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Old Dec 24, 2011, 07:00 PM   #61
Gem Hound
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Mine was like birds as well and got away quickly. Anyways... Thinking up a government system that might work as an interplanetary government without fear. Once I've figured that out, I'll come back and make a faction as you desired.
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Old Dec 25, 2011, 09:59 AM   #62
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Third Republic

History: Brazil was uniquely situation to succeed in the aftermath of World War III. Prewar, Brazil was one of the largest agriculture producers, had vast natural resources, including oil, hydro and nuclear power, and was one of the largest economies in the world. While nations in the northern hemisphere were devastated by the nuclear exchange and the resulting fallout, the southern hemisphere had comparatively minor fallout as winds belatedly brought the radiation clouds south. Of course that is not to say it came through unscathed. The collapse of the world economy and the radioactive contamination of water and soil caused a national crisis. A military coup stabilized things (well as much as things could be stabilized in these times). Just as 1985, the military government gave way to the Third Republic (one, of course, which would last a thousand years).

Politics: The government of the Third Republic is divided into federal, state, federal district, and municipality governments.
Federal: The federal government has three branches, executive, legislative, and judicial. The head of the executive branch is the president who is elected by direct popular vote to a five year term and who then appoints a vice-president and cabinet. Because of the large number of political parties, run-off elections are common as a majority, not a plurality, is needed for election of the president. The legislative branch is a unicameral parliament with a prime minister. The current parliament has grown to encompass 501 members which are not proportionately divided, the older member-states (such as South America) have a much larger proportion of seats then population would normally dictate. Parliamentary reform has been the subject of many elections, but as can be imagined with 501 members, getting the needed support for constitutional reform is difficult. Elections are fixed four year cycles, so Parliament is frequently paralyzed by the collapsing of ruling coalition or the absence of a ruling coalition from the beginning (which happens often as in general few to no political parties are truly national/global, requiring many regional parties to join together as a ruling coalition). The judicial branch consists of of the Supreme Federal Court (16 judges with an extreme backlog of cases), the Superior Court of Justice and other Superior Courts, the National Justice Council and the regional federal courts.
State: Individual states hold great power both by constitutional right as well as due to the weakness of the federal legislative. Governmentally, states model the federal government, an executive (Governor), unicameral parliamentary (though this, being localized actually are usually able to have a stable ruling party and as a result is more significant for politics), and a judicial. Other than those constitutionally directed guidelines, most states rule according to local law and custom.
Federal District: Territories run directly by President appointed governors. Usually either newly conquered areas or areas with high rebellion or areas of socio-political importance such as the capital Brasilia, Jerusalem, Mecca, and Papal State of Rio de Janeiro (Rio is actually the seat of the Catholicism, Catholic demographics even pre-war were heavily skewed to the south and after Rome became a radioactive husk the Vatican moved to its numeric stronghold of South America. Ironically enough, the rise of secularism in South America has shifted Catholic demographics again, so now the numeric strength is beginning to favor Europe and whispers are the next pope might be the first European pope in hundreds of years).
Municipality Local government consisting of an urban area and the surrounding rural/suburban area, which are divided as needed based on population concerns. Usually, though not always a mayor and Councilors’ Chamber.

