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#1 |
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King
Join Date: Jun 2006
Posts: 791
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9.1 carrier partisans
In 9.1 release, Egypt and I were trading a city back and forth every turn, and each time they captured it I got a carrier partisan (at least I presume that's what it is - it had no promotions like a MCS unit would have, and it was 2-3 times when I lost a city). Are they included because they're resourceless?
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#2 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Thanks for bringing this up, I'll manually exclude carriers from the possibilities for partisans. Ships as a whole can be partisans (useful on water-heavy maps) and carriers happen to have high defensive strength. I've also taken the opportunity to update this so it only considers ships valuable if the city is highly coastal (>50% water around it), which is typically on archipelago maps.
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Aug 06, 2011 at 10:34 AM. |
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#3 |
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Chieftain
Join Date: Nov 2001
Location: England
Posts: 55
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I figured I'd post this here instead of starting a new thread as its probably not a bug.
When playing as England (whom I always rename to the Peoples Democratic Republic of South Yorkshire ) The +2 naval movement doesn't carry over when you upgrade your ships. I know its been like this for a while so I assume its deliberate. Is it simply to stop English navies being too OP? I'm just about to upgrade my SOLs to Ironclads and tbh the +2 movement won't make too much difference on top of the Great Lighthouse and merchant navy giving me +2move already, but I just thought I'd ask.
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#4 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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That is not intended, thank you for bringing it up! I've fixed it for v9.1.16. I'd played England many times and somehow never noticed that.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#5 |
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Chieftain
Join Date: Nov 2001
Location: England
Posts: 55
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Good stuff. By the way does anyone else waste lots of time sending their movement 13 destroyers on a rotating patrol around their costal boundaries for no other reason than it looks cool? I'm guessing its just me but you never know.
Anyhow back to bug reporting: Triremes no longer have access to the scouting range of promotions as of v.14 |
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#6 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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I'd really like the capability to set up an automatic patrol... I have no idea why they removed waypoints and patrols in this version of civ.
![]() Are there particular circumstances where the naval recon promotions are unavailable for you, or is it right away?
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#7 |
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Chieftain
Join Date: Nov 2001
Location: England
Posts: 55
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Its just with triremes. I only have either +attack Vs land or +attack Vs sea promotions available to start with, no scouting at all. After lvl 1 it allows me to take hunter etc. Caravels start with scouting and work just fine. I've only noticed this in v.14
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#8 |
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Warlord
Join Date: Nov 2005
Posts: 139
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I noticed this in my .10? game as Germany. I wasn't sure if it's just a limitation of slavers.
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#9 |
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Chieftain
Join Date: Nov 2001
Location: England
Posts: 55
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Now with v.16 my triremes have all the promotions available again but unfortunatly English ships still lose their +2 naval movement when upgraded.
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#10 |
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Chieftain
Join Date: Nov 2001
Location: England
Posts: 55
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Just to confirm, with england in my current game I've tried upgrading triremes to caravels, caravels to frigates and ships of the line to ironclads and all lose their +2 naval movement bonus.
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#11 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Is the promotion gold (upgrades) or silver (does not upgrade)? I thought I changed it to gold, but must have made a mistake somewhere if it's still silver... I'm investigating this further now.
Update: I did a test and the promotion is gold, persisting when I upgraded a Trireme to a Caravel. Try the things on the Common Checklist, especially the cache. If nothing on that list works, are there special circumstances when the promotion disappears after upgrading?
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Aug 09, 2011 at 07:48 PM. |
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#12 |
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Chieftain
Join Date: Nov 2001
Location: England
Posts: 55
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yeah in my game they are silver. I did a full reinstall of mods recently but I'll try doing one again and report back.
#edit Just started a new game and built a trireme and now the promotion is gold. Seems to have fixed it but I'll let you know when I upgrade it. Last edited by Beelzibub; Aug 10, 2011 at 06:21 AM. |
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