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#961 |
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Chieftain
Join Date: May 2012
Posts: 4
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Thank you for you reply, and I wish the DOC mods can be made better and better~~
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#962 |
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Warlord
Join Date: Sep 2010
Location: The state of Denial
Posts: 273
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In other news I think it be worth looking at a start later then 3000 BC. Perhaps 1000 BC? Or maybe even 500 BC? If anything it removes the massive variables and outcomes of history.
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#963 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,512
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Oh, that's an oversight then, could you give the coordinates?
__________________
How to be brilliant: Come up with something cool, then blame it on your brain. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#964 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,512
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New commit is up, featuring the new Italian UHV and a more powerful UP (+1 specialist for all cities until the Industrial era). I've also implemented an exception to the religion unhappiness rule for the Hinduism/Buddhism and Confucianism/Taoism pairs (i.e. if one is state religion, the other produces no unhappiness).
The City States problem still persists, I've disabled the effect for now.
__________________
How to be brilliant: Come up with something cool, then blame it on your brain. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#965 |
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Warlord
Join Date: Sep 2010
Location: The state of Denial
Posts: 273
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huzzahs!
BTW making some map changes. is there any reason to not remove alexandria and move hesperides to it's proper location? (giving it Alexandria's wonders) Also is there any inherit risk in moving Pagan up one tile? |
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#966 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,512
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Remove Alexandria? Why?
__________________
How to be brilliant: Come up with something cool, then blame it on your brain. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#967 |
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Warlord
Join Date: Sep 2010
Location: The state of Denial
Posts: 273
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Because it's semi cramping on resources. Not a great deal mind you but all in all I find that Hesperides (in the Berenice location) grows faster. Not to mention it provides a better spot for dominating the medi
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#968 |
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King
Join Date: Feb 2012
Location: Canada
Posts: 911
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But isn't Alexandria far more important, both back then and today?
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#969 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,512
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This. Hesperides/Bengazi isn't all that important. And it certainly won't get Alexandrian wonders!
__________________
How to be brilliant: Come up with something cool, then blame it on your brain. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#970 |
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Warlord
Join Date: Sep 2010
Location: The state of Denial
Posts: 273
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Indeed I'm just thinking of actual city use. Not to say alexandria is a bad city by ANY means.
Then in that case could we please REMOVE Hesperides and add in cathargo? It was the last byzantine holding in north africa and I think it's neglected quite alot in favor of Sfax. |
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#971 | |
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King
Join Date: Feb 2011
Posts: 788
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Quote:
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#972 |
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Admiral
Join Date: Nov 2011
Location: Virgo Supercluster
Posts: 1,445
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There are a lot of differences in the resource distribution & terrain of North Africa between 3000 BC and 600 AD maps, which were created in the first place to accomodate the idiosyncratic city placements.
Should the cities be moved, the resources should be as well. For example, currently 3000 BC Carthage is a much better spot than 600 AD Carthage. |
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#973 |
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Warlord
Join Date: Sep 2010
Location: The state of Denial
Posts: 273
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Which even with my utterly pathetic programming skills could do in oh...5 minutes?
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#974 |
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King
Join Date: Aug 2004
Location: NY
Posts: 671
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so i booted up a russia game today and just started looking around the world (as i usually do) and noticed something:
China has 5 silk road cities: chiayukuan, yinchuan, baotou, zhangjiakou, and coastal beijing. conversely, it has only one coastal city other than beijing: sanshan. now, if im remembering correctly, china used to settle the south and eastern coasts with regularity, up until about the time Leoreth allowed them to get access to the silk road... seems to me, maybe china feels like coastal cities arent important for trade since the northern silkroad cities can cover that role and then some. instead, nanjing and hangzhou are one tile inland, allowing for more access to land tiles, which equals production (hills, plains, etc) or food (farms, bananas). perhaps if the silkroad in the north accessibility was limited (or even removed) it would encourage china to settle the coast again. now im not saying its better that way, im just curious if we could test it and see if im right.
