| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#181 | |
|
Emperor
Join Date: Mar 2008
Posts: 1,092
|
Quote:
I bet everyone would love you being here, just share your thoughts. I wish I could make time to learn how to mod and participate more as well, I love this mod as it really is becoming the ultimate community mod and the future of Civilization. You never know how far ideas could be taken
|
|
|
|
|
|
|
#182 | |
|
Caveman2Cosmos Modder
|
Quote:
__________________
Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
|
|
|
|
|
|
#183 |
|
Deity
Join Date: Mar 2007
Posts: 2,272
|
Well I would suggest everyone figures out what do to if new religions are founded in the alternate punk lines. Just because there are so many religions...does not mean they have to stay.
A good religion decay system could be a solution. Like for example state religion is preserved, and then a random religion is selected to be removed over time. At least that is what I was envisioning at the end. If going the alternate punk line I would think decay should not hit as hard on religions for the punk timeframe that you are currently in. I would also suggest some organization as in grouping. I do not mean just folders. I mean as the game reads them as groups. And of course last and not least. The religions do not have to automatically spread. I would just weigh which ones should or should not. Anyway that's my nonsense for the day. |
|
|
|
|
|
#184 |
|
Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,884
|
We do have a religious decay system but it never got beyond a first attempt. iirc it works at the city level, removing the least popular religion when a new religion spreads there. Then when no city has a religion it disappears.
__________________
Dyslexia luRs Member of the C2C modding team. |
|
|
|
|
|
#185 |
|
Warlord
Join Date: Aug 2009
Posts: 145
|
I agree with Johnny's sentiments about mormonism. I understand it's historical understand, how it was the largest example of a religious doctrine fusing with nationalism, but it is still too close to the original doctrine of christianity to be considered a unique religion. I would be happy to see it removed, and I would do it to my own copy if I knew how.
And since I'm in the mood to ask unreasonable things, would there be a way to obsolete/neuter a religion once it comes in contact with a more modern religion? For instance, if shamanism came into contact with christianity, shamanism would lose most of its buildings in that city, making modern religions cancerous to the religions of the past. Not all religions would be subjected to this rule, only shamanism, druidism, kemetism, mesopotamianism, and ngaiism. At the same time, not all other religions would have the neutering effect. Tengriism, Judaism, Hinduism, Hellenism, Zoroastrianism, Buddhism, the Viking and the mesoamerican ones wouldn't effect the religions currently there unless they were intolerant. If some knew and showed me how to do this, I would gladly make this happen. |
|
|
|
|
|
#186 | |
|
C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,619
|
Quote:
If anything the Inquisitor function can be used to simulate what you want to do. However it takes some real effort to eradicate your cities of other religions. Last edited by Hydromancerx; Feb 24, 2012 at 03:47 PM. |
|
|
|
|
|
|
#187 |
|
Warlord
Join Date: Aug 2009
Posts: 145
|
Fair enough. As I stated before, the only religions being affected by a new one would be Kemetism, Mesopotamianism, Shamanism, Druidism, and Ngaiism, the rest of the religions wouldn't be effected by a new religion. I proposed this because those religions are pretty much non-existent today, either their myths were simply absorbed into a more modern religion or they faded away. Perhaps I'm too biased towards a modern worldview on religion.
|
|
|
|
|
|
#188 | |
|
Vorlon
Join Date: Apr 2011
Posts: 6,979
|
Quote:
For example, if we wanted 'modern' religion to simply overpower really ancient ones (shamanism say) we would give the ancient religions a 100% susceptibility to modern religions. If we wanted ancient religions to be somewhat competative towards one another, we would give them some (10% say) susceptibility towards one another. If we wanted schisms to be modelled we could give susceptibiliy between religions in the same root-line. We could also have modifying factors, such as:
|
|
|
|
|
|
|
#189 |
|
C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,619
|
Well what if Kemetism and Judaism were swapped in that Judaism died out long ago and now Kemetism is still a modern religion? Rather than a Jewish holocaust in WWII what if it was a Kemetish holocaust?
I don't see why we have to force our timeline upon the game. It should be able to have any possible combination. Even ones where say Shamanism rules all and all other religions are new and thus blasphemous because they are not the first and true religion. You get the idea. Last edited by Hydromancerx; Feb 24, 2012 at 03:56 PM. |
|
|
|
|
|
#190 |
|
Warlord
Join Date: Aug 2009
Posts: 145
|
I get ya. I like to play in a more historical manner (most played map of mine is giant earth map), and many others like to play ultimate "what if" scenarios. Perhaps this idea could be turned off or on, like great prophets, depending on the person's taste.
|
|
|
|
|
|
#191 |
|
Deity
Join Date: Mar 2007
Posts: 2,272
|
It is like Koshling said..there could be many factors of deciding. You could have Kemetism (I dont subscribe to the new age name) overrun Judaism. It just would depend on actions by the player. If you stick with some civic type for Kemetism, build buildings for it, state religion, and etc....then it should. I mean that really goes to decay parameters.
