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Old Aug 30, 2011, 04:27 AM   #321
MARDUK80
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Quote:
Originally Posted by Louis XXIV View Post
Kongo might be interesting. I'll have to give them more thought.
Yeah, after Carthage/Phoenicia, Kongo is my favourite African Civ. Pouakai had excellent idea sometime ago for the Nkuwu Nzinga (of Kongo) leader scene:

Quote:
Originally Posted by Pouakai View Post
But, here is a leader scene idea for Kongo, an excerpt from Blood River: A journey to Africa's Broken Heart.

"The ManiKongo, which was called Nzinga a Nkuwu, staged a royal welcome that fits the most lavish stereotype of a first meeting between white and black. Surrounded by his various wifes, princes and courtiers, the ManiKongo sat on a wooden throne inlaid with Ivory, which had been placed on a raised platform. He dressed in cloth woven from Raffia, and the Portugese visitors noticed that he was also wearing a piece of damask, a remnant of the tribute left for him by Cao a decade earlier. In a gesture of welcome to the Portugese group, he bent down, picked up a handful of dust, and pressed it against his chest."

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Originally Posted by CivOasis View Post
What about these guys for the Indonesia region?
Sailendra: http://en.wikipedia.org/wiki/Sailendra
Srivijaya: http://en.wikipedia.org/wiki/Srivijaya
Really bad reference map: http://upload.wikimedia.org/wikipedi.../World_820.png
From Indonesia area Majapahit are the strongest choice in my opinion. Here is the current concept in OP for them:

Quote:
Originally Posted by MARDUK80 View Post
Majapahit
Leader: Hayam Wuruk
Unique Unit: Keris Warrior. Replaces Longswordsman. Cost 160. Strength 18, not 16. Movement 2. +25% attack when attacking Melee. Note: Keris warriors are warrior that use keris. Keris said to have mystical power and a very potent killing weapon.
Unique Building: Candi. Replaces Temple.Cost 120, not 100. Maintenance 2. +20% Science and +2 Culture.
Unique Ability: Empire Mandala. +1 Happiness and +1 Culture from every City connected to the Capital via a Harbor or Trade Route.
Note: Visitors from Asia remarked that the Majapahit Empire seemed shaped like a giant Mandala, a buddhist meditation circle.
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Old Aug 30, 2011, 06:11 AM   #322
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I'm aware of the Majapahit option, I was merely suggesting other options for the region.
I know I've seen posts for Srivijaya, and Sailendra was even further south, so I posted them.
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Old Aug 30, 2011, 06:28 AM   #323
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Both are very interesting, like all ten Indonesian Early Kingdoms:
Quote:
Originally Posted by Wikipedia
Kutai (4th century)
Tarumanagara (358–669)
Kalingga (6th–7th century)
Srivijaya (7th–13th centuries)
Sailendra (8th–9th centuries)
Sunda Kingdom (669–1579)
Medang Kingdom (752–1045)
Kediri (1045–1221)
Singhasari (1222–1292)
Majapahit (1293–1500)
Perhaps Majapahit Civ idea in the OP should be renamed Indonesia. What do yo think ?

This way it would group all these exiting kingdoms under one banner. I suggested this earlier, but some people (apparently Indonesian/near that region) were against it... :
Quote:
Originally Posted by dilettante View Post
I don't think the Malaysians or my people, the Filipinos, would be appreciative of being called Indonesians when we clearly are not. We trace our lineage from the Srivijayas and then later to the Majapahits... we share common culture and heritage (and genetics with intermarriage) with the Indonesians but to be lumped under them is something else.

Majapahit was the last succession of empires of what would become the Malay Federation of Sumatra (which would eventually include the datus/rajahs of the Philippine archipelago) and the Javanese. The empire streched from Cambodia south, to the Philippines east, to Sumatra, Sarawak, Borneo, Java and Papua so I say we're all together under that banner.

After that empire and the successive age of colonization, it ceases to be the same peoples, Indonesia clearly being a nationalistic identity of the peoples of Java while Malays developed their own identity and script which my people share as well as the system of datus/rajahs and similar sounding language.

And yes, I know that Filipino history dictates that the Indones are part of my people's history and I do not deny that three peoples populated the land of my ancestors: The Negritos or Aborigines, the Indones (which would become the Indonesians), and the Malays (which would become the Malaysian Federation) are fact.

/griping about being lumped together, similar to euros not wanting to be the same peoples.

/hopping off soapbox now.

Borobudur would make a great World Wonder or religious National Wonder to the game.
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Old Aug 30, 2011, 06:30 AM   #324
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I think it would be cool, on both points.
As for the merger, don't think it's a problem, it's been done with at least three civs already (Polynesia, Denmark/Scandinavia, and the Aztecs)
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Old Aug 30, 2011, 06:34 AM   #325
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If renamed to Indonesia, is there need to change any of the unique components or the leader?
Anyone have better suggestions for these?
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Old Aug 30, 2011, 06:42 AM   #326
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Moderator Action: Merged in some posts split from this thread.
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Old Aug 30, 2011, 06:42 AM   #327
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I'd change the UU to reflect the merge (if there is another one) and the UA (that's not very unique, needs to be more distanced from everything)
UB looks good, though, and I don't think the leader needs a change.
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Old Aug 30, 2011, 06:57 AM   #328
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I'm in favor of Indonesia as the name. I realize that it lacks nuance, but it makes up for it in name recognition. Just think of Ramkhamhaeng. How many people give up before finishing his name? Imagine people doing that for Majapahit or spelling it Mahajapit or anything like that. Indonesia people will get right. It instantly conveys where this Civ was and, for the knowledgeable person, what's significant about it.