Society: The Third Republic is marked by the greatest wealth the world has ever seen. It is also home to the poorest people ever, as many people live below the standard of living they would have enjoyed if they were primitive hunter and gatherers in pre-industrial times. The average standard of living varies based on locale. The poorest region is former Europe (it never quite recovered between nuclear war, a virus bomb set by terrorists in Spain, and a population which plummeted post-war due to famine, disease, and widespread sterility caused by radiation. By the time the population stabilized their industry lagged far behind the rest of the world and without needed resources, there was no incentive for the rest of the world to spend their development dollars to catch Europe up to the rest of the world). Individual freedoms are generally constitutional rights, though curtailed by the Hate Crimes Act (passed in an attempt to ensure the hatred and bigotry that lead to the nuclear war would not be repeated, its vague language has caused it to be used against some religious and political speech) and Homeland Security Act (a series of acts passed after the increase of terrorism linked to the Republic’s expansion)
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Old Dec 25, 2011, 12:22 PM   #63
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This is your 24-hour warning. No submissions will be accepted one day from this post. Selection will occur thereafter.
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Old Dec 25, 2011, 12:24 PM   #64
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I lost mine about half an hour ago. Making the first map and I'll rewrite the thing. The oral history lesson in the library for the history part at least. I had 3 paragraphs and had only went up to the revolution of 527 Anno Finis((In the year of the end)).
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Old Dec 25, 2011, 01:38 PM   #65
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Terran Union
Spoiler for History:
"My students, today I will give you a review. " The grizzled veteran stated. There is no known knowledge of why the countries of the old world killed themselves - we only know this - They did. I do suspect they used nuclear weapons to do it though and that's why the government never uses them. After this is when our calendar begins. What you see on your desks is the old tongue. Learn it. It was in a dictionary found soon after the great destruction. Melissa? What is that you have there?" "Umm nothing..." "Hand your CWB over." Melissa handed her CWB over in shame. "You people know school policy! CWBs are to be turned off during class time! You can pick it up at the end of class. Now, back on subject. The first records we have are the diary of Ragnar Eriksson. He states that he had gathered a group of people and settled on a defensible and suitable area. They began to reclaim the land and slowly expanded outwards from Hyland. Little of interest happened from then to 405 Anno Finis. At the time, they thought they were on a narrow continent. Then a map of the old world was found in an unknown language. That same year, the Kingdom of Terra broke into two factions; us and the religious peoples. Students, look at the map on your desks now."
Spoiler:

"This is a map of the general division between the faith and the Terrans. The pink represents the legions of the fringe people of the time." "Umm, Mr. Wolfe?" "Yes Henry." "Why were they split along the Anor?" "Geographical borders. This enabled either side to easily kill attacking troops attempting to cross the river. Every fjord had it's own little machine gun nest. The war was won by our secret weapon: the APB. The APB was a missile that could be used to destroy a target at the push of a Blue button. Anyways, using this secret missile, the 100 Years Revolution ended and the fringe people were easily massacred. This next image on your desks is a map of after the end of the 100 Years Revolution."
Spoiler:

"As you can notice, the republic turned fascist led by Hesperid Vespaco conquered all of the available land and even conquered inhospitable land. After 100 more years, the area had quieted down and was settled by our own people. We are now at 600 Anno Finis if any are counting. Over the next 200 years, the Terran fascist party explored the world to find that the map was somewhat accurate. Satellites were launched into space and many peoples were met. Once they had accurate borders,the government organized a conquest of everything. They took over the kingdoms in Europe, the Americas, Australia, and Africa and became the Terran Union. Over the last 200 years, the radioactive territory has been retreating and FTL technology was discovered. The Terran Union spread out along the solar system while the Asian kingdoms went further. That is the end of your review. If you were listening, you should do good on tomorrows final. Good luck." Wolfe walked out of the room and went down the hallway. He left the building and went to his house. He sat in his rocking chair and felt the stump the was where his forearm should have been. Well, I'll be able to go back in the forces at the end of this year as they will make me a new arm.

Spoiler for Government:
Overall government structure: Parliamentary Government with only one party.
Spoiler for A Little Breakdown:
The Global Council is currently run by the "Mortis Qui Id Party" which is headed by Lex Ostravich. This branch mostly deals with major dealings concerning Earth. Examples: Natural Disasters, Interplanetary War, Corruption, First Contact, Rebellions, Planetary Defense, Currency, Colonial Management, secret projects, etc.
Each representative of the Global government is elected for a 5 year term from each Continental Council.

The Continental Councils((6 of them - Antarctica doesn't have one)) mostly deal with Major Highways, Continental Health Plans, Continental Defense((Incase of landing)), Power Plants, School Curriculum, etc.
Each representative of each Continental Council is elected for a 5 year term from a regional council.

