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R.E.D. World War II Edition (Public) Development forum for the R.E.D. World War II mod for Civ 5

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Old Mar 20, 2014, 07:05 PM   #1
DEathgod65
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[Scenario] North America/Europe 1940

Use this thread to discuss the North America / Europe 1940 scenario


State : Scenario is still WIP


Map Size : Huge (4GB Ram / quadcore CPU recommended)


Description:

Take charge of the United States, the United Kingdom, Free France, the Third Reich, Fascist Italy or the Soviet Union after the end of the Battle of France in 1940.

Attempting to bring back development to the abandoned NA/Europe 1936 Map, this is a heavily edited version of the map made by T_KCommanderbly

Recommended to either play as the UK, Germany or the Soviet Union.

Version 0.2 Release Notes:
Spoiler:

Overall:
  • Convoy frequency and movement speed increased
  • Medium bomber range decreased slightly
  • Start date now July 1, 1940
  • Many minor balance changes too many to list.
  • Romanian, Indian, Finnish & Hungarian Infantries should now capture enemy tiles
  • Land Factories & Shipyard maintaince now costs 14 GPT. Small, Medium & Large Air Factories now 7 GPT
  • Every nation now gets a -175 GPT Penalty to reduce player & AI spamming Unit Purchase.

UK:
  • AI: Royal Navy strengthened greatly to combat German Player's Kreigsmarine
  • AI: Mainland Britain should be harder to conquer now
  • CITIES: Town of Portsmouth & Boston added to mainland UK
  • AI: Royal Navy now gets an additional starting Carrier : HMS Glorious

FRANCE:
  • CITIES: Syria & Algeria are now City States.
  • GAMEPLAY: Mainland France will fall on turn 1
  • UNITS: France will now start with 3 'Free French' Divisions, French Resistance will be added later on

GERMANY:
  • UNITS: Initial starting strength of the Luftwaffe decreased, lesser He-111s & Ju-87 squadrons
  • UNITS: 'Special Forces' now named 'Brandenburger'. now 450.
  • UNITS: Medium Bomber He-111 reduced to 48 from 50
  • UNITS: Gebrigjager now 300
  • UNITS: Panzergrenadier now requires Academy to produce.
  • UNITS: Ju-87 reduced to 33
  • CITIES: Factories near Warsaw moved down so Kongisberg can no longer use them
  • PROJECTS: XP needed for Panzer IIIJ, Panzer IV G & Panzer II Luchs increased
  • AI: Now gets battleship Tirpitz at the start.

ITALY:
  • Cities: Town of Termoli added.
  • UNITS: Blackshirts & Alpini's increased slightly

USSR:
  • CITIES: Towns of Narva, Vitebsk, Volkhov, Kalinin, Vyama, Uman added.
  • UNITS: New unit added 'Guards', 40 unit, given through unit spawns currently
  • UNITS: 'Infantry' reduced to 190, but reduced by 1.
  • UNITS: IL-2 reduced to 38
  • UNITS: TB-3 reduced.
  • AI: Now gets additional aircraft.

Spoiler:

Screens:
Occupied France.



Operation Barbarossa, Heeresgruppe North, Central & South. + Romanian Armata 4 Romma





Version 0.3 Update Notes:
Common Changes:
  • Military Academy, Base and Arsenal Maintenance doubled
  • Independent State of Croatia added
  • Starting Date pushed to December 1940
  • New class added, 'Infantry Regiments'
  • Default supply is now 20 units
  • Number of cities now adds to bonus supply

UK:
  • New unit added: 'Gurkha'. 32 Infantry Regiment,
  • New unit added: 'Commando', Non-paradrop capable Special Forces, still WIP
  • New unit added: 'P-40 Tomahawk', British designation for the P-40 Warhawk, categorized as Fighter-Bomber, replaces the Hurricane Mk I after researched.
  • Unit Balance: Regular & Indian Infantry reduced by 1.
  • Unit Balance: Matilda II reduced by 2.
  • City Balance: Lebanon and Palestine now City-States
  • City Balance: Ottawa and Hailfax now under British player control
  • City Balance: Cyprus population greatly reduced
  • City Balance: Alexandria & Cairo population reduced
  • City Balance: British Isles population reduced
  • Spawn Balance: R-Class Dreadnoughts (HMS Royal Oak, etc) are now AI-only
  • Spawn Balance: Royal Australian Air Force added to RAF in Egypt.
  • Spawn Balance: Royal Canadian Navy Added
  • Spawn Balance: Canadian II Corps moved back to Canada.
  • Events: Operation Demon - Evacuation of Greece
  • Events: Operation Compass (Desert Offensive)
  • Events: Operation Operation Exporter (Syria-Lebanon Campaign)
  • Events: Operation Crusader
  • Events: Operation Torch/Gymnast (North Africa Landings)
  • Events: Operation Rutter (Dieppe Raid) PLANNED
  • Events: Operation Chariot (St Nazaire Raid) PLANNED
  • Events: Operation Overlord (Normandy Landings) PLANNED

