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#21 | |
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Brutal Biscuivore
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Catfish's Cave - Resources for Civilization 2: Test of Time | Test of Time FAQ | War of the Ring Scenario
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#23 |
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The Swift
Join Date: Dec 2001
Location: The Nether Regions
Posts: 415
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Thanx Catfish; it worked. I can now build and name cities and civ2 doesn't crash. I can now modify scenarios. (Although I have to monkey around w/the "authorization" stuff in order to change files. aaargh.)
About civ2 unlimited; I've apparently installed it. I say "apparently" because, when I told windows to search for it, it went directly to the civ2 exe. Does this mean that it's installed? If it's in the main civ2 exe, will it function in ALL scenarios as they are played? how, exactly does it alter the events file? How much more event space becomes available? Some scenarios could greatly benefit if I had more event space to use. Now for the civStack thing. Where do I find this and what does it do? If it creates invisible fortresses on every tile, that's not going to work, as the AI will totally muck up in that case. |
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#24 | |||
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Brutal Biscuivore
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BTW, MastermindX just released a new version of the 64-bit compatibility patcher. Here's the thread.
__________________
Catfish's Cave - Resources for Civilization 2: Test of Time | Test of Time FAQ | War of the Ring Scenario
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#25 |
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The Swift
Join Date: Dec 2001
Location: The Nether Regions
Posts: 415
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Installed the unlimited and extended utilities successfully. Everything works. Too bad about the events extension, would've been nice. The extended utility has the stacking option, which I checkmarked, though have yet to test it.
These modifications, in combination, have the potential to change the game substantially. Safe stacking, vastly increased wealth and units, impassable terrain. Several unsatisfactory work-arounds are now unnecessary, and there is now an increased flexibility. Deserts and mountains can be made into very real barriers to unit movement. ARMIES can be built, deployed, and marched to destinations in a far more realistic way. Practically unlimited wealth can be accumulated. Large scenarios won't suddenly become unplayable due to "too many units . . ." Does anyone know what effect these utilities, once installed, will have on a scenario that is created after installation? Will the scenarios have these elements "embedded" within them? |
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