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#101 | ||||||
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𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,449
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History Rewritten - 1.19 released 27th November 2012 • Expanded content and enhanced gameplay for BTS - Mac, Windows, and Multiplayer compatible • 51 Civilizations, 141 Leaders, 18 Traits, 36 Civics, 140 Techs, 18 prophet-founded Religions, Inquisitions, 14 real world Corporations • 16 new Units, 6 new Promotions, 17 new Buildings, 9 new Wonders, 2 new Routes, 17 new Resources, Savannah, Wetlands, Reefs • Unique Wonders, Cultural Citystyles, Cultural Unit Art, Dynamic City Naming, Culturally Linked Starts, Blue Marble, BUG, and much more! |
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#102 | |
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Prince
Join Date: May 2011
Posts: 368
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Any ideas? |
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#103 |
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Warlord
Join Date: Dec 2001
Posts: 264
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In RFC: DoC, there is a wonder that increases the income from Shrines. Perhaps that would be a nice niche for the Hagia Sophia? Alternately, it could reduce the diplomatic penalty for having different state religions, though I'm not sure if that would be do-able and even if it were, how useful that would be. Or perhaps it could be something like the anti-Spiral Minaret or Sankore, giving some gold or science for the presence of a non-state religion.
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#104 |
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Since Civ 1
Join Date: Dec 2003
Posts: 578
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Kiln
I think the new version of Kiln is just a little too weak.
If one has access to peat it is OK; without access to peat it is marginal. Please consider either: 1. making it a little cheaper to build. 2. making it a little stronger. For example, instead of +2 commerce, it could be +1 commerce and +1 hammer. Alternately, maybe instead of +2 commerce, it could be +1 commerce and +5% production, with the addition +5% if one has peat. In any case, I hope you review the Kiln for the next version. |
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#105 | ||
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𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,449
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Quote:
Diplomatic effects is certainly one area that hasn't been tapped for wonders. I'll have a think about what's possible. Thanks for these suggestions! Quote:
__________________
History Rewritten - 1.19 released 27th November 2012 • Expanded content and enhanced gameplay for BTS - Mac, Windows, and Multiplayer compatible • 51 Civilizations, 141 Leaders, 18 Traits, 36 Civics, 140 Techs, 18 prophet-founded Religions, Inquisitions, 14 real world Corporations • 16 new Units, 6 new Promotions, 17 new Buildings, 9 new Wonders, 2 new Routes, 17 new Resources, Savannah, Wetlands, Reefs • Unique Wonders, Cultural Citystyles, Cultural Unit Art, Dynamic City Naming, Culturally Linked Starts, Blue Marble, BUG, and much more! |
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#106 |
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Since Civ 1
Join Date: Dec 2003
Posts: 578
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Pavillion
The Chinese unique building seems a little weak.
(It adds +1 happy per 20% increase in culture.) As always, the relative strength of a bonus depends on the situation and playing style, among other factors. To me this bonus while useful seems a little weak compared to some of the other unique buildings. (The Chinese do have a strong unique unit.) The Vietnamese unique building is also based on Theatre, but instead gives +1 Artist. Possibilities: 1. Change the Chinese special building to be based on some other building, presumably one of the many new buildings added to HR, and give it an interesting and better bonus. 2. Change the Vietnamese special building to be based on some other building, presumably one of the many new buildings added to HR, and give it an interesting bonus; give the pavillion the +1 artist instead of its current bonus. It would not hurt when time is available to review if there are other cases where it would make sense to base a unique building on one of the many new buildings added to HR. Last edited by Howard Mahler; Dec 24, 2011 at 03:41 PM. |
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#107 | ||
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𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,449
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At some point it would be worthwhile reviewing all the UBs and UUs systematically and adjusting any which we feel are too weak or too strong.
