlord
Join Date: Oct 2010
Location: Texas
Posts: 108
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This is an excellent resource. Even if the values are not exact in every situation, they're still a great place to start and will save a lot of time negotiating deals for many Civ 5 players.
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#15 |
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Chieftain
Join Date: Jun 2011
Posts: 26
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I think you are right. I was getting open borders from Hiawatha for 80 g and 7 g. He was stuck on a little penninsula big enough for only one city. I fortified a unit on the only land tile out and that prevented him from expanding for a while. Eventually my culture pretty much surrounded his only city. At this point he was offering 80 g for open borders.
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#16 |
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Chieftain
Join Date: Feb 2011
Posts: 8
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Does anyone find it weird that the AI would rather give you gold up front than gpt? (They give less total gold the higher proportion of it is per turn). Should be the other way around I would have thought...
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#17 |
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Human
Join Date: Mar 2009
Location: Formerly: Missouri, USA
Posts: 776
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For a game with definite mercenary tendencies,
... "gpt > gold" makes more sense, ... but little about civ5 makes sense to me. ... I'm not yet "in sync" with the dev's "thinking". ... I'm not sure I ever will be. |
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#18 |
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Deity
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The AI likes to squander its gold on useless things. If they have too many gpt deals and their income drops, they could crash and lose their army. It's unlikely, but it could happen.
Giving a small bonus for paying cash instead of credit helps mitigate this risk.
__________________
. Cottages! . GP Bulb Techs . Vaporize Stupid PeopleBuild at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers |
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#19 |
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Prince
Join Date: Jan 2011
Location: Maroochydore, Queensland, Australia
Posts: 379
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the only reason I can think of to prefer gpt over gold is to prevent exploits involving sucking all the gpt from an ai to ruin them - iirc you got do that in civ4 by first giving them loans to increase their available gpt and then trading for increased gpt
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#20 | |
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Human
Join Date: Mar 2009
Location: Formerly: Missouri, USA
Posts: 776
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Quote:
Seems unreasonable for an AI about to DoW the player to pay in cash. ... 300g vs 10gpt x15 turns then DoW. The warmonger nature of the AI favors gpt over cash, ... unless they aren't intended to warmonger as much as they do. ALSO: I thought only a percent of AI gpt was available for trade. ... bankrupting them shouldn't be possible via gpt trades. Last edited by RD-BH; Jul 10, 2011 at 08:07 PM. |
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