The Regional Council mostly deal with Water Distribution, minor highways and dirt roads, Electricity Distribution, etc.
Each representative from each Regional Council is voted up from Municipal and Rural Councils.

Municipal and Rural Councils mostly deal with city stuff, food supply, water supply, minor laws for the city only, city roads, transportation, etc.
Elected from the people, by the people, for the people.
Each council's laws can be stopped by the council above.((Only goes 1 rung higher if accepted))
Also: once a member is voted up, their previous spot is refilled.

People are free to do as they wish exempting armed rebellion and heinous crimes((look at crimes of today for reference)). The only difference is well, the right to vote. You elect a representative out of people who decide to run for a municipality sort of idea. 50% votes cause the law to pass.


Spoiler for Current Troop and Ship Types:
Spoiler for Space:
Spoiler for Infantry:
Spoiler for Space Marine:
Planet hoppers and ship defenders.

Spoiler for Space Ships:
Spoiler for Solar Fighter:
A Fighter found defending planets and larger ships. Good against other fighters.

Spoiler for Solar Bomber:
Needs to be defended as it carries alot of bombs. One shot breaking through the shields and hull can cause a massive explosion - not wanted. Like a planetary Fighter, it can leave and enter the atmosphere of a planet at will.

Spoiler for Troop Ship:
Three Types:
Spoiler for Infantry Transport:
Transports infantry between ships or to and from the surface of a planet.

Spoiler for Mech Transport:
Transports Mechs and Armoured Suits to a planet.

Spoiler for Armoured Transport:
Transports Tanks and Artillery to a planet.

It is advisable to escort these with Solar Fighters.

Spoiler for Battle Cruiser:
A small warship which has a several turrets that shoot lasers everywhere when operated. Best used against Fighters.

Spoiler for Battle Ship:
A large warship made for battering down another large warship's defenses.

Spoiler for Capital Ship:
Massive beast that can destroy nearly anything. It can even bombard a planet. You take it down and you cripple the fleet. If you are faced by it however at the start, you're screwed.

Spoiler for Planetary:
Spoiler for Infantry:
Space Marines
Spoiler for Infantry:
Infantry basically defend things on earth. Not as heavily trained as the Space Marines.

Spoiler for Marines:
Defend ships at sea

Spoiler for Armoured Units:
Spoiler for Tanks:
Spoiler for B-52 HC:
A tank that fires heavy shells. Good against mechs and tanks.

Spoiler for A-27 LPV:
Armoured tank that has four machine guns - two on the front, two on the back. Good against infantry and infantry flank attacks.

Spoiler for C-32 HPV:
Armoured Tank like the modern day tank. One turret, one machine gun on top.

Spoiler for Artillery:
Anti Tank Artillery
Anti Air Artillery
Anti Mech Artillery
Heavy Artillery

Spoiler for Mech:
Spoiler for Mercury:
Light and fast mech. Can be seen dashing across the countryside at speeds over 200 kilometers/hour. Good for fast assaults.

Spoiler for Jupiter:
Even though it flies, it is still technically a mech. This one can fly and can harass enemy armies from above. ((Laser cannons for hands sort of thing))

Spoiler for Mars:
Big battlefield monster. Weighs over 5 tons. Laser cannons for arms, laser cannon on shoulder, massive feet it can crush things with, not something you want against you. This one can go up to a maximum of 50 km/hr but is worth it for the punch each can deliver.

Spoiler for Neptune:
This one has three machine-gun lasers on each hand((Bullet sized)) and can go underwater.

Spoiler for Navy:
Normal navy of today just souped up a bit.

Spoiler for Airforce:
Solar Fighters
Solar Bombers
All three Troop Ships
UAVs

Spoiler for Missiles:
Nuclear Missiles, Cruise Missiles, etc.

