| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#461 | |||||||||
|
Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,112
|
Quote:
![]() Quote:
![]() Quote:
You also have an Axe coming out of Not Kansas that could go scouting around that redoubt, if necessary? Quote:
Quote:
5th Settler for the culture bridge city, let's see what is found up north? Doesn't do us much good to revolt to Taoism unless we have converted more cities? Why antagonize the AI any more than they are? Quote:
Quote:
Others are fine. 1 south of sheep is the way to go. Quote:
Problem may be finding time to tech Aesthetics and Lit., unless we can find a trade for Aesthetics? Quote:
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
|||||||||
|
|
|
|
|
#462 | |||||
|
Deity
Join Date: Feb 2006
Location: Melbourne Australia
Posts: 2,421
|
Quote:
Quote:
Quote:
Quote:
That being said, maybe your preferred spot is actually better since settling a city on the silk won't actually help? Quote:
I'll have to see if miracles are on the list for this weekend or not...
|
|||||
|
|
|
|
|
#463 | |
|
Deity
![]() Join Date: Feb 2001
Location: Tuckasegee, NC
Posts: 3,564
|
Quote:
|
|
|
|
|
|
|
#464 |
|
Deity
![]() Join Date: Feb 2001
Location: Tuckasegee, NC
Posts: 3,564
|
Miracles are unnecessary. Just manage the trade-offs brilliantly.
"Mmm. OK - that missionaries without monasteries works without a state religion right? Normally the religion civics only apply to cities with your state religion in them..." State religion not necessary in Vanilla, but not so sure for BtS. Just have the religion in the city and OR to build a missionary. |
|
|
|
|
|
#465 |
|
Deity
Join Date: Feb 2006
Location: Melbourne Australia
Posts: 2,421
|
I think I'm getting the picture for the next few turns at least. I'm thinking I'll be able to play a few turns in about 21 hours from this post. Meanwhile I'll play with some test saves a bit and try some worker/settler/whipping/chopping/overflow kind of combinations and see if I can get together an efficient way of doing all that... (I don't have to have the date right or the neighbours, etc., in the test save for that!)
And of course when I play I'll follow suggestions here, and let you know before I start playing. Meanwhile other comments will be carefully considered. |
|
|
|
|
|
#466 |
|
Old Original Geezer
Join Date: Nov 2005
Location: West Chester, PA
Posts: 1,982
|
Not much to add from me. I am OK with continuing Moia, but as CP suggested, would whip into it. The city needs to help our REXing/conquest activities.
__________________
Personal High Score: 2,699,550 |
|
|
|
|
|
#467 |
|
Deity
Join Date: Feb 2006
Location: Melbourne Australia
Posts: 2,421
|
I'm about ready to play a few turns. I'll post a report here later when I call a halt.
|
|
|
|
|
|
#468 |
|
Deity
Join Date: Feb 2006
Location: Melbourne Australia
Posts: 2,421
|
I’m still up to my economy trashing tricks… It’s now T101 (350BC) – I played about 8 turns so far. Three more cities have been settled, an extra worker produced, Taoism spread a little, along with a couple of other little things – oh – and the economy is trashed. Anyone with any suggestions?
