| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Mac addict, php monkey
![]() ![]() |
SGOTM 14 - Fifth Element
Welcome to your BtS SGOTM 14 Team Thread. Please use it for all internal team communication, turn logs and discussions. Subscribe to it to receive notifications, and do not visit the other team threads for this game until you have finished. Please also subscribe to the Maintenance Thread for this game, where teams and staff may post non-spoiler information of general interest.
You can find the Game Details in the first post of the Maintenance Thread. If any changes occur in the game settings or rules, I shall post them in that thread, and edit that post. Please wait until your team leader/administrator/scribe has reserved a couple of top posts in this thread for game admin information. Then post here to let your team know you have arrived. Good luck, and remember rule #1 - ENJOY THE GAME!
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
|
|
|
|
|
#2 |
|
HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,477
|
Index of Fifth Element turnset reports for SGotM14:
The linked post has a link to the thread which opens the entire page. SGotMs results page Game start: 2011/08/10 - Game end: 2011/12/10 HoF best dates BTS, normal speed, standard map: Culture 1530 AD (LowtherCastle) Space 1685 (bcool) other VCs are meaningless, given the constraints of this game and the map set up. We know LC, bcool less. Both are strong, but not top. 01- t000-034 08/24 Unclethrill (WT played 00 to 01, does not count) Hunting, AH, mining, writing in 02- t034-069 08/25 Blubmuz Oracle for CS in on turn 69. Wheel, Myst, Medi, Masonry, PH, CoL, Math (CS) 03- t069-078 09/20 PnpDredd 04- t078-097 10/03 MeowZeDung 05- t097-110 10/09 and t110-121 10/11 Beestar 06- t121
__________________
Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 Last edited by BLubmuz; Oct 31, 2011 at 04:23 PM. Reason: keep it updated |
|
|
|
|
|
#3 |
|
HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,477
|
Roster:
Unclethrill - UP Blubmuz - on deck PnpDredd MeowZeDung Beestar - resting Standby: WithTea (until he recovers) Lurkers: Best HoF date: No fixed VC this time! TS 03 short plan: (save turn 80?) Builds: Washington: NY: Research: Alphabet? Strategy Key Points: Oracle for CS before turn 72 - Done, by turn 69!
__________________
Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 Last edited by BLubmuz; Oct 26, 2011 at 11:32 AM. Reason: keep it updated |
|
|
|
|
|
#4 |
|
HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,477
|
1) never turn on any of the city automations. If this is necessary, inform the team.
2) never use automated workers. 3) never promote a unit right out of barracks: the first promotion will be given at the front. Naval and air units are promoted to C1. of course if a city is under siege, CG1 will be given, or C1 if not an archer/GP 4) never give "go to" orders which can go over your last turn. Better: never give "go to" orders for multiple turns if possible. 5) Right before actually play, please check all the cities and the units in the field. if a city grew on the saved turn, it's to next player assign tiles and specialists - or verify if those accomplishes the TS targets. 6) Sometimes is not possible to have a clear majority on a decision. In case of a tie, the team-leader decides and his decision is definitive. 7) 24/96 rule: 7a) the player who's "up" must submit a "got it" after max 24 hours from the posted save, 7b) then post a PPP in 24 h. 7c1) Wait 24 hours to see any comment/proposal on the PPP 7c2) Post the eventual variations on the proposed PPP, to ensure the other Members he understood their comments 7d) play and submit within next 24 h. This will be applied if there's no need to deeply discuss a TS. In case a player can't play in that given time, it will be swapped with the one "on deck". Better would be if he informs the team on his impossibility to play in the given time. Fifth Element's Team Leader is Blubmuz! Please also refer to This thread (Viewing Threads) and This other thread (Reference Thread) for less experienced XotM players also: Please Read: Welcome to the C-IV GOTM and List of allowed & disallowed exploits & strategies. and this one for a new BANNED Exploit
__________________
Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 Last edited by BLubmuz; Aug 10, 2011 at 07:33 AM. |
|
|
|
|
|
#5 |
|
HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,477
|
Since it's long time we're playing those SGs, i'd like to remember the basic settings and the people playing in the Team.
Spoiler:
__________________
Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 Last edited by BLubmuz; Aug 24, 2011 at 12:59 PM. |
|
|
|
|
|
#6 |
|
HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,477
|
end of the reserved
__________________
Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 |
|
|
|
|
|
#7 |
|
Why am I up right now?
Join Date: Sep 2007
Location: Germany
Posts: 2,047
|
First. Well not really.!