__________________
History Rewritten - 1.19 released 27th November 2012 • Expanded content and enhanced gameplay for BTS - Mac, Windows, and Multiplayer compatible • 51 Civilizations, 141 Leaders, 18 Traits, 36 Civics, 140 Techs, 18 prophet-founded Religions, Inquisitions, 14 real world Corporations • 16 new Units, 6 new Promotions, 17 new Buildings, 9 new Wonders, 2 new Routes, 17 new Resources, Savannah, Wetlands, Reefs • Unique Wonders, Cultural Citystyles, Cultural Unit Art, Dynamic City Naming, Culturally Linked Starts, Blue Marble, BUG, and much more! |
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#108 |
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Since Civ 1
Join Date: Dec 2003
Posts: 578
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Barracks
Barracks is the only building that requires no tech.
It might be better to require a tech. For example, Archery while not a perfect fit might work. Instead, one could have a tech such as "Military Training" which would allow the Barracks. In the current 0.9.5 tech tree, the only place "Military Training" could fit is in the first partial row, as a prerequisite to Archery. Just a a thought. |
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#109 | |
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𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,449
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Quote:
I'm not sure if it needs to be that way or not, personally I don't really have a preference either way. It's probably not worth adding an entirely new tech just for this though.
__________________
History Rewritten - 1.19 released 27th November 2012 • Expanded content and enhanced gameplay for BTS - Mac, Windows, and Multiplayer compatible • 51 Civilizations, 141 Leaders, 18 Traits, 36 Civics, 140 Techs, 18 prophet-founded Religions, Inquisitions, 14 real world Corporations • 16 new Units, 6 new Promotions, 17 new Buildings, 9 new Wonders, 2 new Routes, 17 new Resources, Savannah, Wetlands, Reefs • Unique Wonders, Cultural Citystyles, Cultural Unit Art, Dynamic City Naming, Culturally Linked Starts, Blue Marble, BUG, and much more! |
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#110 |
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Prince
Join Date: May 2011
Posts: 368
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I don't think we need everything to require a tech, so I agree with Xyth.
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#111 | |
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𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,449
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Shifting this discussion by Mr Sulu to this thread:
Quote:
__________________
History Rewritten - 1.19 released 27th November 2012 • Expanded content and enhanced gameplay for BTS - Mac, Windows, and Multiplayer compatible • 51 Civilizations, 141 Leaders, 18 Traits, 36 Civics, 140 Techs, 18 prophet-founded Religions, Inquisitions, 14 real world Corporations • 16 new Units, 6 new Promotions, 17 new Buildings, 9 new Wonders, 2 new Routes, 17 new Resources, Savannah, Wetlands, Reefs • Unique Wonders, Cultural Citystyles, Cultural Unit Art, Dynamic City Naming, Culturally Linked Starts, Blue Marble, BUG, and much more! |
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#112 |
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Liberal Democrat
Join Date: May 2011
Posts: 187
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Thanks Xyth. So thoughts?
I'll transfer these here too Burj Khalifa Unlocks at Globalization Cost: 1675 Hammers +6 Culture +2 Great Merchant Points +2 Trade Routes +50% Foreign Trade Route Yield in All Cities Sorry I couldn't get this more organized but you should find Burj Khalifa about halfway through the page http://forums.civfanatics.com/newrep...e=1&p=11164056 Big Ben Unlocks at Economics Cost: 1150 Hammers +8 Culture +2 Great Merchant Points +2 Great Merchants http://forums.civfanatics.com/showthread.php?p=4399865 Bolshoi Theatre Unlocks at Humanism Requires: Theatre in city Cost: 1000 Hammers +10 Culture +2 Great Artist Points +2 Free Artists/Free Theatre in all Cities http://forums.civfanatics.com/showthread.php?t=276290
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"War is diplomacy by other means" -Karl von Clausewitz "Democracy is the worst form of government, except all others that have been tried" -Winston Churchill "To read too many books is harmful" ![]() ![]() -Mao Zedong Try History Rewritten Mod, by Xyth, Mac, Windows and Multiplayer Compatible http://forums.civfanatics.com/downlo...=file&id=14855 |
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#113 | ||||
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𝄢 𝄢 𝄢 𝄢 𝄢
Join Date: Jul 2004
Location: Aotearoa
Posts: 2,449
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Quote:
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__________________
History Rewritten - 1.19 released 27th November 2012 • Expanded content and enhanced gameplay for BTS - Mac, Windows, and Multiplayer compatible • 51 Civilizations, 141 Leaders, 18 Traits, 36 Civics, 140 Techs, 18 prophet-founded Religions, Inquisitions, 14 real world Corporations • 16 new Units, 6 new Promotions, 17 new Buildings, 9 new Wonders, 2 new Routes, 17 new Resources, Savannah, Wetlands, Reefs • Unique Wonders, Cultural Citystyles, Cultural Unit Art, Dynamic City Naming, Culturally Linked Starts, Blue Marble, BUG, and much more! |
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#114 |
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Liberal Democrat
Join Date: May 2011
Posts: 187
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Ignore this, the one below is clearer.
