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#1 |
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Tsar
Join Date: Nov 2007
Location: Samara, Russia
Posts: 1,558
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historically correct units
I want to change unit parameters and move them on the tech tree correspondingly to their role in history.
archery tech 4000 bc is nonsense so archer will be a first available military unit, instead of warrior. So warriors were buffed. Archers: str 4, ranged 5 (first available unit) Warriors: str 6, close combat (+50% attacking city, +50% in rough terrain), available with a Military Caste tech Chariots were the main military power of ancient states so they were significantly buffed too: Chariots: str 5, ranged 6, charge (+50% in open terrain), can move after attack, move 3 they also have to be quite expensive in production, as horseback riding invented by Assyrians has made chariots effectively obsolete Some minor changes to classical-medieval units: Spearmen: str 7, spears (+50% in the open terrain, +50% vs mounted) Horsemen: str 6, charge, flanking bonus Swordsmen: str 10 Knights: str 12, charge, armor (-25% vs gunpowder units) Crossbowmen: str 6, ranged 10, does not require iron Pikemen dominated battlefield in the late medieval/early renaissance times, so they were buffed: Pikemen: str 10, spears, requires iron, Guilds technology (ex Banking) Longswords were removed as a historical nonsense. Maybe they should be replaced with men-at-arms (that is, heavier knights) Men-at-arms: str 18, heavy armor (-50% vs gunpowder units, -25% in rough terrain), move 2, requires iron and horses Musketmen: str 10, firearms (+50% vs melee units) Lancers: str 10, spears, firearms, move 5 Cavalry: str 10, charge, firearms, ranged str 10, move 4, requires Military Science new unit to fill the gap between musketmen and riflemen: Line Infantry: str 12, firearms, bayonets (+25% vs mounted, +25% city attack), requires Conscription Riflemen: str 18, firearms Infantry: str 24, firearms new tech tree attached:
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CIV5 MODS: Emigration v4; Food Resources; Happines per populationCIV4 MODS: Commanders, Defender withdrawal, Gold for disbanding, Occasional Promotions, Caveman mod launcher, Supply Lines (no mod, just an idea) Last edited by killmeplease; Jul 13, 2011 at 12:32 PM. |
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#2 |
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Los'
Join Date: Mar 2008
Posts: 4,214
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Isn't the range strength for the early units a bit strong?
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#3 |
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Tsar
Join Date: Nov 2007
Location: Samara, Russia
Posts: 1,558
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yeah, it seems..
as generally base strengths are scaled down 5 for archer, 6 for chariot, 10 for crossbow.. or so - would be better firearms should also provide bonus defense vs archers. say +50%. so they will not harm gunpowder units a lot
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CIV5 MODS: Emigration v4; Food Resources; Happines per populationCIV4 MODS: Commanders, Defender withdrawal, Gold for disbanding, Occasional Promotions, Caveman mod launcher, Supply Lines (no mod, just an idea) Last edited by killmeplease; Jul 13, 2011 at 12:31 PM. |
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#4 |
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Vampire Slayer Slayer
Join Date: Apr 2011
Location: Standing next to Waldo
Posts: 425
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sounds good to me, however, the warrior in the game looks like a guy with a club. they would have to make them look more like a Hoplite with a sword
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#5 |
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Kuruth Urfarah, kuruth!
Join Date: Dec 2010
Location: Finland
Posts: 741
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This is just nonsense. Warriors represent brutes carrying big sticks to hit with. I, for one, don't consider that extremely more advanced than archery.
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Those Finns are all over this place. -noncognosco Hate Civ V? Read this most excellent post! My Civilization V ideas! |
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#6 | |
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Tsar
Join Date: Nov 2007
Location: Samara, Russia
Posts: 1,558
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Quote:
ancient (neolithic) warriros were armed with maces and axes for most. axemen predate spearmen as spear is only effective in close formations which were not used until second part of third millenia BC iirc as warriors on the battlefield trooped in small groups by principle of belonging to particular clans use of spearmen rises with maturing of the state
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CIV5 MODS: Emigration v4; Food Resources; Happines per populationCIV4 MODS: Commanders, Defender withdrawal, Gold for disbanding, Occasional Promotions, Caveman mod launcher, Supply Lines (no mod, just an idea) Last edited by killmeplease; Jul 17, 2011 at 05:43 AM. |
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#7 | |
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Tsar
Join Date: Nov 2007
Location: Samara, Russia
Posts: 1,558
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Quote:
thus foot archers were cheapest soldiers used for skirmishing before an actual battle begins. chariot archers were armed with composite bows. that is a far superior wheapon compared to a simple bow, and very expensive as well. no way foot soldiers could be given these.
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CIV5 MODS: Emigration v4; Food Resources; Happines per populationCIV4 MODS: Commanders, Defender withdrawal, Gold for disbanding, Occasional Promotions, Caveman mod launcher, Supply Lines (no mod, just an idea) Last edited by killmeplease; Jul 17, 2011 at 06:05 AM. |
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#8 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,688
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Moderator Action: Please be a little more polite in your disagreements in future.
