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#1 |
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Chieftain
Join Date: Jun 2011
Posts: 64
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Modern UUs
When I play Civ 5, I find myself biased towards 3 civs. The most overplayed civs, for me, are Germany, America, and Japan. And all those have one thing in common. The Modern Era is by far my favorite one in all of the Civ games, and this one is no exception. I like the massive variation in units to choose from, and deeper strategic decisions that arise as a result, but I do have one gripe with it. If I recall correctly, there are only three late game UUs, the Panzer, B17, and Zero (respectively to the civs I listed in the beginning.) And those are only for the Industrial era (except the B17.) There are no more for the Modern Era, which is disappointing, considering it offers a massive number of units to choose from. I would propose at least one more improved modern unit, and I have ideas that may work:
An M2 Bradley for a Mechanised Infantry improvement. It would be identical to standard Mech Inf, but would gain a +20% bonus against armored units, since they come standard with TOW missiles IRL, and ingame would provide a good counter to tanks (especially Panzers and Modern Armor) if you don't have Aluminum and/or didn't research Lasers. Or, a Merkava for Modern Armor, since in real life, it is designed to absolutely excel at defense, it should not have the defensive penalty. It could be offered in a DLC or given to one of the Arabian empires if they wouldn't mind maybe adding a third unique slot. At least in some DLC or expansion, they should include a Civ with a Modern UU or expand the unique characteristics of existing Civs. I always liked the Navy SEAL in Civ 4, for instance. It gave America a massive end game boost if used correctly, and I would very much like such an opportunity to do so in Civ 5 (the Panzers in both games are still great, though.) Last edited by PSPSoldier534; Aug 02, 2011 at 03:43 AM. Reason: Expanded a bit |
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#2 |
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Emperor
Join Date: Dec 2009
Location: behind you
Posts: 1,734
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i wouldn't really expect them to add a third unique slot, though i guess it's possible.
and the merkava would have to be for an israel civilization, but i really wouldn't expect that anytime soon, either, even if i think it'd be pretty cool. a paratrooper unit would be pretty cool, too, even if i'm not sure would get it. maybe russia or england? |
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#3 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,682
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I also enjoy the late game due to the variety on offer, but there is a big problem with late game unique units and buildings, in that they are invariably very underpowered. Panzers, Zeros or B17s do not win you games. They provide a mild advantage in late game warfare, but for most people by that stage the game is either already over or at least well on the way to being over. Leveraging earlier advantages allows you to get to this position. So this is why this is the sort of thing that would be absolutely awesome for a scenario. The late game can be great fun, but introducing more unique units into it isn't good for balance.
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#4 |
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Emperor
Join Date: Dec 2009
Location: behind you
Posts: 1,734
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some late game buildings might be nice, too
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#5 | |
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Chieftain
Join Date: Jun 2011
Posts: 64
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#6 |
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Prince
Join Date: Jul 2010
Posts: 326
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Totally off topic, but I wish there were more early/middle game units. Maybe horse archers, war wagons, mace wielders, etc.
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#7 |
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Emperor
Join Date: Dec 2009
Location: behind you
Posts: 1,734
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like, uh, the dutch could get the dike again, but it would replace the hydro plant this time. so it could get production from rivers, lakes and coasts instead of just rivers.
and someone else can get a broadcast tower that gives a whole bunch of extra culture Last edited by awesome; Aug 04, 2011 at 06:33 PM. |
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#8 |
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Chieftain
Join Date: Jun 2011
Posts: 64
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#9 | |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,682
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Quote:
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Gods & Kings Introductory Guide
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#10 |
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Emperor
Join Date: Dec 2009
Location: behind you
Posts: 1,734
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there's a thread in the civ5 general discussions forum about how greece is kind of mediocre partly because of their early units, so not always.
but now that i think of it, having too many late unique units would kind of take away from them being such big game changers, so while a few more would be nice, maybe only having a handful of them is best. |
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#11 | |
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Chieftain
Join Date: Jun 2011
Posts: 64
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Quote:
. Also, these are nice for late starts, especially when selecting the Industrial age. Basically the same situation as early game just with more advanced units and air power (which can be fun sometimes.)
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#12 | |
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Deity
Join Date: Feb 2005
Posts: 2,302
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Quote:
It can be difficult to stage an intercontinental invasion pre-industrial era, especially when you have some small amount of security concerns at home. Faced with a runaway AI, sometimes your only choice is to invade his continent to stall his win con. It's easiest to do this when you have all the tools at your command: fast embarkation speed, bombers, artillery, and tanks.
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#13 | |
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Chieftain
Join Date: Jul 2011
Posts: 37
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#14 |
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Chieftain
Join Date: Jun 2011
Posts: 64
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#15 | ||
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,682
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Quote:
Quote:
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#16 | |
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Chieftain
Join Date: Jun 2011
Posts: 64
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#17 |
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Chieftain
Join Date: Mar 2011
Location: Rostov-on-Don
Posts: 36
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Or maybe instead of having say a Modern Armour...have each Civilization to have a unique of it's on countries Main Battle Tank. Such as for Russia...the T-90. Or Germany...the Leopard and have bonus' for each one. Although...for ones say as the Aztec's or Siam...which they would have. It's just a small suggestion...but hey it can be given a try...just like the guy who ranted for Death Robots in Civ5, and then they were put in the game. Many of these idea's are interesting.
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#18 |
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Prince
Join Date: Apr 2011
Location: Michigan
Posts: 356
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i think america should have the rapter in place of the jet fighter and have it lose or reduce the penalty for ranged attacks. i like the idea of each civ having its own unique modern armor unit (the leopard or abrams would be the strongest of all)
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Economic Left/Right: 9.25, Social Libertarian/Authoritarian: 1.18 |
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#19 | |
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Limit 1 Facepalm Per Turn
Join Date: Aug 2011
Location: Ontario, Canada
Posts: 1,002
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Quote:
I'd actually probably have it give small bonuses to culture, science, AND gold, making it a nice all-arounder but held back by how late it is in the game. |
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#20 |
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Chieftain
Join Date: Jun 2011
Posts: 64
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Well, a good bombardment jet would be nice but for aesthetic purposes it shouldn't be the raptor, as that's a dedicated dogfighting aircraft.
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