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#801 |
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Admiral
Join Date: Nov 2011
Location: Virgo Supercluster
Posts: 1,422
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^ I focused on city placement in the 600AD map. Historically realistic city sites, religion spreads, Great Wall, balanced with gameplay (to dissuade AI China from founding crap cities).
Great Wall Wonder is in Luoyang. Confucian/Taoist Holy city is in Qufu. I did not change the Resources/Terrains.
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#802 |
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Prince
Join Date: Jun 2011
Posts: 461
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This setup is quite good, but I don't like Shenyang on the corn.
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#803 |
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Prince
Join Date: Jun 2011
Posts: 461
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Nvm, double post.
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#804 |
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Admiral
Join Date: Nov 2011
Location: Virgo Supercluster
Posts: 1,422
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Thanks! Yeah Shenyang could be moved 1S.
Hopefully these changes will make 600 AD China/Mongolia/Japan more playable. |
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#805 | |
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Prince
Join Date: Jun 2011
Posts: 461
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Quote:
Also Kunming could be moved 1N, to leave some space for Hanoi. Last edited by Fresol; Apr 20, 2012 at 08:40 PM. |
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#806 |
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Deity
Join Date: Nov 2009
Posts: 2,161
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It is a great improvement, but to leave space for Beijing, I would move Qufu 1SE and Hangzhou 1S and the hill under new Hangzhou 1W.
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#807 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,447
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I like it, but Kunming should not exist, the Khmer need the area to occasionally expand there.
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#808 |
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Deity
Join Date: Nov 2009
Posts: 2,161
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I agree, the AI has only few places to settle around there, so it can't screw it too badly.
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#809 |
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Admiral
Join Date: Nov 2011
Location: Virgo Supercluster
Posts: 1,422
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#810 | |
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Prince
Join Date: Jun 2011
Posts: 461
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Quote:
And after adding all these cities, China in 600 AD start need to build less settlers. Last edited by Fresol; Apr 21, 2012 at 07:22 AM. |
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#811 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,447
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I'm aware of Dali/Nanzhao, doesn't mean the city already has to be there.
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#812 | |
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Admiral
Join Date: Nov 2011
Location: Virgo Supercluster
Posts: 1,422
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Quote:
Oh and don't forget to move the Oil to Manchuria. http://en.wikipedia.org/wiki/Daqing_Field If there is to be an Oil in western China it should be in the Tarim basin. ![]() Also, how's the new French UHVs coming along? |
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#813 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,447
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I'm currently outlining UHV changes for almost all medieval European civs (the only one that isn't changed at all is Portugal, iirc), but I'll first turn Italy into its own player.
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#814 |
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Yay Yay
Join Date: Dec 2009
Location: San Francisco Bay Area
Posts: 1,930
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I REALLY think England needs to get hit with the nerf bat.
It's 1760 in my Prussia game, and they have MACHINE GUNS.
__________________
Owner of the • Ke$ha Ulmer Cookie. Owner of the • METY Cookie of Epic Art Skills. Owner of the • Approval of the Divines Ulmer Sweetroll. Owner of the • Leoreth's Internet Cookie. [TUTORIAL] How to Make an Animated .GIF from your Post-Game Replay M/N DoC UHVs Achieved: Egypt, Babylonia, China, Maya, Arabia, Turkey, Russia, England, France. My Stories: The Celestial Bureaucracy; Voted Best Narrative Civ4 Story of 2011 Dawn of the Middle Kingdom; An informative AAR for DoC 1.81 Dawn of the Punic Sea; An informative AAR for DoC 1.9 SVN |
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#815 | |
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Admiral
Join Date: Nov 2011
Location: Virgo Supercluster
Posts: 1,422
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Quote:
Change the 10 cities threshold to 5 (and decreasing the per city Tech penalty from 8% to 6%, so that owning 25 cities give the same penalty as before) and it will be fine. And the same treatment should be applied to other colonials, most importantly France. btw Mobility sucks. Panzers should start with Morale, or a flat 3 movement per turn. |
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#816 |
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Prince
Join Date: Jun 2011
Posts: 461
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AI England and France are both amazing techers.
Mughal now is really fond of persecution, maybe they should be forbidden to do so? They've got their UP after all. Maybe their UP can be buffed by removing stability penalty for non-state religions too. Last edited by Fresol; Apr 23, 2012 at 06:16 PM. |
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#817 |
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Yay Yay
Join Date: Dec 2009
Location: San Francisco Bay Area
Posts: 1,930
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I am starting to get a little frustrated at all the things in SVN.