__________________
Want some real good (historically accurate) civ 3 fun? Try out The Rise and Fall of the Roman Empire by pinktilapia. |
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#975 |
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Warlord
Join Date: Sep 2010
Location: The state of Denial
Posts: 273
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Question regarding hte silk road cities. Why not just have Wulumqi? or perhaps turfan?
I mean I don't quite understand their purpose in the first place. (Really I am a thorough idiot with game mechanics. does it really help trade?) If anything I think it screws mongolia with crummy cities during their spawn. |
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#976 | |
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Yay Yay
Join Date: Dec 2009
Location: San Francisco Bay Area
Posts: 1,950
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Quote:
__________________
Owner of the • Ke$ha Ulmer Cookie. Owner of the • METY Cookie of Epic Art Skills. Owner of the • Approval of the Divines Ulmer Sweetroll. Owner of the • Leoreth's Internet Cookie. [TUTORIAL] How to Make an Animated .GIF from your Post-Game Replay M/N DoC UHVs Achieved: Egypt, Babylonia, China, Maya, Arabia, Turkey, Russia, England, France. My Stories: The Celestial Bureaucracy; Voted Best Narrative Civ4 Story of 2011 Dawn of the Middle Kingdom; An informative AAR for DoC 1.81 Dawn of the Punic Sea; An informative AAR for DoC 1.9 SVN |
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#977 |
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Warlord
Join Date: Sep 2010
Location: The state of Denial
Posts: 273
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Gotcha...so they are just there really?
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#978 |
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Yay Yay
Join Date: Dec 2009
Location: San Francisco Bay Area
Posts: 1,950
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For the most part yeah. Silk Road cities sort of provide a decent economy bonus for a player
(for the Mongolia player; China players should not attempt this) but if you think that's bad, take a look at India every game as well. It used to be even worse. If you look early in the DoC OMG thread, there's one picture I have where India has two cities directly adjacent to one another. Partially, this is why I hate, hate, hate that people are seemingly trying to make City States something viable. Because it does have it's uses for a player, but ultimately, it's encouraging bad behavior on part of the AIs as well. Having cities 1-2 tiles from one another, sometimes overlapping in the BFC by standards that would make a lot of players cringe.
__________________
Owner of the • Ke$ha Ulmer Cookie. Owner of the • METY Cookie of Epic Art Skills. Owner of the • Approval of the Divines Ulmer Sweetroll. Owner of the • Leoreth's Internet Cookie. [TUTORIAL] How to Make an Animated .GIF from your Post-Game Replay M/N DoC UHVs Achieved: Egypt, Babylonia, China, Maya, Arabia, Turkey, Russia, England, France. My Stories: The Celestial Bureaucracy; Voted Best Narrative Civ4 Story of 2011 Dawn of the Middle Kingdom; An informative AAR for DoC 1.81 Dawn of the Punic Sea; An informative AAR for DoC 1.9 SVN |
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#979 |
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Warlord
Join Date: Sep 2010
Location: The state of Denial
Posts: 273
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Now unfortunately it still works pretty well for germany.
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#980 |
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King
Join Date: Aug 2004
Location: NY
Posts: 671
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i think the city state mechanic is conceptually flawed. historically, the city states we are trying to represent (italy, greece, phoenicia) were based around colonization. they ALL had far flung colonies spread throughout the Mediterranean. i think encouraging civs to settle close is the OPPOSITE of what city states should do... it seems to me a better bonus for city states would be +200% gold from every naval trade route with your own cities.
but i get that the civic is supposed to represent the myriad cities that werent officially together but were geographically close. it just doesnt seem like this is something civ is suited to represent. better to focus on other aspects of what city-states historically did.
__________________
Want some real good (historically accurate) civ 3 fun? Try out The Rise and Fall of the Roman Empire by pinktilapia. |
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