Here’s my notes: I open the file, it’s T92, 575BC IBT: Boston finishes settler, starts forge T93 550BC Taoist missionary fails in NK!! Grrr! Not a good start Revolt to Representation and OR IBT: West put construction on the market, but they won’t trade because we have only CoL to give them and they won’t take the even deal South also have construction and East have calendar but they don’t want to trade T94 525BC WB in east blocked by Indian culture, and no OB possible IBT: Monty offers Construction for CoL (even beakers deal??!!!?) and of course I accept Growing cities weighing on the economy – and we haven’t even settled any new cities yet T95 500BC Give polytheism to East to try and improve relations to get OB, but to no avail. The gift doesn’t even get a +1 relations – they must have already have just about finished studying it! IBT: South founds kwaDukusa Phil WB -> Granary Colossus built in FAL (Aztec) Monty and Gandhi both adopt Caste Moses (prophet) born in FAL T96 475BC We found Atlanta Barb culture seen to NW (West of Atlanta) Interrupt forge to do Tao missionary in Boston (that failure was really annoying) IBT: East found Bjorgvin NK Settler -> Barracks T97 450BC Whip missionary for 2 in Boston, 29 overflow to forge Whip settler for 1 in NY, 10 overflow to Moai Barb axe spotted on arm on sheep IBT: West founds Tlaxcala East founds Bangalore Mahabodhi built in FAL (Vikings – must have been the Vikings who gave birth to Moses?) T98 425BC IBT: Barb axe attacks our archer on copper hill and loses T99 400BC Tao spreads successfully in NY with missionary Start Tao missionary in NY IBT: Christianity founded IDL East adopts OR T100 375BC We found Chicago Whip wkr in Boston South have currency and West have theology, but neither wants to trade IBT: South founds Nongoma NK Barracks -> Worker Gandhi converts to Christianity T101 We found Seattle Economy trashed Progress save below: Dorothy progress T101 BC-0350.CivBeyondSwordSave And since this is a turn 101 save, I think Htadus is allowed out of the penalty box now, is that right? |
|
|
|
|
|
#469 |
|
Deity
Join Date: Feb 2006
Location: Melbourne Australia
Posts: 2,421
|
Aha - I just found where my system has been hiding my BUFFY logs. Here's the one from the turns I just played:
Logging by BUFFY 3.19.003 (BtS 3.19) ------------------------------------------------ Turn 92/500 (575 BC) [18-Sep-2011 14:32:09] 0% Research: 7 per turn 0% Espionage: 4 per turn 100% Gold: 13 per turn, 5 in the bank After End Turn: Boston finishes: Settler Turn 93/500 (550 BC) [18-Sep-2011 14:32:11] Boston begins: Forge (14 turns) 0% Research: 0 per turn 0% Espionage: 0 per turn 100% Gold: 0 per turn, 18 in the bank After End Turn: Other Player Actions: Civics Change: Dorothy(America) from 'Despotism' to 'Representation' Civics Change: Dorothy(America) from 'Paganism' to 'Organized Religion' Turn 94/500 (525 BC) [18-Sep-2011 14:42:35] Washington begins: Settler (9 turns) 0% Research: 11 per turn 0% Espionage: 4 per turn 100% Gold: 8 per turn, 18 in the bank After End Turn: Whip anger has decreased in Washington Not Kansas finishes: Axeman Washington grows to size 5 New York grows to size 3 Boston's borders expand Philadelphia grows to size 2 Other Player Actions: Attitude Change: Wicked Witch of the South (Zululand) towards Wicked Witch of the East (Vikings), from 'Cautious' to 'Annoyed' Attitude Change: Wicked Witch of the North (Mongolia) towards Wicked Witch of the South (Zululand), from 'Cautious' to 'Annoyed' Attitude Change: Wicked Witch of the North (Mongolia) towards Wicked Witch of the West (Aztec), from 'Annoyed' to 'Cautious' Attitude Change: Wicked Witch of the East (Vikings) towards Wicked Witch of the South (Zululand), from 'Cautious' to 'Annoyed' Attitude Change: Wicked Witch of the East (Vikings) towards Wicked Witch of the West (Aztec), from 'Annoyed' to 'Cautious' Turn 95/500 (500 BC) [18-Sep-2011 14:51:25] Diplomacy: Wicked Witch of the West (Aztec) offers to trade Construction to Dorothy (America) for Code of Laws Diplomacy: Dorothy (America) accepts trade of Code of Laws to Wicked Witch of the West (Aztec) for Construction Tech traded to Wicked Witch of the West (Aztec): Code of Laws Tech acquired (trade, lightbulb, hut, espionage): Construction A Pasture was built near Philadelphia New York begins: Moai Statues (18 turns) Tech traded to Good Witch of the East (India): Polytheism 0% Research: 11 per turn 0% Espionage: 4 per turn 100% Gold: 7 per turn, 26 in the bank After End Turn: Philadelphia