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#61 |
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Truth is a lie
Join Date: Jun 2010
Posts: 4,113
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Agreed with Mylene, can't see how everyone is so excited about the Baray.
All it does is allowing you to replace a farm with something else, and almost every UB is worth more than an improvement. And in really large cities health = food, so in that expect even the garden is doing better.
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'Whatever works' (Woody Allen) A socialist marxist communist fascist and proud of it ![]() Order of the stick |
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#62 |
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Frequent poster
Join Date: Jan 2006
Location: Medford, MA
Posts: 7,477
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I'm certainly agreeing that the dike is stronger than the feitoria, but then, I'm not sure that saying the levee is a stronger base building is all that big a deal, since a lot of cities that build a levee get little or no extra value from a dike, since they are land locked. The big thing about the dike is that it can be built where levee's can't.
On a different note - I'm getting a little more enthused about buildings that boost culture, such as the madrassa (4 vs 2) or the stele. They don't help a huge amount, but they really help with culture wars on your borders.
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#63 |
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Deity
Join Date: Sep 2006
Posts: 2,043
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Ikhanda. Allows extra city spam in the early game when it's needed the most.
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"Heads, stakes, walls, yes I know." --Tyrion Lannister |
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#64 |
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Warlord
Join Date: Aug 2010
Location: Łódź, PL
Posts: 215
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Hmmm
Fantastic ger (yes yes yes) Ikhanda Seowon Pavilon Sac altar rathaus cothon trading post Good Totem Pole (1) ! it allows you to build 10XP unit! barracks + totem pole + theo + vassal = heroic epic without declaring war when playing with no barbs, extremely useful on sem-isolated starts 2) great synergy with leader trait) terrace ball court dike madrassa meh citadel - nice, but who builds castles? most others oh no! That's a $%&^ stele that japanese one I've never used
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Don't like Lizzy -_- 27.12.2010 - First Emperor SpaceColony win
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#65 |
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Deity
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MY opinion:
Top Tier: Cothon Ikhanda Rathouse Ziggurat Sac Alter Terrace Good: Mint Dike Ball Court Hammam Madrassa Apothecary Hippodrome Odeon Ok: Mall Garden Baray Mausoleum Obelisk Totem Pole Ger Salon Citadel Pavilion Seowon Stock Exchange Trading Post Shale Plant LolwthwhywouldIbuildthatjunk: Dun Stele Assembly Plant Feitora Forum WaitaminuteIforgotthemostuselessUBever: Research Institute
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Check out my Civ IV Rebalance mod (WIP) Last edited by bhavv; Jun 22, 2012 at 07:16 AM. |
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#66 | |
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Chieftain
Join Date: Oct 2010
Location: Scotland
Posts: 9
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Quote:
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#67 | |
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His own worst enemy
Join Date: May 2012
Posts: 349
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Quote:
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#68 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,881
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Maybe if you REALLY struggle with tech priority and need that courthouse at priesthood
. That or someone wants some serious early espionage...dunno. No way in reality is zib > sac altar. I would argue the aztec UU better too since it allows some cheezy worker stealing shenanigans, easy super medics without a great general, and replaces a niche unit anyway.
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#69 | |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,123
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Quote:
Maybe, on a small or standard map on marathon speed when Sumeria has Copper in it's BFC and vulture rushes Aztec, before Sac Alts are available? Sumeria could build it's Ziggs in newly conquered Aztec cities to begin to cover maintenaince costs. This would be a very short window to act though. I haven't had this happen in a game to know if there is time. Also, I am thinking of AI Aztec, not player Aztec. The AI could move out of the woods to attack a city, leaving itself vulnrable.
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Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 |
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#70 | |
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Deity
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Quote:
Anyway, cant you remember when you used to say stuff like: Sumeria is the best Rex civ in the game, simple as that. Fast Libraries and early Courthouses = more cities sooner than anyone else. The other advantage is that you can effectively skip CoL, and go for other classical techs first instead.
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Check out my Civ IV Rebalance mod (WIP) Last edited by bhavv; Jun 22, 2012 at 05:02 AM. |
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#71 |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,143
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actually that bhavv's list isn't that bad...
i would move cothon and mint to "good" though and move baray to good-fantastic and move Rathaus to another leader :-D having courthouse on priesthood would be even better if it was on non-creative leader since then you're almost guaranteed to self tech myst. Med you need for Phi and Priesthood is definitely a lot cheaper then teching CoL. Unless Oracling CoL I tend no to get priesthood before T100. Priesthood I would get sooner, much sooner buildings based on colloseum I usually don't build since I forget I should tech construction for them (I usually don't do cats warfare and concentrate on bulbing/teching towards MT and pick up construction in AD's) with aquaduct based buildings you have problem with the needs of math+masonry which you very rarely selftech (you go aesth route, then lit/music) and thus you rely on tech trades which is complicated issue. |
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#72 |
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Deity
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Actually I did over rate the mint, but no, not the Cothon. On a landlocked map sure its not great, but on Archipelago its No. 1.
Baray is meh, +1 for 100 , I thought you said yourself that you dont build Aqueducts everywhere. The Baray does very little extra, +1 isnt even as good as +2 from the Garden!
