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Old Sep 23, 2011, 09:54 AM   #1
I_batman
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Maximum Functional Map Size

Hi.

Been a long long time since I have been on these forums, and I apologize since I am sure this question is answered already somewhere.

But what is the maximum functional size of a modified map before a computer with say, 4 year old technology, starts lagging or frying?

Assume the map is 80% water, example, for Cold War 1970's naval combat in the North Atlantic?
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Old Sep 23, 2011, 10:02 AM   #2
Gedemon
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I may be wrong, but I remember having read somewhere that water map may need more processing time for ships pathfinding... So I'll say medium or large.
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Old Sep 23, 2011, 11:40 AM   #3
rhettrongun
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Not worth starting a new thread for and on a similar note anyways, I was curious about how much these can be increased:

Code:
<Row Name="MAX_SUPPORTED_MAP_X">
			<Value>152</Value>
		</Row>
		<Row Name="MAX_SUPPORTED_MAP_Y">
			<Value>96</Value>
		</Row>
Anyone explore this? Can you go into WB with these values increased and make custom gigantic maps (theoretically, since system limits would probably be hit eventually)?
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Old Sep 23, 2011, 11:57 AM   #4
Gedemon
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When I tested these limits last year, 182x96 (or something close to that) was the max size I could load without crash. Don't know if it has changed with recent patches.

WB is limited to huge size (120x80), the Giant Earth Map from YnAEMP was made with a modified version of WB which doesn't work anymore.
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Old Sep 23, 2011, 12:08 PM   #5
rhettrongun
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That's too bad. Good to know though, so thanks for the info.
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Old Sep 23, 2011, 12:11 PM   #6
Gedemon
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but I think you can still make/work on gigantic map modifying an existing game script to create a giant map, save the map in game and open it in WB.
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Old Sep 23, 2011, 01:00 PM   #7
rhettrongun
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Oh, and I just noticed your 180 x 94 Giant Earth Map . Screen shot looks nice, so I will have take a closer look now.
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Old Sep 23, 2011, 09:37 PM   #8
sav
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I don't really like large maps, 'cause I'm not much of a micromanager, but I tried the VEM 'Standard map' game of the month, and gave up at about turn 200, 'cause everything was just too slow. Small map works just fine for me, year-old computer.
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Old Oct 21, 2011, 05:20 PM   #9
Kwadjh
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Quote:
but I think you can still make/work on gigantic map modifying an existing game script to create a giant map, save the map in game and open it in WB.
Hello,

How may I open a save map in the WB ? I can't find a proper civ5map file...

Kwadjh
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