Spoiler for Society:
The Terran Union is a very nationalistic society. The schools mainly teach about the history of the Terran Union/Republic and whatnot. Many children aspire to be soldiers in the Galactic Army and see the planet hopping soldiers as heroes.
The economy is regulated but still mainly run by the people. Economic crashes are rare but can still occur due to money grubbing corporatists.
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Old Dec 25, 2011, 08:35 PM   #66
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Excuses and adverts belong in WWW unless related to the subject material.
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Old Dec 25, 2011, 09:30 PM   #67
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I'm updated. "To the stars!"
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Old Dec 25, 2011, 10:51 PM   #68
Gem Hound
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Ready for dissection.
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Old Dec 26, 2011, 12:02 AM   #69
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I haven't had the time or inspiration to edit mine, so I guess I can say I don't intend to. Just so you don't wait or anything.
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Old Dec 26, 2011, 03:01 AM   #70
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The Nanavik Dominion

Spoiler for The Dominion of Nanavik:
The Domion’s grasp extends, however tenuously, from one pole of the Earth to the other. The Land known as Nanavik itself stretches across the western coast of the Arctic Ocean, from Kalaallit Nunaat to Alaska and deep into the North American Interior. The core regions are heavily populated, a vast archipelago packed with massive cities, vast industrial centres, and seaports supporting a merchant marine that spans the globe.

The Nanavikmiut are the descendants of the mixture of Inuit, Canadian and American people who resided on the northern extremes of the continent at the outbreak of the Third World War. Despite the region’s recent development into a major sealane due to the disappearance of the Arctic icecap, it was spared from the flame of nuclear warfare, suffering only from mild fallout and temporary starvation due to the collapse of order further to the south. Rich harvests from the rebounding fisheries and improving agricultural conditions preserved the population, and the fortuitous discovery of several ‘apocalypse vaults’ several generations later led to a large-scale recovery of technology, triggering the great southern drive. In this event, the loosely-affiliated settlements of the Northwest Passage were united, and expanded en masse southwards into the vast, arable, and barely-civilized interior of the continent. With a burgeoning population and increasing access to more and more resources, vaults, and the remains of the advanced civilizations of North America, Nanavik grew tremendously in power over a relatively short period of time. Corporate entities, thriving unchecked in this unbelievable period of growth, acquired letters patent to lead at the forefront of Nanavik’s expansion. The last two hundred years have seen the companies expand Nanavik’s presence across the earth’s entire surface. A few wars have been fought by the Dominion, most of them being rather one-sided affairs against upstart nations who were recovering at a slightly slower pace from the devastation of World War III. Naval dominance and the vast resources of the companies made short work of all of these competitors, securing effective hegemony for Nanavik.

The Nanavikmiut live in a wealthy society which enjoys significant freedoms and democracy. Technology is advanced and continues to advance at a rapid pace, and the quality of life is high. The language is a descendant of English and Inuktitut which would be nigh-near unintelligible to a speaker of 21st dialects of either. The Nanavikmiut have a rich religious tradition, their faith being an offshoot Anglican Christianity which features numerous Inuk influences, the belief that those spared from the flame were God’s chosen, and a widely held belief in their own manifest destiny. Today there is increasing secularity in the wealthy middle class, which wields a surprisingly large amount of influence in the relatively bottom-heavy corporations. The working class and colonial population, however, remain quite strongly religious.

While it directly governs only around a twentieth of the world’s land, Nanavik’s network of control encompasses the remainder of the globe. Outside of the clearly-delineated borders of Nanavik proper is the territory of the companies. These entities compete amongst each other, jealously guarding their monopolies, each having carved out a vast swathe of the earth’s surface. While these systems of control are generally referred to as ‘recivilizing missions’, and some of them are even sponsored with charitable intent, the truth is that they function as exploitative resource colonies for a mercantilist system. The colonies are treated as vast stores of raw materials, and their populations are used as the labour force, supplemented by migrant Nanavikmiut labourers whenever necessary. Raw materials are exported by sea to the vast ports of Nanavik, and refined products are imported back from the home country’s vast manufactories.