If you are in a Steampunk history, I am suggesting that it would be more likely steam religion A without other factors will live longer than Kemetism. Just was passing my thoughts. It looks as though too many religions would screw up things, and that would mean figuring out a logical mechanic of making some go away based on player input of what they use commonly. |
|
|
|
|
|
#192 | |
|
Deity
Join Date: Jun 2011
Posts: 3,134
|
Quote:
|
|
|
|
|
|
|
#193 | |
|
Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,884
|
Quote:
1) Go to the folder Assets/Modules/DancungHoskuld/Custom_Religions 2) Edit MLF_CIV4ModularLoadingControls.xml 3) Change the "1" that corresponds to the religion(s) you want to remove to a "0" For example change Code:
<Module> <Directory>Mormon</Directory> <bLoad>1</bLoad> </Module> Code:
<Module> <Directory>Mormon</Directory> <bLoad>0</bLoad> </Module>
__________________
Dyslexia luRs Member of the C2C modding team. |
|
|
|
|
|
|
#194 | |||
|
C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,619
|
Quote:
Quote:
Last edited by Hydromancerx; Feb 24, 2012 at 04:50 PM. |
|||
|
|
|
|
|
#195 | |
|
Caveman2Cosmos Modder
|
Quote:
Also, in Orions Grand Inqu . . mod, he has something to do with making buildings and Holy Cities, has anyone checked that out lately??
__________________
Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
|
|
|
|
|
|
#196 |
|
C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,619
|
When looking though Realism Invictus I noticed they have a game option called "Holy City Migration" from what I can tell from the description the holy cities will migrate to more historical civs. I am not sure if we would like to apply that to C2C for those who want a more "historical" game.
What do you guys think? |
|
|
|
|
|
#197 |
|
TBS WarLord
Join Date: Jun 2007
Location: Western IL. cornfields
Posts: 5,509
|
In the Gold Balance thread BG and I were discussing Religious Victory. It takes 80% of the world to win it. Would it be possible to Up the AI weighting for this? So the AI may work a bit more/harder in spreading their religions?
Or would it be better or in combination with the above, to reduce the victory % to say 65%? Then we can see if the AI is really spreading religion like they should be. I feel they already do but BG says they don't. This could also maybe be due to difficulty levels and perceptions. But nevertheless 80% is rather high level to achieve unless you have founded every religion. What say you Team? JosEPh
__________________
"Old and Slow and.... It's Not Y'UNs Turn!!." Member AND Resurrection Team |
|
|
|
|
|
#198 |
|
C2C Technologist
Join Date: Apr 2012
Location: Los Angeles , California
Posts: 717
|
Can we add Future Religions?
The Singularity (2040AD-21XX AD) Prerequisites: Brain Machine Interface Cost: Medium Your nation believes man and machine should be united together in mind and body and worship the coming of this Singularity. There is strong opposition in advancing Cloning technology since they believe Humans are inferior creatures that can only be saved by merging with machines. If State Religion +10% to Science AND -10% GOLD In ALL Cities If No State Religion +15 % Science + 15% Culture AND -10% GOLD in All Cities +100% Faster Construction of Computer Network +50% Faster Construction of Computer Center [Wonder} +50% Faster Construction of Mind Storage [Wonder] +50% Faster Construction of Technological Capital [Wonder] -50 % Slower Construction of Cloning Laboratory -50% Slower Construction of Cloning Factory -50% Slower Construction of Body Exchange Clinic -50 % Slower Construction of Auxiliary Body Exchange Clinic +5 Happy Faces in 10 Largest Cities from Computer Center [Wonder] +5 Cultures in 10 Largest Cities from Mind Storage [Wonder] +5 Science in 10 Largest Cities from Technological Capital [Wonder]\ +2 Happy Face AND + 1 Culture AND + 1 Science from Computer Network + 1 Happy Face AND + 1 Culture from Semiconductor Factory +1 Happy Face AND + 1 Culture From Network Node +1 Happy Face AND + 1 Culture From Bio Enchancement Center + 4 Culture from Virtual Reality Teather + 1 Happy Face AND + 1 Culture Smart Homes + 1 Happy Face AND + 1 Culture Mech Assemebly Plant + 1 Happy Face AND + 1 Culture Android Factory + 1 Happy Face AND + 1 Culture Nano Factory -1 Happy Face AND - 3 Culture From Cloning Factory -1 Happy Face AND – 3 Culture From Cloning Laboratory -2 Happy Face AND - 3 Culture From Cryogenic Prison -2 Happy Face AND - 3 Culture From Body Exchange Clinic - 2 Happy Face AND - 3 Culture From Auxiliary Body Exchange Clinic |
|
|
|
|
|
#199 |
|
Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,884
|
The only thing stopping us adding more religions is graphics.
Plus a good theory of religion to match C2C's time flow. I do not think the Rapture mod is quite far enough but a change now would require many months of work!
__________________
Dyslexia luRs Member of the C2C modding team. |
|
|
|
|
|
#200 |
|
Vorlon
Join Date: Apr 2011
Posts: 6,979
|
I like your ideas (this, the future civis, and the techs). However, right now I think the urgent thing we need to sort out is the religious dominance that occurs with a runaway leader in the early game, due to bunching, and tech leadership leading to religious dominance (closely lated but not entirely a single point).
Personally I like the ideas that aiandy floated, with some sort of religion points that build up over time (possibly influenced by buildings, civics, etc.), and must be spent to found a religion ( which would still have the tech pre req as now as well). Build up of religion points would be slowed by the presence of existing religions ( on a per city basis maybe?), and especially by ownership of holy cities. The religion points are a mechanic to prevent one player dominating a large proportion of all religions founded... |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|