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#1181 | |
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GoogleCiv 2.0.0 coming...
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Quote:
![]() I was trying a last ditch effort to incorperate a financial ability using Marble, it can be striken if it's no good. Having said that I'm happy with number 2 without the +1 Gold per Marble tile. |
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#1182 | |
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Prince
Join Date: Oct 2003
Location: Arizona
Posts: 337
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Quote:
from marble but we should keep the +1 since it was in the vanilla version. I also forgot that Stone Works grants +1 in a city too. So. Zimbabwe. +1 . +1 . +1 from quarries. +2 defense per stone resource in city radius. +10% trade route yield. Requires Stone or Marble in city radius.A city with four stone and one marble (the best quarry start I have personally ever seen) would have an additional (assuming it has the population) +6 , +8 defense, +1 , and the 10% trade yield. Not too overpowered I think.So assuming the Bantu use this instead of a Unique Settler, how could we mesh the Zimbabwe with a REX ICS Unique Ability? Or is the trade route bonus good enough?
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Unit Resource Upgrades http://forums.civfanatics.com/showthread.php?t=443671 Converse with the wise, walk with the vulgar. Last edited by Kurtbob; May 07, 2012 at 07:36 PM. |
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#1183 |
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GoogleCiv 2.0.0 coming...
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Sorry, would you mind explaining the term 'REX ICS' for me?
*Japanese accent* Ai no spiku Ingurishu. I liked the last UA you did before, first four cities get free Zimbabwe upon Calendar. |
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#1184 |
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Ahuizotl
Join Date: Jun 2011
Location: Sawaiki
Posts: 1,426
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REX = Rapid Expansion
ICS = Infinite City Sprawl (frowned upon, and the patches have tried to kill this strategy)
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#1185 | |
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Prince
Join Date: Oct 2003
Location: Arizona
Posts: 337
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Quote:
I'm a bit iffy about granting four free unique buildings, especially if they have a build requirement. The free walls simulated the importance of a Zimbabwe's un-masoned stone walls. The Zimbabwe building does the same thing and threfore shouldn't also be included in the UA (double representation is OP IMO). So, the Bantu would look like this: Civilization: Bantu Leader: Shaka UA: Great Migration: Growth in cities is not affected by settler production. -33% unhappiness from number of cities. UU1: Zimbabwe - +1 . +1 . +1 from quarries. +2 defense per stone resource in city radius. +10% trade route yield. Requires Stone or Marble in city radius.UU2: Impi: Replaces Warrior. Cost 40. Combat 6. -1 movement cost to move into enemy ZOC. What do you think? Too bland? Just right? Settler idea was better?
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Unit Resource Upgrades http://forums.civfanatics.com/showthread.php?t=443671 Converse with the wise, walk with the vulgar. |
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#1186 |
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Prince
Join Date: Oct 2003
Location: Arizona
Posts: 337
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I understand this. I'm sure many people are holding off their new / revised Civ ideas until G&K comes out. I think the Bantu idea is workable since it doesn't incorporate faith, religion, or espionage bonses. I would assume G&K wont prevent a REX game strategy, but you never know.
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Unit Resource Upgrades http://forums.civfanatics.com/showthread.php?t=443671 Converse with the wise, walk with the vulgar. |
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#1187 |
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Ahuizotl
Join Date: Jun 2011
Location: Sawaiki
Posts: 1,426
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Well, I can't say I'm too fond of merging the Bantu states together. I know Zulu have some fan history, but, IMO, either Zimbabwe or the Swahili would be better choices. I'm not 100% positive on leaders for Zimbabwe, which would be the more likely of the two, but the Swahili are definitely doable.
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Come help design CFC's first Model UN! CityIOT Redux - Come join the world's messiest comedy (?) IOT! |
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#1188 | |
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Prince
Join Date: Oct 2003
Location: Arizona
Posts: 337
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Quote:
I assume: Zulu - Dominant group of peoples in South Africa before the British. Zimbabwe - Large enclosed settlements Swahili is important, but I don't know if its civ worthy. I have a very limited knowledge of Swahili though. Isn't it a language used by a large population of East African Muslims? Perhaps you can enlighten me ![]() I personally still do like the Bantu idea, but I do like being persuaded by better ideas.
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Unit Resource Upgrades http://forums.civfanatics.com/showthread.php?t=443671 Converse with the wise, walk with the vulgar. Last edited by Kurtbob; May 08, 2012 at 07:19 PM. |
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#1189 |
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Ahuizotl
Join Date: Jun 2011
Location: Sawaiki
Posts: 1,426
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Well, historically, the Swahili were a group of associated trading sultanates, known most significantly for their highly specialised trading cities, which often required to trade inland to maintain food for themselves. They set up and conducted trade as far away as China (known to have traded African animals such as giraffes over there). Additionally, with the help of the sultanate in Oman, they repelled Portuguese colonisation.