In recent years, the seemingly all-powerful Dominion has begun to show cracks as differing interests threaten to tear the nation apart from within. The establishment of industrial facilities in some of the older colonies, and the gradual transition of companies from being based in the homeland to the colonies threatens to break down the mercantilist system that has benefited Nanavik so much and for so long. Attempts by the elected government to legislate against such activity has been met with stonewalling and general disregard by the companies, revealing to the population for the first time the sheer extent of their ‘gilded cage’ and the de facto independence of the companies. While regionalist sentiments are inflamed in the old colonies by Nanavik’s efforts to stymie their development, guerrilla movements amongst colonized populations and defeated rivals are maturing with great speed, supplied with resources and weapons by the endemic piracy that plagues Nanavik’s merchant marine. All the while, a small portion of Nanavik’s middle class is beginning to question the very basis of their government’s colonial system, as they grow unhappy with their increasing awareness of the systematic abuse that Nanavik perpetrates against the rest of the world. Nonetheless, the Dominion is staying its course, and by all means it seems to have the strength to do so.

It is 2489 AD, and the Dominion of Nanavik controls the world- on paper. Whether it will be able to translate this dominance to the stars- or even maintain it on earth- remains to be seen.
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Old Dec 26, 2011, 10:04 AM   #71
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yo iggy is the similarity to RL Nunavik/Nunavimmuit coincidental or due to dialectal differences between inuit groups?
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Old Dec 26, 2011, 04:13 PM   #72
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Well, the dialects of Inuktitut today all have a large degree of mutual intelligibility, and the language that the people of Nanavik use by 2489 is a descendant of a bit of several dialects, most notably Qikiqtaaluk nigiani (South Baffin), and English. So it's not a coincidence that there is similarity in the autonym used by the Nanavikmiut and modern terms used by residents of Nunavut and Nunavik.
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Old Dec 31, 2011, 08:53 PM   #73
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I haven't forgotten about this, but I've been distracted by some other things that for better or worse are probably cleared up now. Some progress has been made on 00-A Results. My aim is to get 00-A Results, the Tech Report, and 00-B Guidelines up all at once, and that will be occurring sometime within the first week of January. I can't be more specific than that at this time. Sorry for the delays and thanks for your understanding.
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Old Jan 02, 2012, 12:56 AM   #74
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Glad to receive a status report.
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Old Jan 09, 2012, 01:27 AM   #75
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There’s no good way to say this, so I’ll say it plainly: this process has not worked. Something new is needed.

There are several reasons why it has not worked. Many of them were mine: (1) I was not clear enough about the level or nature of damage inflicted by the war and by climate change; (2) I was not clear enough about the kind of submissions I wanted; (3) I did not give you enough initial information to work with. Some of them were yours: (1) submissions did not often take into account what (admittedly limited) initial conditions there were, and were generally over-apocalyptic or otherwise unrealistic in assumptions; (2) submissions tended to be static and linear accounts of a particular group with little in the way of change over time; (3) what change there was tended to come at the end, when considering the temporal coverage one would’ve expected to see dramatic changes several times. There were exceptions and these are just general critiques.

I have attempted to work toward welding together bits and pieces of the submissions that I thought were good, but the constraints of realism have been forcing me to alter them rather radically and/or invent new material out of whole-cloth. In particular the northern hemisphere, especially the US, Europe, and Russia, were grossly underrepresented due to assumptions about damage to them. Creating a compelling narrative from what are effectively pillarized accounts of success has also proved unmanageable in terms of workload. Again, this is mostly my fault for failing to communicate what I really wanted.

Generally the submitted material would feel more appropriate if we were constructing the aftermath of a 20,000 to 40,000 warhead full-exchange between the US and USSR and taking it up to perhaps 100 to 200 years later. "Falloutesque" would characterize it well. Unfortunately those were not our conditions. I could have and probably should have caught this earlier. My inattention toward such matters has been to the detriment of the thread and the premise, and for that you have my apologies.