So I'm checking in. Ill take a good look at the screenshot and description tonight and see if I can get a test game built. Looking forward to a new SGOTM and getting to know our new members. Welcome to the team and welcome back all our returning teammates
__________________
G-Minor 49 #3 Deity EQM #3 Economic Left/Right: -8.12 Social Libertarian/Authoritarian: -6.10 As left as Ghandi and as liberal as the Dalai Lama SGOTM9 - 16 : Fifth Element Member: #12 - Bronze Medal -- #14 Wooden Spoon ![]() "There's only two things I hate in this world. People who are intolerant of other people's cultures and the Dutch." -- Nigel Powers |
|
|
|
|
|
#8 |
|
civ junkie
Join Date: Jan 2002
Location: Canberra, Australia
Posts: 892
|
Hi all, just checking in. I'll post more thoughts at some stage but just a short post here as I've been a full-time stay-at-home dad (of 2yo and 4yo boys) for 3 weeks now and I'm exhausted. When I'm not on parental leave, I'm a scientist by trade, I used to conduct human health risk assessments for pesticides (i.e. toxicology) and I'm about to move into environmental risk assessments for new GM crops (i.e. Greenpeace's worst enemy if I approve anything). I'm 34 y.o. and live in Australia, so I tend to check-in and post while most of the world is asleep. (Go Cadel!) Also, I'm a little drunk at the moment (blended Scotch is my current poison).
It's an interesting scenario. Last game was won by pure early conquest. That seems unlikely this time, but who knows? We'll need to aggressively build an empire, and both specialists and Oxford Uni synergise with our traits. Exploration will be a must. If there are nearby civs, we'll probably want to take them out early, or choke them, so we can expand into the available space and utilize any nice capital spots. [It's Normal speed, so military solutions are slightly less attractive, but still strong.] From a meta-gaming position, it's likely that the Wizard is an advanced unit (modern armour? air unit? naval unit?), but who knows? he could be the leader of a civilization, or just an Executive or Great Artist. We'll need to make sure that we gather all the available info from the turn 0 save (logs, demographics, what else?). Maybe the Wizard is a barbarian unit or even barb civilisation? The starting position in interesting. It's likely that there is a resource on the unforrested tile 1W of the settler. There's a plains hill but with the majority of it's tiles fogged it's a risk, when there are so many food bonuses, and means no wet corn. Another settling option is 2E or 1E1SE of the settler, to be seaside (which is good), and gain clams (which aren't great). I guess warrior SE will reveal more tiles, although I'm unsure whether that will give any further information. That wet corn is the best tile we could wish for. Unless we get fish then worker first and irrigate the corn will be a strong opening. The oasis is also a good tile to work early in the game, and doesn't require worker turns. With a "mystery" map, testing is difficult, although we should have a test game to work out worker moves and build orders. The Wonder dates should be fairly standard (although with heavy modification, who knows?). We are essentially Lincoln, so we start with Fishing and Agriculture. We are Philosophical and Charismatic, so have: Great People birth rate increased 100 percent. (!) Double production speed of University. +1 happiness per city. (!) -25% XP needed for unit promotions. +1 happiness from Monument and Broadcast Tower. These a good traits. Writing, and an early Academy in the capital, is strong. Extra happiness is good all around. We'll need workers to improve food resources, BW for whipping, and lots of cities with healthy populations. Our unique building is the Mall (replaces Supermarket, required Refrigeration), and our unit is the Navy Seal, (replaces Marine, requires Industrialism and Rifling). These are both so late that the game will have been decided by that stage. It's possible that the Wizard is a Machine Gun fortified on a single-tile island, in which case Marines may be useful, but we can deal with that on turn 150 or whatever. Last edited by pnp_dredd; Aug 04, 2011 at 03:38 AM. |
|
|
|
|
|
#9 | |
|
Lentils have feelings too
![]() Join Date: May 2007
Location: Australia
Posts: 4,466
|
Quote:
__________________
SGOTM 11, 12, 13 - T'dr'duzk b'hazg t't. SGOTM 14 & 15 - Mapmaker. SGOTM 16 & 17 - U'nu'sual S'us'pec'ts |
|
|
|
|
|
|
#10 |
|
civ junkie
Join Date: Jan 2002
Location: Canberra, Australia
Posts: 892
|
clearly not, I'm a junkie, not a sniffer!
I spent a good chunk of today at Kid City in Mitchell, and yesterday took both boys out to the bike tracks at Stromlo. The weather has been awesome these last few days! [ok, sorry, returning to your regular scheduled thread in 3, 2, 1...] Last edited by pnp_dredd; Aug 04, 2011 at 04:08 AM. |
|
|
|
|
|
#11 |
|
Prince
Join Date: Mar 2011
Posts: 338
|
Hey hey! Checking in. I second Unclethrill in saying I'm excited about the game and getting to know everyone! Being a new addition to FE I just want to say a)thanks for having me! and b)don't hesitate to be blunt and tell me if I'm not handling something according to FE standards.
