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#1 |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,035
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Good EQM scores
When I want to get a 100 EQM score for a particular leader I have an easy way to do it: I look at the HOF table looking for a best cultural date that is particularly late. Then I play a cultural game with that leader in those settings and voilą, I have a 100 score for that leader. (Cultural is just an example, because it is a VC I feel particularly comfortable with).
However I am having difficulties with some games. - Rock of Ages - Time For example, I play a Future conquest game winning around 2008AD. Then my EQM score for that game is almost zero, as someone has got a 3700BC conquest victory with the same settings (except that game was played on Ancient start, of course). I don't know were or how to look for opportunities for an "easy" 100EQM score for Rock of Ages. Is there a way? How do you do it? As for time, I find it boring so I'd like to play that from a future start and at Quick speed. Is there a way to play a fast Time game and get a good EQM score? What's your advice? Thanks for any help you can provide.
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#2 | |
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Grrrrr... I AM the force!
Join Date: May 2006
Location: No longer Chicago :(
Posts: 1,957
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Quote:
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Cubbies forever! (Guess I'll wait until 2013); Teach me and you. Give me a gem. shulec will declare at friendly!
Last edited by shulec; Oct 18, 2011 at 11:55 AM. |
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#3 | |
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Grrrrr... I AM the force!
Join Date: May 2006
Location: No longer Chicago :(
Posts: 1,957
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Quote:
![]() Nope! I generally see my game speeds to be faster than most others in any competition games, and my EQM Deity Time Game took 26 hours! Thank goodness I didn't trip domination or culture or have an unacceptable crash exception submission!
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Cubbies forever! (Guess I'll wait until 2013); Teach me and you. Give me a gem. shulec will declare at friendly!
Last edited by shulec; Oct 18, 2011 at 12:09 PM. |
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#4 |
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Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,569
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One thing I looked at for getting good EQM scores was games that the best times were done using Inca, which is not considered for EQM. Using the Ad-Hoc query you can look at the best non_Inca time for a particular setting and beat that for 100.
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#5 | |
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Deity
Join Date: Mar 2007
Posts: 5,331
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Quote:
Sun Tzu Wu |
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#6 |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,035
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Thanks all for your ideas.
There is a thing I don't understand completely yet about the Rock of Ages ruling. 1.- Is a Rock of Ages game able to win a #1 spot for Conquest, supposing nobody has sent a better date with an ancient start? 2.- Is there a 100 for the best Rock of Ages Conquest game, even if there are better ancient start conquest games, because Rock of Age games only compete against Rock of Ages games? I don't know if I have made the most appropriate questions. I hope the source of my confusion is apparent enough.
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#7 |
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Deity
Join Date: Mar 2007
Posts: 5,331
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Try HOF QScore Query. It shows both QM and EQM scores. Incan games get -- (nothing) for EQM. Here's an example:
http://hof.civfanatics.net/civ4/tabl...ly=0&submit=Go It does appear that it would need to have an Era selection to show Rock of Ages games other than Ancient Era. Currently, Rock of Ages games other than Ancient Era get 0.00 for EQM using this query method. Sun Tzu Wu |
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#8 | |
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Big mouth
Join Date: Dec 2005
Location: France
Posts: 7,710
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Quote:
for 2, I asked once, got a yes, but I'm not entirely convinced. In effect, it's rather no. |
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#9 |
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Grrrrr... I AM the force!
Join Date: May 2006
Location: No longer Chicago :(
Posts: 1,957
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For 1, the answer is yes only in reference to the HoF tables. In reference to the EQM conquest, leader and map, you do not get 100 points unless it is ancient start.
__________________
Cubbies forever! (Guess I'll wait until 2013); Teach me and you. Give me a gem. shulec will declare at friendly!
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#10 |
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Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,569
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1) You can get a 100 score for Rock of Ages category only if you have the fastest time across all ages (ancient upwards). As shulec said, it won't count towards other categories.
2) Nope, there is no seperate Rock of Ages score for each era start, all eras are counted together, so you'll only get 100 if the score is the best across all ages. |
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#11 |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,035
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Thanks all. This settles things nicely.
I guess that in the long run every Rock of Ages EQM score will be very low, since these games can't compete with ancient starts.
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Last edited by jesusin; Nov 13, 2011 at 12:39 AM. |
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#12 |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,035
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Playing a Time game right now. Zillions of hours already invested.
Sushi powered huge population. I have just realized that I'll win a cultural victory (isn't it ironic?) in 50 turns, 130 turns left. The problem are not the 3 cities, dozens of cities will get to Legendary in more or less the same time than the third one. The only idea I'm considering (apart from throwing the computer out the window) is gifting half of my sushi resources to AI. But that will make all my effort useless, since that will hinder my pop. Any other feasible ideas anyone? For the sake of other Time-victory players, my main mistakes have been allowing AI to get to Emancipation and building Eiffel Tower for happiness.
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#13 | |
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With carrotflavored stick
![]() Join Date: Oct 2003
Location: Igloo, New Hampshire
Posts: 19,582
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Quote:
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"The great enemy of the truth is very often not the lie - deliberate, contrived and dishonest - but the myth - persistent, persuasive, and unrealistic." - JFK |
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#14 |
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Grrrrr... I AM the force!
Join Date: May 2006
Location: No longer Chicago :(
Posts: 1,957
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Spread Cereal Mills like wildfire (Best option). Adopt State Property. (Ouch)
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Cubbies forever! (Guess I'll wait until 2013); Teach me and you. Give me a gem. shulec will declare at friendly!
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#15 |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,035
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It doesn't. At least in my map I have all Big side and all islands.
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#16 |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,035
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You've saved my game! (not to speak of window and computer).
With SP I can finish the game. Not only that, but I am doing more research now, although my people is starving at a frightening pace. The plan is to go back to FM and growing pop in the last 40 turns. Spoiler:
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#17 |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,035
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Interesting data for Time games max points:
Each pop is worth 13 points. This factor is unlimited. Packing cities together and fat sizes are important. Each land tile is worth 6 points. This factor is limited or you'll win a domination victory. Mostly irrelevant. Each Wonder is worth 16 points. This factor is limited to the existing Wonders. Mostly irrelevant. Each Future Tech is worth 42 points. This factor is unlimited. Representation and a good start are key. Spoiler:
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#18 | |
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Deity
Join Date: Jan 2006
Posts: 3,771
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Quote:
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#19 |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,035
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You ain't planning to beat my new record, are you?
![]() Emperor, Tiny, Quick, Medium&Small, 2 rivals. Here are some quick notes I took while playing: Bad early war, 3 cities 1000BC, 6 1AD. 1000AD 15cities 500bpt. 1500AD 20cities 1200bpt, sushi, killed 1 (so late). 1750AD the other AI is OCC, but Emancipation is a real pain. 0citizens happy while at war!! 1750bpt. 1860AD first future tech, 50 cities, all sushi. Emanc most of the time, big problem, 3750bpt,10500points. Hermitage and Eiffel have been big mistakes, now I'll win through culture 80t too early. Change to SP till 40 turns before the end, curiously I research more this way, at least till all my cities starde the extra sushi pop. 1.9K: 9000b, 15KP. Starvation. 2K 7000b, 15KP. In the end some 13000bpt and 25000points.
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#20 |
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Deity
Join Date: Jan 2006
Posts: 3,771
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Boy you cut if awfully close, beating the previous score by less than 1000.
I won't touch your new record :-) Nice to see some interest in Time games. I find them fun. |
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