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Old Dec 01, 2011, 08:59 AM   #1
Moriboe
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Viceroy mechanic location

This is a question on how to properly import the science/yields nerf for puppet cities in my own mod. I'd like to use CiVUP with it.

Both the XML data for Viceroys as the Lua script which assigns it to a puppet reside in CiVUP, but the mechanic doesn't function without VEM. I can't figure out what it is missing that is inside VEM. So I tried using an (adapted) script from an old CiVUP version: it works when not including CiVUP, but together it doesn't. Must be some compatibility issue. Anyway, this is over my head

Is it possible to activate the puppet/occupy-mechanics without using VEM and if so, how? Now I have to choose between either CiVUP OR said mechanic (and then the latter wins!). Any help is much appreciated
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Old Dec 03, 2011, 02:55 PM   #2
Thalassicus
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The approach I take is to provide the tools in CiVUP, and use those tools to make gameplay changes in VEM. This keeps the underlying framework separate from the gameplay alterations. The puppet state tools are used here:

/VEM/Cities/Buildings/VEC - Other.xml
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Last edited by Thalassicus; Dec 03, 2011 at 02:59 PM.
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Old Dec 03, 2011, 03:29 PM   #3
Moriboe
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Thank you sir I'll give it another look.
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