@pnp_dredd I agree with your analysis of the start and our leader/traits. 1W would be tempting if it wasn't for the possibility of copper/iron/horses there. Unless there is fish I don't think going east is a good move as we lose a plains hill in an already hammer poor capital. However Warrior 1E or 1SE may show us something worthwhile. If there's fish we could make our first city a sweet phi GP farm and move the capital elsewhere. However, SiP gives us a sweet research capital: at least 10 cottage tiles (possibly 11 depending on the plains 1W of settler) 3 of which are riverside grassland. The spices, and the oasis are also decent commerce tiles. I just don't like that our only substantial hammers come from 2ph (8h -4f) a plains cow (3h +1f) and a grassland hill (3h -1f). I guess bureau and a forge will compensate a bit, as well as the potential resource 1W, but in the end I think this is far and away a research city. One intriguing possibility is moving the warrior 1N to the grass hill to see whats North of the Oasis. If we settle 1N we may make this an even more powerful commerce/science city. 1N gets us 2 unknown riverside tiles (though I can't tell without being able to zoom it looks like a forested grassland a forested plains and a plains hill?) and a riverside sheep. The only real loss is the plains cow and the added worker turns of moving 1 tile at a time to get to the corn and then back across to the sheep. However it also allows us to work the oasis ASAP which may be worth losing a turn moving the Settler. I think AH->Mining->BW->Wheel is the way to go here, unless of course we move to the coast for seafood. At first glance what makes sense to me as far as worker turns if we SiP is farm corn->pasture cows->chop out a settler with the forests 1S and 1SW of the capital->mine riverside PH (or improve special tile 1W if it turns out to be copper/horses)->road cow/corn/horse or copper/second city. Another intriguing possibility with a chm leader is Stonehenge for the +1happy and border pops in each city. We have a lot of forests in the BFC for chopping, so it may be viable even without stone. GPP pollution wouldn't be that bad since an early GA from a prophet would be welcome and we probably will get scientists rolling not long after that whether in the capital or a GP farm. I agree that Conquest and Domination may not be the best options since there are No Vassals and it's normal speed. However, we want to keep a big stick handy because of the random personalities. Nothing quite like a backstabbing Ghandi or a Zealot Mansa ![]() I don't know much about UN victories, so I can't really voice an opinion about that. Space seems like it would put us at a late finish date although cheap universities and an early Oxford might make it viable. Culture is very doable, especially if we can find nearby Marble/Stone for 2nd/3rd city as well as a good GP site. Lincoln's not the best cultural leader, but phi certainly makes it a strong possibility. Ok, that's my novel. I hope it adds to the discussion instead of detracting from it
Last edited by MeowZeDung; Aug 04, 2011 at 09:04 AM. |
|
|
|
|
|
#12 |
|
HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,477
|
Cheking in.
I was awake in an impossible hour tonight, i've seen the threads are open so i reserved 5 posts in record time. Welcome to our new mates and welcome back to anyone already known. To start immediately with some thought about this game, i don't know if we can benefit from our Philo trait for unis. As any competition demonstrated, the military option is always the fastest. I hope that neilmeister did something to avoid this, so this time at least Astro should be required. Nonetheless, even with Astro, the military option is always the fastest. Then, if the WoZ is a very advanced unit you need at least a good bunch of Industrial age units to kill him. I remember what 14 warriors or so did to a MA in SG12: no more than some scratch in the paint. Maces or knights can't to much more. You need no less than cannons and rifles, better infantry to do something. Starting position? Let me think better.
__________________
Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 |
|
|
|
|
|
#13 | |
|
HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,477
|
Quote:
But don't worry, anyone of us is ready to politely submerge anyone else with tons of sh*t if he made something really bad. welcome in! Thought for the start later. Have to go now. And have to think too.
__________________
Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 |
|
|
|
|
|
|
#14 |
|
HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,477
|
I'm posting looking at the screenie.
First, let's see what we lose by SiP: - surely one forest - maybe the chance to settle a decent coastal city 1E of the oasis and with what seems to be 2 hills N of it. - the sheeps and we gain (?) the oasis then, what we can lose by settling 1W: - a possible resource (copper, iron, horses?) since it's the only visible unforested tile. - the oasis but we gain the sheep both the locations: - are riverside, - are not coastal, - can be settled on turn 0 But we have to see what the warrior reveals moving 1N or 1NE that plains 1E of the oasis can be interesting, provided the warrior reveals something interesting for a Capital. We need to lose 1 turn if we decide it's worth settle there, thus it has to be really worth, being in normal speed. I think UT is in duty to run one of his simulations. Then, some more thoughts: - SH is surely very handy, being Char. - Cottages in Capital, then food to gain on the Philo trait. - I see difficult this time too a CS sling. better aim to MC, like in SG13, IMHO.
__________________
Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 |
|
|
|
|
|
#15 |
|
Why am I up right now?
