| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Prince
Join Date: Nov 2009
Posts: 496
|
What is the best way to cure the sickness?
You reached a lot of industry and you have a lot of sickness. What would you ?
1) Adopt environmentalism 2) Get recycling centers 3) other |
|
|
|
|
|
#2 |
|
Brewer of Oatmeal Stout
Join Date: Jul 2005
Location: PDX
Posts: 781
|
Steer clear of environmentalism unless you have no other options. Usually you can control
through city improvements. Building granaries, harbors, grocers, aquaducts etc and try to trade for some of the resources that enhance the building's output (i.e. corn and rice for granaries, pig for grocers).If you have all the above and still have unhealthiness Ecology and recycling centers are great and can typically fix your problem in all but possibly your Ironworks city. Medicine and Hospital improvement is great too. Sometimes a little is ok. If your city isn't starving and you are working all of the tiles in the BFC, you may not care if the city grows much more. You have to weigh this against your VC goals.
__________________
To alcohol! The cause of, and solution to, all of life's problems - Homer Simpson. Beer is proof that god loves us and wants us to be happy- Benjamin Franklin All we need is a 10 and a 5, keys to a car and a sober to drive, B, double E, double R, U, N. BEERRUN BEERRUN! |
|
|
|
|
|
#3 |
|
Deity
Join Date: Jul 2009
Posts: 3,035
|
Theskibum is right. Environmentalism is seldom your best option. Either State Property or Corporations will do you better in most cases. And try to get your health buildings put up starting with the Granary.
Recycling can help if the city is still unhealthy at that point. IIRC Genetics gives +3 health just for researching it. Resources are very important. Trade for health resources - it always surprises me when people aren't trading resources for fear of helping the AI. If you can trade for the health resources and get the health buildings up you should be able to handle city sizes of 25-30. And if necessary, the little green tendrils may be unsightly but they don't have a major impact (you lose 1/2 of a specialist for each unhealth). |
|
|
|
|
|
#4 |
|
Prince
Join Date: Aug 2010
Posts: 530
|
Definitely other.
|
|
|
|
|
|
#5 |
|
Prince
Join Date: Nov 2009
Posts: 496
|
|
|
|
|
|
|
#6 |
|
Prince
Join Date: Aug 2010
Posts: 530
|
Trade or conquer, but like mentioned above, a little is usually not a concern. There's no plague in Civ.
|
|
|
|
|
|
#7 |
|
GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,609
|
More cowbell.
Then other. Use resources + buildings that boost them (granary, grocer, supermarket if you have the tech). Environmentalism is actually better than people give it credit for being however.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
|
|
|
|
|
#8 |
|
King
Join Date: Aug 2011
Posts: 652
|
1. Trade for resources.
2. If you are having trouble growing your cities to size 25+ lategame, then there's a much simpler solution: Settle cities with more overlap next time. That will make better use of the land early game, and your cities will max out at 15-20 people lategame, which is easy to support.
__________________
See my detailed immortal / deity game writeups here. |
|
|
|
|
|
#9 |
|
Home School Tutor
Join Date: Feb 2006
Location: Raleigh, NC
Posts: 546
|
If it's that late in the game, then often I just don't care. So what if the city has a point or 2 of unhealthiness? It's not a game-breaker by any means. Usually it doesn't get that way unless the city is pop 20+, so it's not a big deal.
__________________
Want to beat Noble? Read my walkthroughs: Orion's Home School: Winning at Noble, Orion's Home School 2: Nobles in Space and Orion's Home School 3: Nobles Learning Culture Need help finishing off a Space Race? Read Winning the Space Race Peacefully - The Endgame |
|
|
|
|
|
#10 |
|
ಠ_ಠ
|
Other than getting one of each resource, ignore unhealthiness till your growth stagnates. Then worry about building health infrastructure and perhaps genetics.
Even 3 or 4 food loss hardly matters that late in the game, instead focus on your Victory condition because by know the game is wrapping up and you want to win, right? Environmentalism or Nuclear Plants are hardly hardly ever worth it.
__________________
Eu quero tchu! Eu quero tcha! |
|
|
|
|
|
#11 | |
|
King
Join Date: Aug 2011
Posts: 652
|
Quote:
__________________
See my detailed immortal / deity game writeups here. |
|
|
|
|
|
|
#12 |
|
Tribune of Rome
Join Date: Nov 2010
Posts: 1,377
|
Trade for health resources and build health buildings. Also get BUG to make sure you don't build buildings that make you unhealthy if that is your intent.
__________________
BUG/BAT/BULL, I heartily recommend this for any cIV player who doesn't have it. If you've ever read D.J MacHale's Pendragon series, check out this mod by Radio Noer! Noble's Club, TMIT's Youtube Channel, Absolute Zero's Youtube Channel, three great resources to watch and play. |
|
|
|
|
|
#13 |
|
Prince
Join Date: Feb 2011
Location: Latvia
Posts: 361
|
3. Get more food from sushi, using your military
thats it....
|
|
|
|
|
|
#14 |
|
Deity Whipping Boy
Join Date: Nov 2007
Location: Germany
Posts: 3,106
|
Found filler cities and resettle your smelly diseased plebs, reintroduce Slavery (Corporation food/Biology farms/Windmills + Kremlin make this attractive again).
__________________
You can't spell 'analysis' without 'anal'. |
|
|
|
|
|
#15 |
|
King
Join Date: Apr 2007
Posts: 912
|
Research just a little further for medicine (hospitals), mass transits or genetics. Just one of those three is usually enough.
|
|
|
|
|
|
#16 |
|
Warlord
Join Date: Nov 2005
Posts: 218
|
Used to never use environmentalism until that OCC game as the dalia lama (i think) some time back (year, 2, 3?) where there were a ton of hills and windmills + environmentalism was vastly better than anything else.
|
|
|
|
|
|
#17 | |
|
Emperor
Join Date: May 2011
Location: Sydney, Australia
Posts: 1,013
|
Quote:
2. Takes a while, but they do help. 3. Live with it. It doesn't do anything besides lowering your max pop cap in the city, which is generally constrained by happiness anyway. |
|
|
|
|
|
|
#18 |
|
Deity Whipping Boy
Join Date: Nov 2007
Location: Germany
Posts: 3,106
|
There is nothing wrong with Environmentalism. If you locked yourself into a playstyle that makes it inefficient and you struggle badly with health in a way that isn't a very temporary problem, you probably did something wrong.
__________________
You can't spell 'analysis' without 'anal'. |
|
|
|
|
|
#19 |
|
On An Island
|
Environmentalism is useful, but I prefer Recycling Centers + all the other buildings that give health bonuses.
__________________
The Renewal--A Tale Of A Tribe I am no longer the DrumStudent...I am the DrumTeacher!
|
|
|
|
|
|
#20 | |
|
Deity
Join Date: Jul 2009
Posts: 3,035
|
Quote:
In a regular game, it's usually Corps./Free Market vs. State Property. Of course, there's always the !@#$ UN resolutions that have to be taken into account. |
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|