As for what UA, the trick is to find something special in the area of maritime Civs (something that is quickly reached a glut). If there's something unique about them that isn't naval, that might not be a bad idea.
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Old Aug 30, 2011, 07:26 AM   #329
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Quote:
Originally Posted by ShahJahanII View Post
Belgium:

UB: waffle house: +1 for every waffle rescources in the city. (jk, jk)

(European graphics)
I could not stop laughing at this.
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Old Aug 30, 2011, 08:07 AM   #330
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Nan Madol

Civilization: Nan Madol
http://en.wikipedia.org/wiki/Nan_Madol

Leader: Olosohpa (or Saudeleur)

Cities: Nan Madol, Lelu, Dapahu, Peinering, Peinkitel, Karian, Lemenkou, Usennamw, Nandauwas, Madolenihmw...

UA: Lost Continent of Mu heritage
provide +2 Food and +4 Culture from the new terrain type tile "mangrove"

Unique Improvement:can build sort of stone quarries (or stone polders) on coast tiles

UU: Nahnken (great people that boost the speed of workers when they are within two tiles)
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Old Aug 30, 2011, 08:18 AM   #331
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Originally Posted by Gedemo View Post
Civilization: Nan Madol
http://en.wikipedia.org/wiki/Nan_Madol

Leader: Olosohpa (or Saudeleur)

Cities: Nan Madol, Lelu, Dapahu, Peinering, Peinkitel, Karian, Lemenkou, Usennamw, Nandauwas, Madolenihmw...

UA: Lost Continent of Mu heritage
provide +2 Food and +4 Culture from the new terrain type tile "mangrove"

Unique Improvement:can build sort of stone quarries (or stone polders) on coast tiles

UU: Nahnken (great people that boost the speed of workers when they are within two tiles)
Awesome idea. I'd have the UA relate to the canals, though, and not mess with new terrains (or, alternately, have it affect marshes). Culture's overpowered, though.

UU might need to be changed, though..
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Old Aug 30, 2011, 12:01 PM   #332
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I like the idea for Mangrove forests as a type of forest that occur on Coastal marshes. Great work, that looks awesome
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Old Aug 30, 2011, 05:45 PM   #333
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As awesome as mangroves would be, I wouldn't suggest a civ use them before their in. But, yeah, mangroves for the win.

Don't know why I didn't post this earlier, but what about the Bornu Empire? Kotoku (sp.) boatmen as a UU, I saw a massive thing on one leader... I'll pull up the info next time I'm on the page.
Might be a tad close to the Songhai (geographically), though.
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Old Aug 30, 2011, 06:23 PM   #334
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Yes, that is an awesome idea.
They would have to be very rare though.
Maybe they could provide some weird yield.
I think CIV lacks terrain variety in general.
We need things like swamps and mangrove forests, and tons of new resources.
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I like the idea for Mangrove forests as a type of forest that occur on Coastal marshes. Great work, that looks awesome
I didn't know it was that funny
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I could not stop laughing at this.
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Old Aug 30, 2011, 06:26 PM   #335
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We have marshes, those are kind of like swamps...
I'll agree on the rest, though.
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Old Aug 30, 2011, 07:43 PM   #336
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Originally Posted by beyondhelp View Post
Totally right about the tiers, but is Hungary really tier one? No offense to any Hungarians out there in the Civosphere.
yeah...austria's a lot more popular than hungary is. i don't really care for either one, but i definitely wouldn't say hungary is a "no brainer". and i probably wouldn't say that mali or khmer is really all that big of a deal, either, since there's already somebody in that area. same with sumeria, though i guess they have a slightly stronger argument.

Quote:
Originally Posted by MARDUK80 View Post
Yeah, after Carthage/Phoenicia, Kongo is my favourite African Civ.
i think i'd put kongo third after carthage and ethiopia for myself, but maybe they could be put in the game in place of zulu. they were a lot bigger than the and lasted for a lot longer. the only thing the zulu really have over them is being better known.
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Old Aug 31, 2011, 12:44 AM   #337
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Kanem Bornu

Yes, Kanem Bornu was a great kingdom and on an african map, it is just between songhai, carthage, and egypt&nubia.

Maybe we can find an UA based on trans-saharan caravans, or linked to oasis?
Boatmen are great or we can use their worst enemies, the tuaregs?
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Old Aug 31, 2011, 10:05 AM   #338
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i'm thinking more money from trade routes, but the arabs already have that, so it wouldn't really be all that interesting. the only other thing i can think of off the top of my head involving trade routes and worth having is happiness, which would probably work better with a more colonial civilzation. maybe they could have something with city-states, but i can't really think of anything that would fit and hasn't already been done.

Last edited by awesome; Aug 31, 2011 at 10:11 AM.
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Old Aug 31, 2011, 12:12 PM   #339
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How about trade routes over deserts generate +1 gold to trade route yield for each desert tile
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Old Aug 31, 2011, 01:49 PM   #340
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Kanem Bornu

and what about the unique Improvement: Oasis ! (workers can build an oasis on desert tile)

and UA: Mirage! (units can move throught desert tiles without penalty)
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