They would definitely be more trade-oriented, but their language, at the bare minimum, has left a continuing mark on the region.
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Come help design CFC's first Model UN! CityIOT Redux - Come join the world's messiest comedy (?) IOT! |
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#1190 |
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GoogleCiv 2.0.0 coming...
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My personal preferences are the Zulu, Mali, Kongo and Swahili. A quick look through the map and I might think of some more.
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#1191 |
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Tangaroa
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Africa could easily have this:
Kanem-Bornu Zimbabwe Zulu Kongo Swahili Tuareg (Potentially) Ghana (As above)
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"I saw our people spreading throughout the land and across the oceans, expanding our kingdom, discovering new people and great riches in faraway lands" - More Civilizations. Most Recent: Tibet "We built wonderous monuments honouring the gods, which reached up to touch the very fabric of the heavens." - More Wonders. Most Recent: Todai-ji |
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#1192 | |
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Prince
Join Date: Oct 2003
Location: Arizona
Posts: 337
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Quote:
What would be the Swahili uniques? From my limited interent search, it dosen't appear that there is/was a 'Swahilia' though their obviously is a Swahili peoples and language.
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Unit Resource Upgrades http://forums.civfanatics.com/showthread.php?t=443671 Converse with the wise, walk with the vulgar. |
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#1193 | |
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Prince
Join Date: Mar 2011
Posts: 408
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Quote:
On the Bantu, I really don't like the idea of a REX orientated civ, it just seems wrong to me Thanks for commenting |
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#1194 | |
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Tangaroa
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Quote:
__________________
"I saw our people spreading throughout the land and across the oceans, expanding our kingdom, discovering new people and great riches in faraway lands" - More Civilizations. Most Recent: Tibet "We built wonderous monuments honouring the gods, which reached up to touch the very fabric of the heavens." - More Wonders. Most Recent: Todai-ji |
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#1195 | |
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GoogleCiv 2.0.0 coming...
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You also make good points on Phoenicia and Greece. |
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#1196 |
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Ahuizotl
Join Date: Jun 2011
Location: Sawaiki
Posts: 1,426
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For a non-Bantu civ in sub-sahelian Africa, the Malagasy (under the Merina Kingdom) could be a good one.
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Come help design CFC's first Model UN! CityIOT Redux - Come join the world's messiest comedy (?) IOT! |
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#1197 | |
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Prince
Join Date: Oct 2003
Location: Arizona
Posts: 337
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Quote:
I am looking forward to an African Civ expansion/Mod. Kudos to you guys for puting forth the energy and time to make it happen. ![]() @Nyanko My statement 'there is no 'Swahilia' was a bit narrow minded and sadly it insinuated I didn't consider peoples without a state Civ worthy, which is untrue. I certainly believe there is a place for all civs, societies, peoples, etc in CiV. Why is a REX Civ wrong? Is it a play style that is frowned upon? Would the AI be irritating to play against? Or is there just a deep feeling that somehow someway it just wouldn't work? ![]() @CivOasis A Malagasy (Madagascar) Civ would be interesting. A people of mixed African and Indonesian ancestory (right?) could have some pretty unique abilities, coupled with a very unique homeland, in CiV. @chrissifniotis Thanks for all the brain storming for the Bantu. Good times.
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Unit Resource Upgrades http://forums.civfanatics.com/showthread.php?t=443671 Converse with the wise, walk with the vulgar. |
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#1198 |
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Tangaroa
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I'm not entirely sure, Cyon came up with the idea for the Coral Port. I think it's got something to do with some Swahili port towns being built from Coral
__________________
"I saw our people spreading throughout the land and across the oceans, expanding our kingdom, discovering new people and great riches in faraway lands" - More Civilizations. Most Recent: Tibet "We built wonderous monuments honouring the gods, which reached up to touch the very fabric of the heavens." - More Wonders. Most Recent: Todai-ji |
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#1199 | |
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Prince
Join Date: Oct 2003
Location: Arizona
Posts: 337
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Quote:
Its a cool idea and I'm sure the Coral Port will have an interesting ability. Seems to me that most Swahili founded cities are coastal or on islands which happend to be rich in coral. Perhaps the Coral Port will grant bonuses for Atolls (increased production and gold perhaps?).
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Unit Resource Upgrades http://forums.civfanatics.com/showthread.php?t=443671 Converse with the wise, walk with the vulgar. Last edited by Kurtbob; May 09, 2012 at 10:30 PM. Reason: After further research I wanted to add some ideas to my original post. |
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#1200 |
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Prince
Join Date: Mar 2011
Posts: 408
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I've just never liked the playstyle of REX, even if its the 'most efficient', build a few towns and send out the cavlalry has always been my favorate method, REX and ICS just seems cheap and, "gamey". If we remember, there were a number of nerfs early on that helped limit the prevalence of REX and ICS; So I suspect that its something they dont want to make more powerful than it is.
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