__________________
"War is diplomacy by other means" -Karl von Clausewitz "Democracy is the worst form of government, except all others that have been tried" -Winston Churchill "To read too many books is harmful" ![]() ![]() -Mao Zedong Try History Rewritten Mod, by Xyth, Mac, Windows and Multiplayer Compatible http://forums.civfanatics.com/downlo...=file&id=14855 Last edited by Mr. Sulu; Jan 08, 2012 at 05:17 PM. |
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#115 |
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Liberal Democrat
Join Date: May 2011
Posts: 187
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I found a link, I don't believe the Red Fort is in the mod but in one of the SVNs
Here's a possible link, it could be something https://www.assembla.com/code/Dawn_o...ctures/Wonders Here's the whole site link though https://www.assembla.com/code/Dawn_o...bversion/nodes
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"War is diplomacy by other means" -Karl von Clausewitz "Democracy is the worst form of government, except all others that have been tried" -Winston Churchill "To read too many books is harmful" ![]() ![]() -Mao Zedong Try History Rewritten Mod, by Xyth, Mac, Windows and Multiplayer Compatible http://forums.civfanatics.com/downlo...=file&id=14855 |
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#116 |
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Chieftain
Join Date: Sep 2006
Location: Melbourne Australia
Posts: 86
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I reckon we should get rid if the hit musicals, hit movies and hit music. Get rid of rock and roll. Change Broadway and Hollywood to something else. I was thinking like a national wonder.
Hollywood Require cinema to build + 4 culture in city where its built +25% in city with a cinemaBroadway Require Theatre to build + 4 culture + 1 culture in city with a Theatre Downloading the new version now. Thanks Xyth. Last edited by davidtylr; Jan 08, 2012 at 05:55 PM. |
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#117 |
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Prince
Join Date: May 2011
Posts: 368
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The extra "hit" resources are arguably needed to permit further population growth in the modern era, by which point you're coming pretty close to maxing out the possible happiness from religion and resources if you've been trading and building vigorously.
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#118 |
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Liberal Democrat
Join Date: May 2011
Posts: 187
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I personally think there should be more modern skyscrapers, so here's my ideas. Since Burj Khalifa is already an idea, here's some more.
Empire State Building Unlocks at Electricity Cost: 950 Hammers +2 Great Merchant Points +2 Free Merchants +1 Gold per Citizen in this City Here's Graphics http://forums.civfanatics.com/downlo...=file&id=18280 Taipei 101 Unlocks at Telocommunications Cost: 1400 Hammers Can turn 4 Citizens into Merchant +2 Relations with all leaders http://forums.civfanatics.com/downlo...=file&id=18283
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"War is diplomacy by other means" -Karl von Clausewitz "Democracy is the worst form of government, except all others that have been tried" -Winston Churchill "To read too many books is harmful" ![]() ![]() -Mao Zedong Try History Rewritten Mod, by Xyth, Mac, Windows and Multiplayer Compatible http://forums.civfanatics.com/downlo...=file&id=14855 |
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#119 |
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Prince
Join Date: May 2011
Posts: 368
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I don't think we want too many skyscraper wonders; it gets repetitive. Unless there's a huge shortage of modern wonders to build (and thinking about it, there might be), we shouldn't be adding three or four of the things.
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#120 |
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Prince
Join Date: Nov 2009
Location: Berlin
Posts: 459
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We want many skyscrapers.
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First Punic War Scenario |
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