finishes: Work Boat Other Player Actions: Attitude Change: Wicked Witch of the South (Zululand) towards Wicked Witch of the East (Vikings), from 'Annoyed' to 'Cautious' Attitude Change: Wicked Witch of the West (Aztec) towards Wicked Witch of the South (Zululand), from 'Cautious' to 'Pleased' Attitude Change: Wicked Witch of the North (Mongolia) towards Wicked Witch of the South (Zululand), from 'Annoyed' to 'Cautious' Attitude Change: Wicked Witch of the North (Mongolia) towards Wicked Witch of the West (Aztec), from 'Cautious' to 'Annoyed' Attitude Change: Wicked Witch of the East (Vikings) towards Wicked Witch of the South (Zululand), from 'Annoyed' to 'Cautious' Attitude Change: Wicked Witch of the East (Vikings) towards Wicked Witch of the West (Aztec), from 'Cautious' to 'Annoyed' Attitude Change: Wicked Witch of the East (Vikings) towards Good Witch of the North (England), from 'Pleased' to 'Cautious' Civics Change: Good Witch of the South(Mali) from 'Paganism' to 'Organized Religion' Civics Change: Wicked Witch of the West(Aztec) from 'Slavery' to 'Caste System' Civics Change: Good Witch of the West(India) from 'Slavery' to 'Caste System' Turn 96/500 (475 BC) [18-Sep-2011 15:03:33] Philadelphia begins: Granary (60 turns) Atlanta founded Atlanta begins: Monument (15 turns) Boston begins: Taoist Missionary (5 turns) 0% Research: 11 per turn 0% Espionage: 4 per turn 100% Gold: 8 per turn, 33 in the bank After End Turn: Whip anger has decreased in Not Kansas Not Kansas finishes: Settler Turn 97/500 (450 BC) [18-Sep-2011 15:17:52] Not Kansas begins: Barracks (4 turns) 100% Research: 54 per turn 0% Espionage: 4 per turn 0% Gold: -34 per turn, 41 in the bank After End Turn: The whip was applied in New York The whip was applied in Boston Washington grows to size 6 Taoism has spread: Washington New York finishes: Settler Boston grows to size 3 Boston finishes: Taoist Missionary Turn 98/500 (425 BC) [18-Sep-2011 15:27:23] A Mine was built near Boston Atlanta begins: Work Boat (15 turns) 0% Research: 11 per turn 0% Espionage: 4 per turn 100% Gold: 3 per turn, 7 in the bank After End Turn: Whip anger has decreased in New York Boston grows to size 4 Philadelphia grows to size 3 Atlanta finishes: Monument Other Player Actions: Taoism has spread: Hastings (English Empire) While defending in the wild near Philadelphia, Archer 2 (Washington) (2.43/3) defeats Barbarian Axeman (Prob Victory: 71.2%) Attitude Change: Good Witch of the West (India) towards Good Witch of the North (England), from 'Pleased' to 'Cautious' Civics Change: Wicked Witch of the North(Mongolia) from 'Despotism' to 'Hereditary Rule' Turn 99/500 (400 BC) [18-Sep-2011 15:34:22] A Farm was built near Boston Taoism has spread: New York New York begins: Taoist Missionary (8 turns) Boston begins: Worker (5 turns) 0% Research: 11 per turn 0% Espionage: 4 per turn 100% Gold: 8 per turn, 10 in the bank After End Turn: Not Kansas grows to size 7 Other Player Actions: Christianity founded in a distant land Attitude Change: Good Witch of the West (India) towards Good Witch of the North (England), from 'Cautious' to 'Pleased' Attitude Change: Good Witch of the North (England) towards Good Witch of the West (India), from 'Cautious' to 'Pleased' Civics Change: Wicked Witch of the East(Vikings) from 'Paganism' to 'Organized Religion' Civics Change: Good Witch of the East(India) from 'Paganism' to 'Organized Religion' Turn 100/500 (375 BC) [18-Sep-2011 15:41:54] Chicago founded Chicago begins: Work Boat (30 turns) 0% Research: 11 per turn 0% Espionage: 4 per turn 100% Gold: 3 per turn, 18 in the bank After End Turn: The whip was applied in Boston Not Kansas finishes: Barracks New York grows to size 3 Boston finishes: Worker Other Player Actions: State Religion Change: Good Witch of the West (India) from 'no State Religion' to 'Christianity' Attitude Change: Wicked Witch of the West (Aztec) towards Good Witch of the South (Mali), from 'Pleased' to 'Friendly' Attitude Change: Good Witch of the West (India) towards Good Witch of the North (England), from 'Pleased' to 'Cautious' Attitude Change: Good Witch of the North (England) towards Good Witch of the West (India), from 'Pleased' to 'Cautious' Turn 101/500 (350 BC) [18-Sep-2011 15:49:47] Not Kansas begins: Worker (4 turns) Seattle founded Seattle begins: Monument (30 turns) |
|
|
|
|
|
#470 | |
|
Lentils have feelings too
![]() Join Date: May 2007
Location: Australia
Posts: 4,344
|
Quote:
![]() Can you upload your save to the server to make it official.
