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#1 |
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Prince
Join Date: Sep 2010
Location: Poland
Posts: 393
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![]() Civ5 multiplayer PRO map script Description: Another mirrored map for players who like to have ideally equal starting spots. It is script dedicated to 1v1 game with City State, barbs camps, ruins... This map uses Leszek Deska invert mirroring algorithm from LDeska script. It makes mirror of all element of the game: 1) landmass, resources, natural wonders... 2) Players starts positions, 3) City State starts positions, 4) Barbs Camps (with active barb warrior), 5) Ruins, 6) Players Teams (one team on left , second on right) I have added some Advanced Setup menu with options to make MultiPlayer game more attractive: 1) additional human units from start added by map script. 2) additional CS units from start added by map script. 3) El Dorado erasing 4) uranium, horse, iron, quantity setting 5) lux types qty setting, 6) teams positions setting (random or frontline, distance short or long) 7) permanent war option (game will start with permanent war between human players. ALWAYS_WAR for games without CS and NO_CHNAGE_WAR->PEACE for game with CS.) 8) "Map setup description" popup window 9) free road between players start positions as an option 10) Extra gold option 11) Extra tech option 12) Team handicap option 13) City size option 14) Wonders limit option 15) Target score option 16) Turn based units movement 17) some map configuration option. Original thread in polish: http://forum.civilization.org.pl/vie...=195042#195042 Download: Install program (no GAK support): http://forum.civilization.org.pl/download.php?id=1346 Assets files (no GAK support): http://forum.civilization.org.pl/download.php?id=1345 v19 for G&K: http://civilization.org.pl/forum/download.php?id=1572 Installation: Run install program or To install you have to just unpack below rar into your civ5 folder: C:\Program Files\Steam\steamapps\common\sid meier's civilization v\ You have to overwrite two game files and restart civ5. Warning: do not put it in "My Documents\..." - it will cause problems when other player will have it in correct location and you will try to play together. You have to restart your CIV after you have copied map script file! It was tested with patch 1.0.1.511 and GAK 1.0.1.705 (v19 only) TO DO 1) add city traits mirroring (now script only sorts available CS by trait)-> possible when firaxis add AddMinorCiv() function or SetCivTrait() HAVE FUN! ![]()
Last edited by Nefliqus; Aug 26, 2012 at 02:35 PM. |
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#2 |
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Prince
Join Date: Sep 2010
Location: Poland
Posts: 393
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Troubleshooting
1) Q: I have this map in my folder but I can't start a game with my friends? A: All players have to use the same version of the map script. A: All players have to save map script into good folder C:\Program Files\Steam\steamapps\common\sid meier's civilization v\Assets\Maps\ A: Restart your civ5. A: Delete script from "My Documents\...\maps" folder A: Use only the newest version. 2) Q: After 1 turn I see my CIV Screen? WTF? A: It is ok. Map will be synchronized with host. Just wait. It is done only ones after 1 turn. 3) Q: I can't load save. A: Don't delete old version of the script. To load save you must to have a script in your folder that was use to build map. A: Try to load older save. 4) Q: I saved this script in maps folder but i don't see it in game list? A: Restart civ5. A: Unpack *.rar file and save there a *.lua file. 5) Q: I still have problems. What to do? A: Write post with problem description/screenshot and info about version of the map. 6) Q: I dont know how to install it. This map sucks! A: Wait for mods support in MP.
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#3 |
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Prince
Join Date: Sep 2010
Location: Poland
Posts: 393
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New version:
old link Change log -added new option: extra gold, extra tech, team handicap, city size -better synchronization -map creation fixes Last edited by Nefliqus; Dec 23, 2011 at 03:29 AM. |
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#4 |
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Prince
Join Date: Sep 2010
Location: Poland
Posts: 393
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MirrorArenaPRO
ok, new version for PRO players
![]() v8 changelog: -added wonders number control function: you can set max number per player or per city -added Target score function: player who first achieve target score automatically wins the game -some more advanced functions -espionage control Changed are valid only with MirroArenaPro map games. To install it just unpack below rar itno your civ5 folder: C:\Program Files\Steam\steamapps\common\sid meier's civilization v\ You have to overwrite two game files. old link
Last edited by Nefliqus; Dec 23, 2011 at 03:29 AM. |
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#5 |
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Prince
Join Date: Apr 2011
Posts: 341
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Thanks, I will give a try.
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#6 |
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Prince
Join Date: Sep 2010
Location: Poland
Posts: 393
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v8_2
same minor bug fixes Last edited by Nefliqus; Dec 02, 2011 at 05:49 AM. |
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#7 |
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CP5
Join Date: Jun 2009
Location: Charleston, SC
Posts: 391
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Looks neat
__________________
www.civplayers.com is my mp home. Aka secondsaber87, VIP Coordinator and CP Admin Team. |
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#8 |
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Prince
Join Date: Sep 2010
Location: Poland
Posts: 393
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v8_9
old link Change log -some code fixing to be sure that changes made in game files are transparent for SP mode or games built on other maps Before install it, use STEAM files verification to delete old version. I think that it is final version of this map script. Last edited by Nefliqus; Dec 23, 2011 at 03:28 AM. |
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#9 |
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Prince
Join Date: Sep 2010
Location: Poland
Posts: 393
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v9_3
Change log -added functions from MPmod(target score, turn based units movement, game timer...and more) Download: Install program http://forum.civilization.org.pl/download.php?id=1346 Assets files: http://forum.civilization.org.pl/download.php?id=1345 Last edited by Nefliqus; Dec 23, 2011 at 04:54 AM. |
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#10 |
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Prince
Join Date: Sep 2010
Location: Poland
Posts: 393
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Mirror GAK Arena v14
http://civilization.org.pl/forum/download.php?id=1572 ![]() Tested with CIV5 GAK 1.0.1.705 Last edited by Nefliqus; Jul 18, 2012 at 10:51 AM. |
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#11 |
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Prince
Join Date: Sep 2010
Location: Poland
Posts: 393
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Last edited by Nefliqus; Aug 13, 2012 at 01:42 AM. |
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#12 |
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Prince
Join Date: Sep 2010
Location: Poland
Posts: 393
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