| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1021 |
|
Chieftain
Join Date: May 2012
Location: The Belly Button of the Bible Belt
Posts: 33
|
When it comes to the religion bonuses, I personally don't think it should be that complex or powerful, just a small bonus that makes sense. Heck, I don't even really know why Catholics get an extra few hammers, but I never complain about it
. Though I do think that needs to be balanced, every religion gets something or none at all, but I agree with iOnlySignIn, larger, percentage based buffs can really really snowball. Extra Hammers here, a bonus Happy there, toss a free beaker at something. Just don't go too far methinks. Though with Protestantism (no idea if that is correct terminology there) maybe having the Reformation gold be it's bonus wouldn't be bad, I know Leoreth was wanting to make that choice a bit harder.
|
|
|
|
|
|
#1022 | |
|
Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,465
|
Quote:
There seems to be something wrong. Will look into it.
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
|
|
|
|
|
|
#1023 | |
|
Yay Yay
Join Date: Dec 2009
Location: San Francisco Bay Area
Posts: 1,938
|
Quote:
It's not accurate of course. It's more like 75-90% of Europe + North America and not 50% as advertised.
__________________
Owner of the • Ke$ha Ulmer Cookie. Owner of the • METY Cookie of Epic Art Skills. Owner of the • Approval of the Divines Ulmer Sweetroll. Owner of the • Leoreth's Internet Cookie. [TUTORIAL] How to Make an Animated .GIF from your Post-Game Replay M/N DoC UHVs Achieved: Egypt, Babylonia, China, Maya, Arabia, Turkey, Russia, England, France. My Stories: The Celestial Bureaucracy; Voted Best Narrative Civ4 Story of 2011 Dawn of the Middle Kingdom; An informative AAR for DoC 1.81 Dawn of the Punic Sea; An informative AAR for DoC 1.9 SVN |
|
|
|
|
|
|
#1024 |
|
Prince
Join Date: Mar 2010
Location: Paris
Posts: 549
|
I just noticed this in my Prussian game : Prussia doesn't start with the new tech, patronage. It's no big deal though since it's so outdated by 1700.
Also with the new civics you will eventually have to update the DoC civic stability guide. Edit : Also Quin Wuyang is a great spy for them, and looks like a ninja. Probably some problem with the great people names.
__________________
Quand le moment est venu, l'heure est arrivée. R. Barre Violence is the last refuge of the incompetent. I. Asimov |
|
|
|
|
|
#1025 |
|
Truth is a lie
Join Date: Jun 2010
Posts: 4,068
|
I might be totally wrong and know little to nothing about programming at all, but it seems there is a mechanic which resets the 'Base food to specialist' value to 0 after each save.
__________________
'Whatever works' (Woody Allen) A socialist marxist communist fascist and proud of it
|
|
|
|
|
|
#1026 |
|
Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,465
|
Great Spies don't have civ-specific names currently.
The extra specialist food is not reset per se, it was never saved in the first place. I'll commit a fix soon.
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
|
|
|
|
|
#1027 |
|
Warlord
Join Date: Feb 2011
Posts: 204
|
just played with russia on empreror on 600 ad/marathon. everything was going great till I got a "not achieved" for the 5 commi allies mission. the goal triggered a failure like in 1890's. could be due to me saving/loading alot...
and the trans siberian railroad again didnt check even though I completed it. and not with one civ did I get any food bonus from city states and berlin should have a river... edit: patch 319 seemed to have fixed the specialist food for city states Last edited by artyom; May 11, 2012 at 04:40 PM. |
|
|
|
|
|
#1028 |
|
Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,465
|
Can you upload a save where the goals don't trigger?
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
|
|
|
|
|
#1029 |
|
Warlord
Join Date: Feb 2011
Posts: 204
|
here you go the save. year 1905
note my vassal turkey whose like more powerful than me tech wise and military wise (according to the census) Last edited by artyom; May 11, 2012 at 05:48 PM. |
|
|
|
|
|
#1030 | |
|
Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,465
|
Quote:
I'll search for the reason for the premature failure of the third goal. Edit: found some relics of the old third goal, sorry about that. Fix committed.
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. Last edited by Leoreth; May 12, 2012 at 01:59 PM. |
|
|
|
|
|
|
#1031 |
|
Warlord
Join Date: Dec 2001
Posts: 264
|
So I've continued my attempts at Indonesia (and I would've succeeded too, if I had thought ahead enough to acquire my 9th luxury) and I've noticed a few odd things. I don't think they're specific to the SVN but I'll share them here anyway since I broached the topic here.
