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Old Sep 10, 2011, 07:52 PM   #41
Bengal Tiger
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Looks nice. But did riders sit up at the front on the neck, or did they have mounted constructs on the back?
Also, you could time Russia's entry into the game by making a "deep forest" terrain that is impassable to all "wheeled" units, which could be all units up until a certain date, after which nations could start building unwheeled units that could cross deep forest and interact with Russia.
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Old Sep 10, 2011, 07:58 PM   #42
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Quote:
Originally Posted by Bengal Tiger View Post
Looks nice. But did riders sit up at the front on the neck, or did they have mounted constructs on the back?
Also, you could time Russia's entry into the game by making a "deep forest" terrain that is impassable to all "wheeled" units, which could be all units up until a certain date, after which nations could start building unwheeled units that could cross deep forest and interact with Russia.
I'll consider it. Maybe putting them into the Indian culture group and using Kyriakos Mughal set and making them unplayable.

Yes Asian elephants often had platforms for the passengers. But the driver sat on the neck right there. I think the back was too difficult to sit on without a platform, but too far away to control the elephant.


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Old Sep 11, 2011, 02:57 AM   #43
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improvement or not?
I shrank the ears and played with the head. Scaled the whole unit a big, so the elephant larger but the camera is moved back
The tusks will be removed on some units such as the elephant worker
Yes, it's already better. A new texture and it will be ready to go !
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Old Sep 11, 2011, 04:34 AM   #44
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whats wrong with the texture? Should it be more brown or grey?
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Old Sep 11, 2011, 04:42 AM   #45
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The head looks a bit un-natural IMO. Maybe you could try getting it back to the old form? The ear-shrinking was good though.

The unit already looks very nice
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Old Sep 11, 2011, 04:46 AM   #46
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make a vertcal surface and import the comparation. set the elephant to black, and hide the black colour. in this way you will have a hole in the surface, representing a section of the elephant. now introduce the modell in the section, and correct it. also watch the vase like form of the rear legs at an real elephant, they are nor spring like (not tensioned but straight...). do not do what i told you, i just felt it to say....

ps: or you could take the african elephant and modify it to become indian, if nature could you could also. you can really be mad at me by telling you this, but that's it.......

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Old Sep 11, 2011, 05:24 AM   #47
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whats wrong with the texture? Should it be more brown or grey?
Nothing wrong per se, but it's more appropriate for an bush elephant than an asian elephant.

Asian Elephas tends to show more face and trunk depigmentation than its african counterparts.

The apparent skin color varies, mainly because of the quantity of mud the elephant still have on it. I'm under the impression that a domesticated elephant would have less mud on it.
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Old Sep 11, 2011, 05:37 AM   #48
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@ Jerry, the model is an African elephant that I am modifying into an Asian elephant. I don't have money for this hobby, and I don't get paid to make units so I didn't buy the baby elephant morph supa posted. I also didn't model the elephant I'm using I got it for free from Daz3d, its the same elephant Yang Liu and probably the other elephant units you see in the download database.

@Supa, I could put some pigmentation on it, but what do you think of the base color?

Last edited by ShiroKobbure; Sep 11, 2011 at 05:41 AM.
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Old Sep 11, 2011, 05:56 AM   #49
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ok ok but i am still puzzled by the trump in that particular image.

since i am reading now about mughal india, i will post some photos as inspiration for you...plenty of units


















so that's it.......

i finally found it - in this picture you will see some special features ofelephant armour....


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Old Sep 11, 2011, 06:15 AM   #50
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@Supa, I could put some pigmentation on it, but what do you think of the base color?
You'd render it like this, I wouldn't have any objections. If you have the time to play with it, I'd either make it a littler grayer, or add a small gray refraction color.

@Jerry: Could you use [spoiler] brackets (or even [url]) when you're posting so much images ? It's getting tedious to navigate to previous posts, etc.
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Old Sep 11, 2011, 06:18 AM   #51
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sorry, supa, how do i put spoiler brackets??
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Old Sep 11, 2011, 06:55 AM   #52
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Looking good, Shiro!

Do you think you'd be able to post a poser file once you're done, so I (and others, I'd hope) could have a little poke-round, and maybe make elephants of the same scale?
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Old Sep 11, 2011, 07:07 AM   #53
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well, I can. But I cannont post the model. You will need to join Daz3d and download the free model.

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sorry, supa, how do i put spoiler brackets??
You have to go advanced when you post
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Old Sep 11, 2011, 07:14 AM   #54
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Better, worse, same?
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Old Sep 11, 2011, 07:44 AM   #55
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Spot-on! Now, some depigmentation and it'll be perfect.
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Last edited by Supa; Sep 11, 2011 at 07:48 AM.
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Old Sep 11, 2011, 08:11 AM   #56
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Still rough, but here is my Saimese war elephant
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Old Sep 11, 2011, 08:55 AM   #57
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OK Russia will be in the game, non playable with a stack of immobile but strong units. Once a tech is reached those units will be upgraded to moveable units.
This way Russia cannot be conquered until it can move around, and hopefully around the 16th century a large Russian army will start moving West to the Pacific.
Russia will not be playable.

I'm also thinking of Cultural traits
-SE Asian countries can build guerrilla units cheaper.
-Most of the Japanese culture civs (Yamato, Ainu, Ryukyu) units will be amphibious
-Real life East Asian Communist countries (Mongolia, China, Joseon, maybe Tibet and Manchuria) build the People's Army infantry, these are cheaper than normal infantry units but slightly weaker
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Old Sep 11, 2011, 08:55 AM   #58
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two aspects first, really try to make the elephant 15% bigger (really important), second show us a side view animation on the move...

PS once you created a corect animation, you can use it forever. so it is worth trying, my oppinion...

Last edited by Jerry'sGoldfish; Sep 11, 2011 at 08:59 AM.
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Old Sep 11, 2011, 08:59 AM   #59
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1. I dont think its going to be any bigger (5% at the most, we talked about it already). I could scale it to make the people seem smaller
2. No where close to animating it yet. But it will be this walk animation:
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Old Sep 11, 2011, 09:01 AM   #60
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BEAUTIFULLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

ps try to lift the toes of the back legs a little, the animal is not paralised nor wounded..
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