__________________
SGOTM 11, 12, 13 - T'dr'duzk b'hazg t't. SGOTM 14 & 15 - Mapmaker. SGOTM 16 & 17 - U'nu'sual S'us'pec'ts |
|
|
|
|
|
|
#471 |
|
Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,112
|
Uploaded the save to the server.
edit: Neil, I assume you will do the honors and notify Htadus? Here is the log: Spoiler:
Here is the link to the save. Now, off to have a look.
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 Last edited by leif erikson; Sep 18, 2011 at 05:44 AM. |
|
|
|
|
|
#472 |
|
Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,112
|
Nice work on the rex MP.
![]() Looks a bit like the US economy atm. ![]() Time for a lesson in revitalization. Be scary to build the Copper City right now.We need Currency and Calendar soon to unlock the potential in all our resources. And the Workers to improve the tiles. Nice to see the passage the NW, wish we could afford to grab that Barb City to give us a foothold over there. Tough luck with Missionaries? ![]() What was that all about? ![]() Should have done a better haka, I guess?
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
|
|
|
|
|
#473 | |
|
A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,608
|
Quote:
Thanks for getting me back as soon as possible MP and all. @ Hawk, yes about the "bit" ![]() Great Job with The Mids CP and too bad the luck did not last long enough for the GLH. No big deal, we roll with it. While I am at it, too bad the team chose to place that city to share the food with NY and skip the opportunity to have a bridge city. By the time that city is ready to use all the food, I hope the game is over. NY is a great production city with that food and will need it to grow for a long time. So when do we intend to let the GP farm use it? Too late now. Since we took the MC route and I never considered it, and the city placement speak volumes of a space race game, can someone give an idea of what are our current objectives are? BTW, Please build the grainary as the first build in any city with the aid of 2 chops when available. The city will grow at an amazing rate while working food times. Forget about things we need later. When possible also build support units such as WB and MP units from mature cities. In order to get the GP farms ready soon as possible, we need to get them to size 7 minimum where there are 2 6f tiles are available and get the religion spread there. The religion will give the needed expansion. Just for planing purpose, if we so choose, 3 cities running state religion, pacifism, casts system, and 5 specialist will yield 5*3(1+1+1)=45 gpp per turn and if we are in a GA, then gets us 60 gpp. So as you can see the 3 cities can get us to Astro at a rather fast rate. So we do have many options and I still think Astro should be part of it. Also we should get 2-3 swords by that Barb city and wait for the near by witches to show up. We should be able to pick it up for a minimum
__________________
Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
|
|
|
|
|
|
#474 |
|
A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,608
|
Some answere toi a few questions that you were asking earlier.