FRANCE:
  • City Balance: city of Cherbourg and Dieppe added, 1 each
  • City Balance: General population of France reduced.
  • Unit Balance: French Infantry reduced by 1.
  • Spawn Balance: Starting 2 Divisions in UK removed.
  • Spawn Balance: 1re Division Francaise Libre spawn added (1st Free French Division)
  • Events: Operation Operation Exporter (Syria-Lebanon Campaign)
  • Events: Operation Torch/Gymnast (North Africa Landings)
  • Events: Normandy-Niemen (Free French Air Force in Russia) PLANNED

GERMANY:
  • New Units: German Tank Destroyers and Mobile AA and Artillery have been added.
  • New Unit: 'Static Infantry', 20 stationary infantry regiments, for defending the French & Norwegian coast, not build-able.
  • New Unit: 'Axis' Infantry Regiment, these infantries are given through unit spawns, and represent the various foreign fighters in the Wehrmacht, such as the 369th Croatian Reinforced Infantry Regiment and the Frikorps Danmark
  • Unit Balance: Panzer III and Panzer IV rebalanced, new variants for both tanks:
  • Pz.III Ausf E 54 --> Pz.III Ausf F 56 Str--> Pz. III Ausf J 60 Str
  • Pz.IV Ausf D 48 --> Pz.IV Ausf F.1 54 Str --> Pz. IV Ausf F.2 62 Str --> Pz.IV Ausf G 64 Str --> Pz.IV Ausf H 66 Str
  • Unit Change: Panzer 38(t) is now build-able exclusively in Prague, 48 Strength Light Tank, Panzerjager Hetzer can now only be built in Prague.
  • Unit Balance: Waffen-SS now 38 Strength
  • Unit Balance: StuG III now 48 Strength
  • City Balance: City of Linz added, 1 in Austria
  • City Balance: of cities in Belgium, The Netherlands, Denmark, Norway , Luxembourg and France have been reduced.
  • Spawn Balance: Many changes
  • Events: Operation Sonnenblume (D.A.K.)
  • Events: Operation 25 (Invasion of Yugoslavia)
  • Events: Operation Martia (Invasion of Greece)
  • Events: Operation Mercury (Invasion of Crete)
  • Events: Operation Barbarossa (Invasion of the Soviet Union)
  • Events: Operation Silver Fox (Continuation War)
  • Events: Führer Directive No. 40 (Construction of the Atlantic Wall
  • Events: Case Blue

USSR:
  • Events: Smolensk Counter-Offensive
  • Events: Evacuation of Talin - PLANNED
  • Numerous Balance Changes

Italy:
  • Convoys: Italy to Africa Convoys Fixed
  • Units: Libyan Infantry Added

Installation: To use, extract and place in your R.E.D. WWII Edition and replace.
Attached Files
File Type: zip R.E.D. WWII Edition (v 39) NA EUROPE 1940.zip (4.79 MB, 112 views)

Last edited by DEathgod65; Oct 19, 2014 at 08:30 AM. Reason: Update v3
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Old Mar 22, 2014, 11:02 PM   #2
Tigranes
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No downloads are available so far?
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Old Mar 23, 2014, 02:11 AM   #3
DEathgod65
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Still working on it, download will be ready soon!
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Old Mar 23, 2014, 12:27 PM   #4
rhettrongun
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Thumbs up

The map looks fantastic. I attempted to do something similar a while back, but ended up having to heavily distort a few parts.

Good Luck!
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Old Mar 23, 2014, 04:39 PM   #5
Tigranes
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Which version should we merge this to? v.38 or v.39?
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Old Mar 23, 2014, 06:04 PM   #6
Tigranes
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There are no wars declared from the get go, because game assumes its still 1936, perhaps?

Also, one can build tons of units with the same name, i. e. 10+ different units all named Light Tank
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Old Mar 24, 2014, 02:08 AM   #7
DEathgod65
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Fixed the download, the units build list SHOULD be fixed now, not sure what was causing it before. Just replace the whole v.39 file with the download now.

Also Declaration of War should start on March 30th, to represent the Phoney War, where no real military operations were carried out by either side until Operation Weserubung.
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Old Mar 25, 2014, 12:38 PM   #8
Tigranes
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Yes! Build lists look good now.

