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#1 |
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Chieftain
Join Date: Sep 2011
Posts: 32
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HELP: Bug Units
Hello everyone
I need your help I added several units in my Civ 4, many of them archers, Longbow Archers and crossbowmen. So far so good. But when I fortify it ends up happening: ![]() They use the bow as a baton, and it only happens with the Archers and Archers longbow. Just as in combat, they do not shoot arrows at you, and are hitting it with a bow. The correct would be if they would be shooting arrows against each other, but this does not occur. I do not know what it is. I hope help and thanks in advance. |
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#2 |
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Divemaster
Join Date: Feb 2009
Location: Denmark
Posts: 2,394
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Code:
<UnitMeshGroups> <iGroupSize>3</iGroupSize> <fMaxSpeed>1.75</fMaxSpeed> <fPadTime>1</fPadTime> <iMeleeWaveSize>3</iMeleeWaveSize> <iRangedWaveSize>3</iRangedWaveSize> <UnitMeshGroup> <iRequired>3</iRequired> <EarlyArtDefineTag>ART_DEF_UNIT_ARCHER</EarlyArtDefineTag> </UnitMeshGroup> </UnitMeshGroups> <FormationType>FORMATION_TYPE_RANGED</FormationType> Sorry if the obvious is too obvious, but hey, you never know
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"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha Vincentz Infinite Projects [VIP MOD]. - v0.91 is out - The very first version that is playable to the end. Wanna beta test v.0.92? |
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#3 | |
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Chieftain
Join Date: Sep 2011
Posts: 32
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Sorry, but this tag does not appear in my file unitinfos.
Quote:
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#4 |
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Say No 2 Net Validations
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Version difference.
Your entry is from the basic version without addons, vincentz entry is from BtS. Please check in the Art\ArtDefines_units.xml the value bActAsRanged. Should obviously 1 for ranged units and 0 for every other unit. |
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#5 |
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Chieftain
Join Date: Sep 2011
Posts: 32
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Nice! Very thanks worked nicely =DD
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