I had finished snatching up France & Italy as Prussia, and am starting to feel the futility of it. Britain techs insanely fast. I don't know if the "Be the first to complete the tech tree" is possible when I have no reasonably quick way to raise a navy before they reach Mech. Infantries. Mega-Mongolia in the modern day is an eyesore and shouldn't happen (too often; as it stands now, it's like 100% of the games) and the Mega-Spain is an issue as well for different reasons; when I started they had 2/3 of their UHV goals and there was a potential for them to win UHV. There's at least a dozen instances where cities will "Yearn to Join the Motherland" for no obvious reason at all. Many countries still build dozens of crap cities, that you have to dredge through to eliminate respawn possibilities and heavily hurt your Expansion rating. I entered a war with Sweden, but retired the game because I knew it wouldn't be fun to have a protracted campaign against them (too many useless cities in the tundra, I could ignore all of them, but it just frustrates me). It's about 1860 or so now, and I will get Infantry in a few turns, but the idea of matching Infantry vs. Infantry defenders (let alone Machine Guns) just makes me want to quit. Also, the Persecution pop-ups are the most annoying thing in the version so far. You know, not to mention, pretty much every game looks the same now. There is no variety in how the game world ends up anymore: -Spanish colonial empire; this is nice, but it syncs up with their UHV. -Mega-Mongols that don't collapse. -Illegally fast teching Britain. I'm starting to miss when the Vikings/French would cripple them. -Late respawning/dead Russia/China. They did not respawn until about 10-20 turns after the Prussian spawn. They both ended up vassals as well. They are mostly dead or very small in other games I've observed. -Large Ethiopia; this one I actually don't mind. They usually take Mbanza Kongo and some of the native cities down south. -Too many cities everywhere. All in the second ring. Why are we encouraging this behavior? I never remembered it being this bad in previous versions. /rant over. I understand this is the testing phase, after all, but these are some of my problems with where the game stands now.
__________________
Owner of the • Ke$ha Ulmer Cookie. Owner of the • METY Cookie of Epic Art Skills. Owner of the • Approval of the Divines Ulmer Sweetroll. Owner of the • Leoreth's Internet Cookie. [TUTORIAL] How to Make an Animated .GIF from your Post-Game Replay M/N DoC UHVs Achieved: Egypt, Babylonia, China, Maya, Arabia, Turkey, Russia, England, France. My Stories: The Celestial Bureaucracy; Voted Best Narrative Civ4 Story of 2011 Dawn of the Middle Kingdom; An informative AAR for DoC 1.81 Dawn of the Punic Sea; An informative AAR for DoC 1.9 SVN |
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#818 |
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Prince
Join Date: Jun 2011
Posts: 461
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#819 |
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聖徳道士
Join Date: Jan 2012
Location: Los Angeles
Posts: 531
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I have an evil way to stop uber-Britain. Perhaps spawn a city in Scotland to prevent England from expanding up there too early on. Remove a settler from their starting stack and have Scotland play a primarily defensive role so that they don't cripple England from multiple attacks.
__________________
Take a look at my trans-mod Keltia story: Heart of Stone I play DoC a lot more now, and I play best as: Babylon, Korea, Khmer, Maya, Poland, and Phoenicia. |
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#820 |
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Yay Yay
Join Date: Dec 2009
Location: San Francisco Bay Area
Posts: 1,930
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That's actually not a bad idea.
Make the Indie Scottish city have a stack of Heavy Swordsmen (to represent the Highlanders) to block off the English. Part of the reason why they tech so fast though, is because of their UP, the No Maintenance thing. I'm tempted to ask that Leoreth disable the UP for the AI. Also, there's the problem with Mega-Mongols. Logical progression should be: Mongols spawn -> China collapses -> Mongols tear through Russia, Middle East, China -> Mongols collapse -> Russia, Iran, China respawns and become large regional powers. I really hate that the Mongols are so big and alive 100% of the time now, it seems.
__________________
Owner of the • Ke$ha Ulmer Cookie. Owner of the • METY Cookie of Epic Art Skills. Owner of the • Approval of the Divines Ulmer Sweetroll. Owner of the • Leoreth's Internet Cookie. [TUTORIAL] How to Make an Animated .GIF from your Post-Game Replay M/N DoC UHVs Achieved: Egypt, Babylonia, China, Maya, Arabia, Turkey, Russia, England, France. My Stories: The Celestial Bureaucracy; Voted Best Narrative Civ4 Story of 2011 Dawn of the Middle Kingdom; An informative AAR for DoC 1.81 Dawn of the Punic Sea; An informative AAR for DoC 1.9 SVN |
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