stolenrays
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- Joined
- Aug 2, 2009
- Messages
- 2,061
That one doesn't work for me, but another one does that uses sceneviewer.
Well, here you go, hope you like her.Good to see you solved that Phalanx
Now, back to that Dahomey Amazon unit... when do you think you will have time to make it? I already have a civ ready to go with it
Since I have almost no experience with sceneviewer I'm afraid I can't help you there.That one doesn't work for me, but another one does that uses sceneviewer.
Okay, I've finished your request. Hope you like 'em.I've attached the israeli infantry and revolutionary guard unit I was referring to. You could probabaly use the head of the female islamic missionary for the revolutionary guard.
Good for me. Always glad to be of service.I just noticed this thread! OMG Sai! I love you today!
And that's something good for us all I'd say.I can finish up the new BAT version! Yay!!
Sorry, that does not interest me enough. But maybe you can use some of my other female units with some reskinning for it.I know this is quite the big request, but I still hope you will do it. I wonder if you could create flavour art for my Dahomey civ with female units. The units I need are Archer, Axe(wo)man, Chariot, Crossbow(wo)man, Cuirassier, Horse Archer, Knight, Longbow(wo)man, Heavy Swords(wo)man (Maceman), Musket(wo)man, Pike(wo)man, Scout, Spear(wo)man, Swords(wo)man and a Warrior. You culd use the dahomey amazon for the rennaiscanse units and the body of your mali female skirmisher with mino head for medieval and classical. IDK about the ancient ones though (warrior and scout).
I understand if this will be too much work and you're caught up in RL. Still, hope you find time to do this
Sounds interesting. But since the pikeman is heavily armored and wears a helmet the changes would be rather small, the changed sound would be the most prominent difference. If this isn't enough, I could remove the helmet for the female version.Sorry for bumping your thread, but could you make a female version of the Papal Pikeman from Charlemagne, it's for my mod.
I think that problem might be solveable using a dummy node, but I'm not sure. If you upload the modified unit I could take a look at it.I'm using your units to do a little mix and match with the different heads and body types created using NifSkope. I'm having a little trouble pasting a head from your female warrior to the female knight. I'd like the knight to show some female parts. When I paste it to the head, after renaming bones, the head is way off to the right. When I relocate the head to match the body, it does not act appropriately in the game. I'd like to learn how to do this correctly in NifSkope. I've added heads before, but it's been a few years and I used NifViewer, which is obviously, very buggy.
BTW,
I have some reskins of your models and couple others that I think you might find cool.
My idea is to make a complete set for several different ethnic groups. Asian, Northern Europe, Southern Europe, Middle East, African, Native American etc. The two civs I've been working on thus far is Asia and Northern Europe. I have almost the entire sets of each with a few holes that I'm trying to fill. Thanks for creating such excellent units.
The problem with the head is that it has still a NiSkinInstance node (it is rigged to the skeleton). With this, it will be affected by the changes of the nodes that are child of that node (in this example, the Bip01 Head and the Bip01 Spine1). By making this mesh a child of one of these nodes, it will be affected twice by it, which leads to unfavorable results. Sadly, this node can not be just deleted, since then it will not work anymore in Civ4. But I could unrig it with Blender, the resulting mesh is attached to this post. I hope that one works for you, but I have not tested it ingame so far, it might lead to a crash of the game. Just contact me again in that case.I've attached it. The file I've been working on is Knight_FX. I enclosed a copy of your original knight and the maceman/warrior I'm trying to take the head from.
I tried the dummy method I read in a reply you sent before on another thread. What can I say, I'm the "dummy" because I can't figure out what I'm doing wrong. Attaching the maceman/warrior head to the dummy bone places the head far away from the dummy bone. After I move the maceman/warrior head to the knight body, it looks okay in nifskope. In the game, I get the "head on a string" effect. Any help you can provide would be much appreciated.
Glad to hear that it works for you now.Bingo! It worked. Thanks for your help!
Attached is the file with the generic skin for shield. I did some reskinning on the knight plate armor to give her more slender curvy feminine look. Still looks a little bulky in the midsection though.