How do we fix this and where do we go from here?

The establishment of a proper setting on Earth (and the Solar System at large) is an important aspect for setting up a relatively near-future space game. Unfortunately, we can’t just skip straight to the interstellar drama, and we have to deal with the setting. Doing it in one-shot submissions hasn’t worked, but it’s also important that we don’t spend too much time on post-apocalyptic neo-nationalist rebuilding. What we need is a compromise. Some choices seem possible. You may ask questions of, comment on, or vote for any of the following:
  1. I can provide an account of the prelude to the war, the war’s events, and the immediate aftermath up to 2100. This would allow everyone to start from the same page with a very clear picture of what occurred, and to go from there. Instead of doing an approximately 450 year summary of who won, we would go in 100 year stages by region, interweaving the narratives of each region at the end of each stage. Approximately four such stages would determine the outcome. This would have the benefit of allowing for development of the Solar System and the Exiles organically rather than after the fact.
  2. We could do as above, but scrap the war story and proceed from the present day instead. I would not be writing a synopsis and we would likely still have 3 or 4 updates. This would probably require somewhat more heavy-handed intervention in the first update given the long history “modern” starts have of radically disconnecting from reality right away.
  3. We can scrap this idea. SysNES, although different in many regards, will fulfill many of the same functions as this would have.
Specific details can be worked out depending on what people want to do. Again, I’m sorry it came to this, but I’m not comfortable with moving forward on our previous trajectory.

To give you some idea of what Option 1 might entail, below is some of the extant work done on it. Details would of course be subject to change—in particular, it does not investigate the pre-war situation much.
Spoiler for Option 1 Partial Text:
The world endured great turbulence following May 12, 2053 as the old order was swept away by waves of fire—but it did not end. What might be called apocalyptic scenarios did not happen. The planet did not shift orbit, it did not go off-axis, it did not freeze into a snowball, it was not sterilized by radiation, its ozone layer did not fully ablate, its icecaps did not fully melt, its permafrost and oceanic methane deposits did not abruptly discharge, its oceanic currents did not shut down, nor did any other vast conjectural calamity claim it. Instead it merely happened that the international order crumbled, global trade evaporated, numerous governments were decapitated, hundreds of major urbanized population centers were vaporized, civil society became uncivil, and civilization unwound but did not collapse fully—the damage, though great and terrible, was simply not drastic enough.

World War III, as it might be called, was by Cold War standards a relatively limited-scale nuclear exchange of 1,643 warheads, falling mostly in Asia and the Middle East, although North America and Europe also sustained extensive urban damage. Most radioactive contamination was caused by short-term localized neutron activation; fallout was fairly light, in no small part due to the newer, long-term maintenance designs of the majority of the warheads exchanged. Air currents circulated what fallout there was around the globe, but it ultimately proved only somewhat more extensive than after the period of peak testing in the 1950s and 1960s. Nuclear winter proved to be more of a nuclear fall, and global temperatures fell (but not precipitously) in the short term, only to shade into a nuclear spring. Climate disruption was moderately more severe than the 1815 Tambora or Minoan eruptions. Projections that such an exchange would produce ozone-destroying aerosols from burning cities proved mostly unfounded although burning did produce a pulse of greenhouse gases—this effect was mostly marginalized by atmospheric particulate effects.

Although Human industrial output declined tremendously following the war, global warming and the resultant climate change continued largely unabated. By 2100, global temperatures were on average 2.5°C warmer and sea levels were 0.5m higher than in 2000. Climate change and fluctuations in precipitation were severe, with Central America, Chile, Brazil southern Europe, North Africa, South Africa, South Asia, and Australia all experiencing droughts while flooding became increasingly common elsewhere (IPCC AR4 Full Report, page 47 for maps). Desertification in many former agricultural regions was unavoidable, as was continued soil salinization; even in regions which remained or became arable, crop yield declined severely due to the deleterious effects of temperature increases on the nutrient concentrations of edible plants. Ocean acidification strongly impacted marine diversity. Increasing storm severity and rising sea levels coupled with the devastation of the nuclear exchange left many once-prosperous coasts little more than abandoned and sunken skeletal stretches. Due to drastic population losses, fresh water availability became a secondary if not tertiary problem.