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Gods & Kings Introductory Guide
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#9 |
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Vampire Slayer Slayer
Join Date: Apr 2011
Location: Standing next to Waldo
Posts: 425
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the point is, they shouldn't be running around with a stone on a stick if they require any technology.
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#10 |
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Chieftain
Join Date: Feb 2006
Posts: 41
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i like ur ideas to the changes. i agree that pikes should be mainstay of medieval infantry.
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#11 | |
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Kuruth Urfarah, kuruth!
Join Date: Dec 2010
Location: Finland
Posts: 741
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Quote:
Either way, the brutes that now are warriors shouldn't be changed. Maybe copied and then modified, yes, but it would be irrational to completely take them away or modify them. They are needed, and logically they should be the first military unit.
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Those Finns are all over this place. -noncognosco Hate Civ V? Read this most excellent post! My Civilization V ideas! |
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#12 | |
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Chieftain
Join Date: Jun 2011
Location: P-Town, SC
Posts: 69
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Quote:
The spear was one of the first weapons invented by humans, and was originally used for hunting. Heck, it was actually invented BEFORE humans by the Neanderthals, and it was the only hunting weapon they had. In fact, one theory as to why the Neanderthal died out was that humans managed to figure out the bow first. However, we have been using spears as a defensive and hunting tool since prehistoric times, and if the axe was also around at the same time (I doubt that it was though, considering that they are more difficult to make) I highly doubt that anyone could tell you which came first. What your are thinking of is the Phalanx, which is simply a strategy that makes use of spears. |
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#13 | ||
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Tsar
Join Date: Nov 2007
Location: Samara, Russia
Posts: 1,558
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Quote:
Quote:
so of course discovering techs like 'archery' after 4000 bc has no sense. phalanx - yeah its a strategy, but successfull use of it became available after the developing of political power and rising of the state. in pre-state social conditions phalanx formation could not be effectively implemented as there was a lack of subordination.
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CIV5 MODS: Emigration v4; Food Resources; Happines per populationCIV4 MODS: Commanders, Defender withdrawal, Gold for disbanding, Occasional Promotions, Caveman mod launcher, Supply Lines (no mod, just an idea) |
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#14 |
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Warlord
Join Date: Jul 2011
Posts: 108
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About renaissance era warfare. (Civ5)
Having musket troops introduced without the possibility to upgrade crossbowman, pikeman and longsword formations are historically accurate. but introducing cannon AFTER musket is a bit inaccurate. if one successfully researched gunpowder. one should be able to upgrade medieval siege engines into renaissance cannon (should we say, bombard?).. i.e. gunpowder research should allows a player to train both musket troops and cannon (of any form). NOT cannon introduced AFTER gunpowder research. historically, men built cannon BEFORE harquebus (which even predates musket) About line infantry (i prefer a name 'Fusilier' instead :P) to bridge the technological gap between musketry and rifle troops makes sense. (line infantry uses bayonets, which really is a knife required but this should allow pikemen and crossbowmen to get an upgrade. The swordsmen should become grenadier instead (Grenadier is an elite troop, the combat animation should be as follows) - fights with fusil in open pitch battles. - throw grenade when attacking a city/unit inside a fort/citadel. But what's wrong with cavalry and lancers can't become tanks after combustion was researched? those two mounted troops became pretty obsolette once 'modern infantry' was introduced. Last edited by Lone Cat; Jul 24, 2011 at 10:47 PM. |
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#15 |
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Tsar
Join Date: Nov 2007
Location: Samara, Russia
Posts: 1,558
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good points Lone Cat
the problem with bombard is that we have no animation for it as for line infantry, bernie14 has promised to model it. upgrading cavalry to tanks makes sense
__________________
CIV5 MODS: Emigration v4; Food Resources; Happines per populationCIV4 MODS: Commanders, Defender withdrawal, Gold for disbanding, Occasional Promotions, Caveman mod launcher, Supply Lines (no mod, just an idea) |
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#16 |
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Warlord
Join Date: Jul 2011
Posts: 108
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can't wait to see Line Infantry models/animation but i'm for either of these.
![]() ^ late 1600s - Seven years war/American Revolution war. ![]() ^ Napoleonics (and maybe... War of 1812... where Yanks fight Brits oncemore) |
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#17 |
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Tsar
Join Date: Nov 2007
Location: Samara, Russia
Posts: 1,558
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isnt it a minuteman?
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CIV5 MODS: Emigration v4; Food Resources; Happines per populationCIV4 MODS: Commanders, Defender withdrawal, Gold for disbanding, Occasional Promotions, Caveman mod launcher, Supply Lines (no mod, just an idea) |
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#18 |
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Warlord
Join Date: Jul 2011
Posts: 108
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they might be a minuteman but... at that time, the main feature of Line Inf. was also tricorne hat.
Tricorne hat is a symbol to both minuteman and carribean pirates. |
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