Anyway, the first thing relates to the map, specifically, western New Guinea: ![]() Now, I haven't gotten around to colonizing that bit yet, but as you can see, those resources are totally inaccessible without getting them within your borders, building a plantation, then putting down a city on top of one or the other. Is this intentional? I could understand that sort of a challenge if the resources were really worth it, but I've got tons of spices and I've never had an issue getting the Mughals to part with some dye. Plus, even if I went to the trouble, the city would still be awful. Maybe there's something I'm not really getting, but as it stands it's just frustrating. If nobody is ever going to get any use out of the resources, may as well just leave them out, IMO. The second thing regards whipping and game speed. Maybe I'm just imagining things, but it seems as though the whip is less powerful on slower game settings. Considering that cities need 50% more food to grow, and everything costs 50% more hammers to build, I'm not sure that whipping has been adjusted accordingly. For a whip-centric civ like Indonesia, this is really game-changing. I just felt like I was getting a lot less by following more or less the same strategy on Epic than I did on Normal. Obviously not everything will play exactly the same on different speeds, but something just felt off. |
|
|
|
|
|
#1032 | |
|
Warlord
Join Date: Feb 2011
Posts: 204
|
Quote:
so iam really not sure which siberia your talking about. . Last edited by artyom; May 12, 2012 at 03:32 PM. |
|
|
|
|
|
|
#1033 |
|
Chieftain
Join Date: May 2012
Posts: 46
|
Hi everyone,
I'm not getting any text for the historical victories goals. Is this a problem for anyone else, or have I messed up my svn update? |
|
|
|
|
|
#1034 |
|
Warlord
Join Date: Sep 2010
Location: The state of Denial
Posts: 273
|
Hey leoreth I was making my changes for religions. (all of which are MUCH less OP then my building changes) and it crashed every time I tried to change the Protestant missionary to a spy. More to the point I only changed bSpy_0 to bSpy_1 and afew other minor things. I don't knoow why this would prompt an error?
|
|
|
|
|
|
#1035 | |
|
Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,465
|
Quote:
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
|
|
|
|
|
|
#1036 | |
|
Warlord
|
Quote:
You can also tech to Biology and chop the jungle then settle, or expand your culture to encompass a resource and build a fort and a road on it, the second resource can even be a plantation connected to the fort via a road. For example, should you want to settle Adelaide and mine the copper in Tasmania, you can build a fort 2E and connect the mine to the fort with a road. At this point all you need to do is expand your culture to encompass both the mine and the fort. This can also be used effectively on Cyprus, Crete, and various Caribbean islands (though it is frustrating to have to choose between the productive value of the the resource specific improvement versus actually getting access to the resource with a fort). |
|
|
|
|
|
|
#1037 | |
|
Warlord
Join Date: Dec 2001
Posts: 264
|
Quote:
It's easy enough to get them into my culture and since the northernmost one is outside any reasonable city's range there's no reason not to fort it. Thanks for the tip!
|
|
|
|
|
|
|
#1038 |
|
Warlord
Join Date: Sep 2010
Location: The state of Denial
Posts: 273
|
Okay so I am busy working on making the changes and I found that there was no way to give Protestantism the Mass Media bonus. So I added <TechCommerceModifiers>....
TO EVERY FREAKING BUILDING. I even added it in the BuildingSchema file. Thankfully it worked. Well atleast it loaded, not sure if it works. Now here's my issue. It doesn't show up in game, you would have no idea that the benefit even exists. How do I get it to show up in the civilopedia and building description? Rechecking: Nope. The changes don't even happen in game. Granted that's no surprise but how DO I make it so the changes work? If I can then this would be really helpful for future modifications. Last edited by Thor Macklin; May 14, 2012 at 01:08 PM. |
|
|
|
|
|
#1039 |
|
Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,465
|
The schema just helps the program to tell if an XML file is valid, it doesn't make it actually read the new tag.
You have to do that in the DLL, as well as the effect and the display.
__________________
Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
|
|
|
|
|
#1040 |
|
Warlord
Join Date: Sep 2010
Location: The state of Denial
Posts: 273
|
I am aware of that.
So the Dll eh?....crap I have no clue how to go about doing so. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|