Exact casualty totals are impossible to come by, but approximately one and a half billion people died in the exchanges and immediate aftermath of the war. Another four billion died as a result of the starvation, privation, disease, displacement and internecine fighting which plagued the world afterwards. By 2100, the population had crashed by over half from a prewar peak of 9.2 billion to a mere 3.7 billion. Growth rates were variable by region but generally very low by pre-war standards, with conflict, lack of nutrition, and a lack of medical supplies generally curtailing life expectancy.

By and large, it can be said that the playing field was effectively leveled, and the survivors were left to rebuild with the broken shards and dreams of a shattered world.

North America:
The continental United States (CONUS) persisted through WWIII. Although the federal government was decimated with the destruction of Washington D.C., the US had simply prepared too extensively and for too long to be undone by such limited blows, particularly as the eve of war had given it enough time to activate its major backup facilities, many of which survived nuclear strikes or escaped targeting altogether. From sites like Cheyenne Mountain, Raven Rock, Mount Weather, and many others the Continuity of Operations Plan (COOP) went into effect smoothly, greased by a hundred years of paranoia and planning. The American military largely survived by virtue of its distributed nature. The vast and intricate Single Integrated Operation Plan (SIOP) under which it functioned dictated units continue to fight and reconstitute in their deployed locations and the leaders of COOP did everything necessary to ensure this process, effectively mobilizing CONUS under martial law. WWIII, from the American perspective, continued for two years, with conventional forces finishing the objectives nuclear ones had not, until it was determined that CONUS itself required reconstitution. The US shift to AirSea battle and lighter, more flexible ground forces in the early 21st century allowed for most deployed forces to be recalled, with some units remaining with key allies and a few deserting or going native. By 2056, the US’s role as a global policeman was definitively over. They called it a victory.

The Government of Canada was essentially lost along with Ottawa. Although far less prepared than their American counterparts, several elements of the Canadian military survived in Diefenbunkers and various remote facilities around the country and at NORAD under Cheyenne Mountain. What remained of the Canadian Government was forced, by necessity, to work in close concert with the operators of the American COOP. Worsening food and water crises and continuing climatological shifts ultimately turned such cooperation into unity, with the United States essentially absorbing Canadian territory for resources and arable land in the 2070s. Ongoing shortages, rationing, economic hardship, immigration, and the subsumption of civil liberties for the sake of controlling the ongoing “State of National Emergency” resulted in simmering civilian discontent across the continent to the turn of the century.

Things were worse to the south: Mexico, although largely untouched by the war, suffered an economic and civil breakdown induced by its calamities which felled the perennially weak and corrupt civilian government. The old patterns of warlordism reasserted themselves, compounded by the region’s increasing aridity. By the 2070s what had once been Mexico was now a patchwork of feuding gangs and fiefdoms, while along its northern border the US had all but abandoned much of its irradiated, depopulated, and desertified southwest, turning it into militarized border zone. Military incursions to the south to “maintain order” were common.

Last edited by Symphony D.; Jan 09, 2012 at 01:31 AM.
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Old Jan 09, 2012, 01:55 AM   #76
Masada
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I'm all for option 1. To save you time, I could do something for Southeast Asia/Oceania. I'd just need to know what was hit. The rest I could infer.
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Old Jan 09, 2012, 04:29 AM   #77
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Ditto for me; Option 1.
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Old Jan 09, 2012, 04:57 AM   #78
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Option 2, because it is the one I suggested.
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Old Jan 09, 2012, 08:19 AM   #79
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Going with 1 myself.
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What you actually want something down here?
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Old Jan 09, 2012, 08:57 AM   #80
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1 has my vote. I've been itching to start posting about my exiles. Plus saving time is a good thing.
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