Join Date: Sep 2007
Location: Germany
Posts: 2,047
|
Okay so didn't get to finish the test game but I am working on it. I'll continue to work on it tomorrow but it is "date night" so I'm pretty sure I won't be finished completely tomorrow. As soon as it's usable I'll post it.
__________________
G-Minor 49 #3 Deity EQM #3 Economic Left/Right: -8.12 Social Libertarian/Authoritarian: -6.10 As left as Ghandi and as liberal as the Dalai Lama SGOTM9 - 16 : Fifth Element Member: #12 - Bronze Medal -- #14 Wooden Spoon ![]() "There's only two things I hate in this world. People who are intolerant of other people's cultures and the Dutch." -- Nigel Powers |
|
|
|
|
|
#16 | ||||
|
civ junkie
Join Date: Jan 2002
Location: Canberra, Australia
Posts: 892
|
Quote:
Quote:
also we could use those hammers for Oracle: Quote:
Quote:
|
||||
|
|
|
|
|
#17 |
|
Prince
Join Date: Mar 2011
Posts: 338
|
I also think MC wouldn't be the best tech to take with the oracle. We aren't ind so we don't get to take advantage of early cheap forges, and early bureau is going to boost our research enough that we could self tech MC if need be. Unless we do go for a coastal capital and The Colossus is too good to pass up I agree with pnp_dredd that CS is the way to go with the oracle.
Edit: as I think of it, even if we end up settling for CoL from the Oracle I feel like we would be in a better position. Early CS with a phi/chm leader could mean a strong specialist economy, especially if we find 2-3 food rich cities. Last edited by MeowZeDung; Aug 06, 2011 at 01:33 PM. |
|
|
|
|
|
#18 |
|
Why am I up right now?
Join Date: Sep 2007
Location: Germany
Posts: 2,047
|
Test save
Okay here is my first (Well actually 4th) attempt at a test game.
I think I have the start pretty close. I got all the settings that I could glean from the first post. If you see a blatant issue feel free to fix it in WB and repost but please roll the rev number if you do so that we can be sure we are testing with the most current revision.
__________________
G-Minor 49 #3 Deity EQM #3 Economic Left/Right: -8.12 Social Libertarian/Authoritarian: -6.10 As left as Ghandi and as liberal as the Dalai Lama SGOTM9 - 16 : Fifth Element Member: #12 - Bronze Medal -- #14 Wooden Spoon ![]() "There's only two things I hate in this world. People who are intolerant of other people's cultures and the Dutch." -- Nigel Powers |
|
|
|
|
|
#19 |
|
subdeity
Join Date: Oct 2005
Location: Pacific Standard Time
Posts: 1,553
|
Hi gang, checking in. No detailed thoughts at all about the game yet.
We should think carefully about the high level goals and strategy - e.g. when to war in SGOTM13 (wait for the tech advantage with trebuchets, or start the warpath with Axes), e.g. how to scrub fallout in SGOTM12 (violently, by conquering the other AIs), etc. I think the evidence of the last few SGOTMs has been clear: micro helps a lot, but having the right grand strategy is a 30-turn difference. Let's make sure we spend some time thinking this part through. ------------ Oh, my bio - Cambridge UK engineer, working for a technology consultancy on energy and cleantech. (Got a product whose energy efficiency you need to be improved?) No kids, but got a girlfriend who hates the timesuck that is Civ |
|
|
|
|
|
#20 |
|
Why am I up right now?
Join Date: Sep 2007
Location: Germany
Posts: 2,047
|
I have to agree with dredd and beestar that the major downfall of FE is wonder mania. The best we did was when we stayed away from almost all wonders.
Oracle is a must and if we want to win then we need to push the limits and get CS with it. If we fail to get it then it is likely that others will fail that path too. We need early exploring. If there is anyone anywhere close we n eed to expand by force. The last game was won because they took a chance and rolled axes while we waited for MM ( and thought we were going too early with them). Keys to victory: 1. Early expansion. Preferably by force 2. Minimal wonders. Only ones that are absolutely necessary. 3. Early micromanagement. Late micromanagement. Lots of micromanagement. . . . 4. Full participation. We may not each be the best players here but together we have a lot of knowledge to share. If you see somethin g that looks or sounds wrong speak up. 5. No rogue play. We have to make decisions as a team. If there is a tie then Blubmuz can break the tie but we need majority decisions.
__________________
G-Minor 49 #3 Deity EQM #3 Economic Left/Right: -8.12 Social Libertarian/Authoritarian: -6.10 As left as Ghandi and as liberal as the Dalai Lama SGOTM9 - 16 : Fifth Element Member: #12 - Bronze Medal -- #14 Wooden Spoon ![]() "There's only two things I hate in this world. People who are intolerant of other people's cultures and the Dutch." -- Nigel Powers |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|