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Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Project & Mod Development > Civ4 - Rhye's and Fall of Civilization > Rhye's and Fall Modmods

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Old Jan 17, 2012, 03:06 PM   #61
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new resources added:
charcoal. occurs in forest, revealed by blast furnace, worked by a camp, needed to build a foundry, which is needed for heavy infantry and heavy lancers.
pepper replaces spices
cinnamon replaces coffee

Ptolemy now has Willem van Oranje's personality with some tweaks and the Sabean leader is Gandhi with tweaks.

renamed ctesiphon to seleucia and moved the seleucid capital there, removed some religions from middle eastern cities.

Last edited by srpt; Jan 17, 2012 at 04:56 PM.
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Old Jan 18, 2012, 11:42 PM   #62
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changed resources in the western mediterranean, fixed the fact that rome couldn't build legions, carthage now starts with syracuse but it flips to rome
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Old Jan 20, 2012, 01:37 PM   #63
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Wonderfull.
Will you work on AI, to make civilizations more likely to expand historically ? (rome attacks carthage, expand south and east, and so on)
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Old Jan 20, 2012, 02:34 PM   #64
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right now Im working on a map change. I moved the british ilses 1 tile north and the north african coast west of carthage 1 tile south, allowing for a larger gaul and spain. the map is done but I need to update the settler maps and city name map before I post this change.

I'm also rebalancing units a bit and I have done some work on leaderhead AIs.

speaking of leaderheads and flags, many are still place-holders so if anyone has any ideas to improve any of them feel free to suggest them.

Last edited by srpt; Jan 20, 2012 at 02:39 PM.
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Old Jan 20, 2012, 05:20 PM   #65
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First of all, great mod. I think it's already safe to say it's my favorite RFC modmod, since it covers my favorite era. I especially love how you've done India, and how the dominant civilization of the area changes constantly.

A couple of things I've noticed are that the Mauryan's UP doesn't work, after a turn it switches their civic to paganism. I assume this is because they don't start with the tech for state religion. The other is that Funan doesn't spawn correctly. As the ai, they don't spawn at all and as the player they spawn up in the mountains at the top of the map.

The only other thing that bugs me are the religions. Hellenism is usually the dominant religions throughout the whole game, would it be possible to have Christianity replace Hellenism throughout Rome by an event or something? And I think Jainism's spread rate is too high, it often ends up spreading to the celts or ethiopians. Of course, religions are just about my favorite part of Civ, so I may be a bit biased on the importance of them.
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Old Jan 21, 2012, 03:21 AM   #66
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You can use my Chandragupta II and Pulakesi II as themselves.
Except if you think that those other leaderheads are better.
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Old Jan 21, 2012, 02:22 PM   #67
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still working on the map changes. here are some comparison pictures:

@civciv5 yes thanks I will use both of those, they're great.
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Old Jan 21, 2012, 02:30 PM   #68
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Is the Tibetan Empire in as a minor civ or are they represented by barbarians?
They really formed a threat for the Tang Dynasty,they even captured Chang'an and demanded tribute from them.
If tiny civs like Ghana Empire get in,then Tibet is very likely to get in.
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Old Jan 21, 2012, 02:49 PM   #69
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yes Im planning to include tibet. ghana btw is not meant to be playable, they are just there for other civs to trade with.
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Old Jan 22, 2012, 09:30 AM   #70
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map changes are in and mauryan UP fixed.

added some unit art: celtic spearmen and archers.

and more celtic unit art: axeman, horseman, lancer, marksman, heavy spearman, heavy infantry

Last edited by srpt; Jan 23, 2012 at 06:09 PM.
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Old Jan 24, 2012, 01:31 PM   #71
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added carthaginian and east asian unit art.

terrain change: jungle is now called rainforest, there is a new "light jungle" called "jungle", which is passable and choppable with iron working, gives -1 food and no hammers.
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Old Jan 24, 2012, 03:11 PM   #72
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Celtic marksmen and lancers, and chinese marksmen, are coming up as red dots, and Goguryeo has Khwarezmids as their short description.
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Old Jan 24, 2012, 03:19 PM   #73
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sorry still learning about svn. should be fixed now.

changed gamespeed info (normal speed only for now) to give the early civs more time to achieve some of their UHVs (seleucids & mauryans) and prepare for the romans (carthage & celts). the calendar now goes 18 months /turn until 0ad and then speeds up to 2 years/turn. it goes down to 1 year in 700 and the mod now ends in 850 so the cordobans, the last-spawning civ, will have 140 turns to live.

added Bactrian UHVs: build a palace in Taxila by 100bc, do not lose a city before 200ad, have 5000 gold in 100ad

edit: changing plague dates made python exceptions so I skipped it for now.

Last edited by srpt; Jan 25, 2012 at 08:21 AM.
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Old Jan 25, 2012, 03:26 AM   #74
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@ srpt

I included a changelog in the SVN. It may be useful if you also include your changes in it. Then, you don't have to write a post everytime you make some changes.
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Old Jan 25, 2012, 08:12 AM   #75
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I'm creating a background/loading screen now. For the loading screen, I think a map of the classic world would be apropriate. Here are some I found. Please pick your favorite.
Option 1
Option 2
Option 3
Option 4
Option 5
Option 6

For the Background, I was thinking of something simple. (the plain desert of SoI is amazing. Less is in this case more) Do you have any suggestions?
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Old Jan 25, 2012, 08:16 AM   #76
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I like # 3.
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Old Jan 25, 2012, 08:56 AM   #77
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It might be a bit blurry, because I have to enlarge it. I will give it a try.
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Old Jan 25, 2012, 09:03 AM   #78
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I like #1 as well and its better resolution. lets go with that.
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Old Jan 25, 2012, 09:23 AM   #79
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This is what I made of the loading screen. It uses the 3rd map. (The things in the bottom are old persian characters)
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Old Jan 25, 2012, 04:15 PM   #80
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It think I like map #1 better after looking at both of them for a couple of days. those angels on map #3 are a bit out of place. also that font is a bit 17th century pirate-ish. I found a bunch of cool fonts here: http://www.fontriver.com/foreign_look/ and here: http://www.dafont.com/theme.php?cat=204. If we're going to have old persian script it would be cool to have greek, chinese and sanskrit too.
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