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Check out my Civ IV Rebalance mod (WIP) |
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#73 |
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Warlord
Join Date: Aug 2010
Location: Łódź, PL
Posts: 215
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I am playing now Carthage game on Fractal map (actually it gave me sth like continents map) and can see the power of Cothon. I went straight to compass and astro (haha! I had explorers defending my cities! I had no archers yet). GLH + Cothons before libraries and courthouses = I have electricity and some very advance techs, when the best rival civs have longbows and are begging me for civil service or optics (monarch difficulty). I was 1 turn from rocketry in ca. 1550 AD - the best ever for me, as I am not a perfect player
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Don't like Lizzy -_- 27.12.2010 - First Emperor SpaceColony win
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#74 | |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,143
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Quote:
Baray feeds on itself 1 grassland hill meaning he will pay back in cca 33 turns... so your core certainly can afford barays edit: the problem with cothon is that is based on Compass and harbors are not built that often. It's more map dependant and thus it is certainly not fantastic since its not universal enough. On some maps it's useless, on others high potential. top tier should be only things that are generally applied everywhere. Baray would be good, the same as cothon under these rules. |
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#75 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,881
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Quote:
1. Courthouses are often not a top priority in the early game and tend to be a fairly heft sink to save 3-4 (or are you getting 10+ cities BCs?)2. Priesthood is before CoL, yes. However, bureaucracy is a HUGE draw for a lot of maps and CoL is the short path there which means it often doesn't get delayed too long. For the timing of zigs to be a big deal, you'd have to want courthouses over other alternative improvements during that time window. Are you going to get courthouses before granaries? Libraries? Units? If not, there's a good chance you have code on a lot of maps already. 3. Sumeria's UU requires metal. Their default leader only has 1 trait good for expansion; he has nothing on leaders like sury, joao, cathy. 4. FIN bonus if you throw a few cottages can, with less investment, match the from courthouses so you can argue some FIN civs are ahead of sumeria too.What classical techs would you get ahead of CoL? Currency, and? Or are we playing tech trades off + bigger maps? If so the zig gets an upgrade. Zig also gets an upgrade as difficulty goes up. But even if it's better for expansion, it still can't be sac altar, which directly improves production and also comes at a discount. Chain whipping bonus resources with minimal penalty is that strong. Baray is ok but it isn't top tier. It's a LOT better than the Khmer UU though.
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#76 |
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Emperor
Join Date: Feb 2009
Location: Massachusetts
Posts: 308
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I used to think Baray's were awesome, but I don't find them as critical as I once thought I would. It's essentially an early Supermarket, and how often does that 1 food make a big difference?
My favorites are the Sac Altar, Ikhanda, Hammam, Terrace, Ger, and Trading Post. I wouldn't argue that my list is definitive, but they're the ones that I'm always excited to have and nearly always make use of. I know the trading post isn't in the same tier as the others, but I have a soft spot for naval exploration and I love the +1 movement. |
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#77 |
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Deity
Join Date: Jan 2011
Location: Pangea
Posts: 4,001
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Apothecary seems underrated, grocers are very good buildings when health becomes an issue and you will usually want one in every city when factories and coal plants come into play.
They come late but are really good.. |
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#78 |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,123
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I revised the list. I think Stock Exchanges were given too low of a rating. I bumped it up a level.
Top Tier: Ikhanda - Low city maintenaince very early Rathaus - Lowest city maintenaince early game Sac Altar - good for combat, bad for caste GP Terrace - free on captured cities and generates +2 culture immediately Good: Stock Exchange - +15% gold mid game Mint - +10% gold early game Ziggurat - better on slower speed maps Ball Court +3 happy w/o needing plantations Hammam - good, but prefer to skip for Grocer instead Odeon +3 culture, +2 happy, opens 2 artist slots, Great, but not game breaking Hippodrome - more happiness is nice Madrassa - could pollute GS pool, extra culture is nice Dike - must place city on river or coast to use Cothon - must go for coastal cities to use Ok: Ger - works well with UU, chariots, Curissiers Obelisk - good for GP for religon or Golden Age Apothecary - grocer already gives you health Mall - late UB, better on huge maps Totem Pole +3 archerxp is great, if you build archers. Leader is PRO, so overkill Garden - could have skipped colloseum, now must build it. Have to really need that +2 health Seowon - only 10%? Trading Post - great for proving the world is round and for transports to attack continents later Mausoleum - later UB, should have Calander already for Happiness Citadel - requires castle/cannon path, not cuirssier. Pavilion - good for cultural victory. If culture is not a problem, not really needed. Poor Salon - Late UB, GP pollution in Science city Baray - an expensive building, little gain Shale Plant - Late UB, can't use hydro plant Dun - Situational, great for guerilla archers, LB, XB, musketmen, Grenadiers Nothing Special: Stele - obsoletes, requires 3 more culture in city to gain anything Assembly Plant - Late UB, you'll build the Factory anyway, but not many wonders this late Fetoria - Late UB, poor effects Forum - maybe 1 more GP? you'll build market anyway. this gains very little Research institute - Way too late UB, only relavent to one victory condition
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Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 Last edited by plasmacannon; Jun 23, 2012 at 01:29 AM. |
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#79 | |||
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Deity
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Quote:
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Its not a hefty time sink at all, im sure you know what Slavery is right? People whip their Courthouses in normal games, same with Zigs. You just dont sit there spending hundreds of years building them without the whip, Granaries and Courthouses need to be whip whip whipped everywhere. Quote:
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Check out my Civ IV Rebalance mod (WIP) Last edited by bhavv; Jun 22, 2012 at 01:08 PM. |
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#80 |
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Prince
Join Date: Apr 2011
Posts: 301
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Best
Ikhanda Rathaus Ziggurat(not the building but the prereq) Terrace Good: Mint Dike Hammam Madrassa Sac Altar Ok: Obelisk Pavilion Trading Post Baray Cothon Apothecary Garbage Dun Mall Shale Plant Citadel Stele Assembly Plant Fetoria Forum For me Sac Altar comes way too late. You get it when caste system becomes available? Sac Altar should had been much earlier for my taste as slavery is something for the early game for the most part. |
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