CP, the power shown on Demo screen is for each individual AI and not team. So to have 1/2 power, at the very least we need to have the same rating as the most powerful AI. Having average rate may be OK if the most powerful Ai is not paired with an average AI. Either Asoka or his part has Toku personality, not both. The gifts and trades are not considered to be for both AI's. Yes they both benefit but only the AI you gift/trade get diplomatic relations. So MP giving a gift to one AI and not getting anything could mean 2 things. Either that AI is not Toku an/or the value of the gift is not good enough to get the modifier. MP, we are running a SE so 0% science is OK. We just need to get to black. Since we do not have currency and TGLH, we are indeed in crappy shape. It is shocking how much a puny 1gpt does to the economy and that ability to sell techs. That is why currency come before CS on higher levels. Also for to reiterate what I said during the last SG and in here earlier, the Ai will not trade construction (including Mansa some times ) untill very late as well as HBR. So lets plan better.
__________________
Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
|
|
|
|
|
#475 |
|
Deity
![]() Join Date: Feb 2001
Location: Tuckasegee, NC
Posts: 3,564
|
Due to deeply buried fiber optic cable being accidentally cut, I and the majority of folks in this part of the state have been without internet for the last 28 hours. Try to look at save in the morning. (RL is going to be extremely demanding the next ten days. Will contribute when I can.)
Looked at save . . . thoughts: Need to mine grass hill SE of Phily, as it will be accessible to both cities. Put Phily citizen on clams instead of sugar this turn. Do not need to build a monument in Seattle, as we will be in Caste and able to run an artist before monument is completed and ten turns have passed. Suggest switch to granary. Other city builds seem fine. Why did wkbt not continue to explore India? There's likely another civ to the south and you didn't open up a trade route. Did you encounter a barb galley? If you bring two NE warriors into culture, it will give us 1gpt. Last edited by Cactus Pete; Sep 19, 2011 at 04:08 PM. |
|
|
|
|
|
#476 | |
|
A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,608
|
Quote:
__________________
Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
|
|
|
|
|
|
#477 |
|
A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,608
|
Good catch.
__________________
Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
|
|
|
|
|
#478 | |||
|
Deity
Join Date: Feb 2006
Location: Melbourne Australia
Posts: 2,421
|
Quote:
Quote:
Quote:
Economy wise, the worst is before we get to currency, and especially if we get increased maintenance as cities grow - there's a couple of cities really growing fast now - which is what we want except that the maintenance will increase. With Caste, we could use some merchants if necessary to save the piggy bank emptying. I was planning to use the whip on the settler queued in Washington and we might want to use the whip on an other worker or two, but after that we can revolt to caste ASAP, yes? |
|||
|
|
|
|
|
#479 |
|
Knucklehead
![]() ![]() ![]() Join Date: Feb 2003
Location: Plymouth, MA
Posts: 13,112
|
OK, finally got a chance to look around a bit.
How many more Workers do we need before we change to Caste? A couple? Think the economy will somewhat heal itself as we grow. I'd be careful about whipping away citizens working commerce tiles. ![]() Agree with Htadus, would like to get some Swords (2 maybe) to the NW to be in position to take the Barb City, if we can scrounge up enough Gold to support it. ![]() For this to happen, should look at building a fort south of the Sheep near Philly to allow passage of ships through the arm. Despite MP's attempt to spread Taoism, we have it in only 3 cities thus far, 5 to go. ![]() How many cities need Taoism before we adopt it? The only Library we have built is in NK. Should we build them in Atlanta and Philly too? @Htadus, we traded MC to Aztecs on turn 81. Please see CP's turn log: T81: Meet North Trade MC for Mono and Monarch with West
__________________
Thanks to Mistfit for the Christmas Avatar. Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves - Albert Einstein Get the new HoF Mod - BUFFY 3.19.003 |
|
|
|
|
|
#480 | |
|
A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,608
|
Quote:
OMG how fast did they built it kind of a statement. I did read it. But then again it is the colossus and with copper! not many turns needed.However that brings to the point of trading. I propose that we trade with only one group if possible. That way there will be only one advanced group. Also I think we need the mongers in the team to speak about potentially attacking with cats and swords the nearest AI. Also want to add that something odd happened during my tests and war. The diplo penelty was pretty bad after the second DoW by me. They all became annoyed. I am not sure if it was the test game and I did many things wrong, or if we get double negetives for each dow. I no longer have the save. I will see to do a test this weekend.
__________________
Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|