I generally fear that it is a bad idea to have no Workers in the war which relied on POW labor and home front labor so much. Aviation need to have ability to pillage industrial backbone and workers need to be around to develop things and repair things... I have no idea why the whole improvement mechanics needed to be sacrificed?
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Old Mar 26, 2014, 12:09 AM   #9
DEathgod65
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Manufactories can be pillaged by bombers, you just need to repeatedly bomb the same city and it's surrounding tiles will be pillaged and I think they will be repaired in a few turns if the city stops getting bombed.
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Old Mar 26, 2014, 10:13 PM   #10
ZeroZeroSix
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Good work, no crash so far, France havent fall yet(March 41). I notice some mispelling in the Canadian cities, its a strange country with alien languadge

Ivujavik is spelled Ivugivik but since I am not a native I couldnt be sure.

Sept-Lles is spelled Sept-Iles, of that I am sure.

Fredelloton is spelled Fredericton, also sure.

Hailfax is spelled Halifax, same.

Quebec City, just Quebec in enought

About France, its havent fallen yet but Vichy is already controled by Vichy player in march 1941.

Last edited by ZeroZeroSix; Mar 27, 2014 at 12:59 PM. Reason: Correction
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Old Mar 28, 2014, 01:37 AM   #11
DEathgod65
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Canadian Cities will be changed soon, Vichy was a attempted workaround to the Fall of France crash which I forgot to remove, will be removed soon.

Also currently working on a Fall of France workaround, bypassing the Battle of France completely, but allowing allies to still liberate France.
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Old Mar 28, 2014, 08:58 AM   #12
ZeroZeroSix
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The fall of France happened in my current games and for the first time it didn't crash on this scenario. I don't know what you did but it works.
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Old Mar 28, 2014, 12:04 PM   #13
DEathgod65
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Really? Huh, weird. The Fall of France event doesn't work for me personally though.
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Old Mar 28, 2014, 01:45 PM   #14
ZeroZeroSix
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Here is a save if you want to check it

I play as US and there is still no planes to put in carrier.

Sorry, the file exceed limit
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Old Mar 28, 2014, 04:06 PM   #15
ZeroZeroSix
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Ok, i got it....
Attached Files
File Type: 7z RED_WWII_Autosave_EndTurn.7z (2.52 MB, 16 views)
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Old Mar 28, 2014, 08:15 PM   #16
DEathgod65
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American Carrier aircraft haven't been added to build lists yet, and I can't load you save file, it crashes my game for some reason
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Old Mar 28, 2014, 09:19 PM   #17
ZeroZeroSix
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Sorry to hear that. This maybe pertinent, I have a dual core pentium with 6 gb memory.

Brave New World installed

The Java I have is java build 1.7.40-b43 from Oracle

The .NET I have are

2.0.50727
4.0.30319
3.0.30729.5420
3.5.30729.5420
4.5.50938
4.0.0.0

Also, when I instaled your mod I first installed v5 Data Files and v 39 in fresh directories. Then I Unziped your R.E.D. WWII Edition (v 39) NA Europe Release.rar over the v39.

I can start a new game to see if it still pass the event

Thats all I can think of.

Last edited by ZeroZeroSix; Mar 28, 2014 at 09:24 PM.
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Old Mar 29, 2014, 11:38 PM   #18
DEathgod65
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Well I don't know if Java affects the scripted but if possible could you screenshot what the Fall of France event looks like? Kinda curious to see what it looks like ingame
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Old Mar 30, 2014, 12:05 AM   #19
ZeroZeroSix
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Here is a screenshoot of the game I played as USA. I did an other as France and the Fall of France event worked as well.
Attached Thumbnails
Click image for larger version

Name:	Civ5Screen0015.jpg
Views:	150
Size:	146.6 KB
ID:	372775  
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Old Apr 02, 2014, 07:56 AM   #20
ilshur
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This is exciting that someone decided to tackle this map - i have long emphasized how the 1939 map missed hte entire component of The Battle for the North Atlantic and the need to not commit everything into taking russia. I have a couple concerns, however (especially before i back up and replace with this my existing files):

Is the convoy resupply thing still bugged? In the 1936 map, there was a horrible bug with the convos. It was overcome with some user-side modding, but i cannot remember how it was accomplished (there is a thread about it from maybe a year or two ago).

How much breathing room was Russia really have? With most of their cities in west, how much late production do they really have? The strength of the 1939-1945 map is that Russia's vastness is truly a feat to take properly, and you need to commit a ton of resources to advance even to the historical highwater mark. However on this map, Stalingrad is the end of the line. I know it was screw with the coding of all of the cities and unit placements, but if the map could be expanded eastward just a little more, it'd be really helpful.
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