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#1 |
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Guard
Join Date: Jan 2002
Location: Florida
Posts: 9,040
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Legends of Citana: The First Era
Update 7 Deadline is February 14, 2012
Check Here for the list of Updates: http://forums.civfanatics.com/showpo...90&postcount=5 Legends of Citana: The First Era Introduction I have in the past experimented with fantasy setting NESes, but this has usually gone poorly, both as a player and a moderator. Then, as I spent my holidays away, playing Skyrim and spending time with family, I was struck with a number of ways to adopt my rulesets and ideas for a fantasy NES. As I was sitting at a restaurant, I was bombarded with plot ideas and enthusiasm. Unfortunately, reality hit and I realized that fantasy NESes were apparently passe and too difficult to do. After putting aside the napkins I had scribbled upon, I came home from vacation and looked to see what NESes were out there. I saw Sekai II and NutraNES IV and was astounded and astonished at the great creativity expressed in both, and was awed, and vowed to launch such an NES myself. I started tinkering with a fantasy ruleset after warman17's aborted World of Warcraft NES, and that's where this truly began. The fantasy world itself is influence primarily by World of Warcraft and the Elder Scrolls series, though it is not connected to either. Instead, I hope that players will create their own Lore and histories, and I have made things as vague as I could dare. Those who are creative in this NES will be greatly rewarded by material conquest and success. Rather than focusing solely on stories, I have attempted here to allow people to call upon their creativity, while not forcing them to write full stories if they do not want to. The stats provided are meant to be solely a guideline, and I have no problem adjusting the individual stat formats of nations to your preference. Lastly, I make no promises involving this NES or CIEN. Either one might or might not survive the dual running of NESes. Past experience suggests that both won't make it, and I'd say, it'll largely depend on which turns out to be more interesting. At the moment, I'm interested in seeing how both turn out AND I'm unemployed. Thanks to that, we should be able to get at least five updates out of both before one or the other dies. All that aside, I'd like to add, if you don't play, waiting to see if this lives, the people who come first will beat you to the good spots and nations. The Story The world upon which the continent of Citana sits is known as Nessan, and is now only a shadow of its former glory. The world used to be strode across by beings of great power, known only as the mysterious Titans. They created the mortal races for their own amusement, and would create and destroy new races solely upon their own whims. One day as they partook in this play, some great cataclysm destroyed the world as they knew it, and the Titans disappeared and the world was shattered beyond even their repair. The mortal races suffered, as they always had, and much knowledge and life was lost in the time, and they nearly vanished as well. Little by little, the mortal races have banded together and begun building new civilizations and nations to light the path of the First Era of Citana's history. Now, at the dawn of this First Era, Citana's civilizations emerge, and conquest beckons, as the wealth of a continent tempts all who reside in the region. The first wars are coming, and with the bloodshed, they will change the world once more. Faction Set-up NOTE: I'd recommend that you actually read what the various options are used for before making your selections. As another side note, yes, nomadic tribes are allowed, you just need to pick where you want to start. Just make sure you make that clear in your background so that there's no confusion on my end. Civilization Name: Dominant Race: See Notes in spoiler below, especially if you want to create your own race Government: Leader Name: Leader Trait: See List Below Leader Background: optional, story based Starting Location: Describe Location or Provide map with location marked Preferred Map Color: (optional) Preferred Leader Names: (optional, for use when generating heir names) Preferred City Names: (optional, for use when you establish a new outpost) Background: Spoiler:
Sample Game Stats Spoiler:
The Rules Spoiler:
The World as we Know It: Map and Stories The continent of Citana is mostly temperate and fertile land for farming and development, with two large deserts. With the exception of the continent itself, nothing has been named. I leave it up to players to name various locations themselves, and they may use whatever names they want. Due to the length of all the eras, names will change as we go, and different races and nations will have different names for other locations. Needless to say, empty grasslands with rivers are by far the best to build cities upon, but you can build cities anywhere. Rivers can be used for trade and commerce much like a natural road. The world is a small place, and this is only a continent. For a matter of scale, I expect a major power is likely to consist of only 4-5 large cities, and a number of towns and forts. Keep this in mind when plotting out your cities. This should become easier to calculate as we go. The story is deliberately vague, and I hope you will fill in whatever gaps you can, and tell your own stories. My only rule on this is that you do not directly conflict with another person's own story or history provided. This first NES focuses on the rise of true nations and empires, encompassing what I am calling the First Era. This will gradually shape from cities to nation states, beginning from your first city. Lastly, the Titans of old left behind relics in the wilderness, and perhaps they will come to light by the efforts of heroes or nations. We'll see, won't we? World Map The Following is only the Terrain map with named landmarks and regions. For the latest political map, please consult the list of update links in Post #5. Spoiler:
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Moderating and the Key Tenets of my NES Capto Iuglum: 1. There is no greater glory or more noble action by a player than losing a fight, only to come back later and win a rematch. 2. Anything you do will piss someone off. 3. Everyone loses eventually. I've always liked the idea of a universe where nuclear weapons failed to be created. Last edited by EQandcivfanatic; Feb 08, 2012 at 08:35 PM. |
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#2 |
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Guard
Join Date: Jan 2002
Location: Florida
Posts: 9,040
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Buildings and Units
Units and their Creation Creating Units As referenced in the rules post above, the majority of your armies should be units you have created. To that end, I will now provide you with the information you need to create your fancy army. There are three primary types of units: Soldiers, Mages, Ships, and Devices. Soldiers are the main conventional forces of your army, and should be the largest bulk of your forces in battle. Mages represent those people who cast magics and infernal spells to decimate your enemies in battle, as well as generating mana for use at home. The more powerful the mage, the more mana they generate for your use. Ships are of course your naval vessels that you put to sea in. Devices are machines of war, including, siege weapons, and whatever other mechanical trickery you care to come up with. Obviously, in all cases, the more powerful the unit, the more expensive it is to produce. Of course you're expected to name your own units, and there is no limit on the number of unit types you can create, assuming you can pay for it all. All units cost Expertise (plus one other resource) to develop. For each point of expertise you put into a unit, that's one point you can distribute into its stats. Each type of unit has its own set of stats, as summarized here: Soldiers Melee: Abilities in Hand to Hand Combat Ranged: Abilities as archers and with single-man ranged weapons Stealth: Ability to move silently and swiftly against the enemy, also used to scout or ambush the enemy Discipline: Ability to fight in an organized manner in combat, allowing advanced tactics and abilities to be employed Mages Destruction: Ability to destroy your enemies with fire, ice, and lightning Restoration: Ability to heal your allies and keep your soldiers fighting Illusion: Ability to employ magical trickery and abilities to confuse and confound your enemies Conjuration: Ability to summon weapons and beings of power to destroy your enemies Ships Firepower: Ability to destroy other ships Speed: Ability to escape or evade other ships Transport: Number of people that the ship can carry abroad (1 Point = 50 people/soldiers; soldiers can be used for battle at sea to capture enemy ships) Devices For devices all you need is a description of what you want the device to do, and 10 Expertise Points. The cost and stats of the unit will be determined and provided at your leisure beyond that point. Units Available for Production Unlike in other NESes where I have allowed the designing of units, the unit types here are not divided by type, but rather by nation. This is because players will be able to dictate who can build their unit types, and they cannot be directly copied. The exception of course is generic units which anyone can build, but once again, they all suck. This is where your units will wind up in terms of pricing after you create them. Generic Units Can be built by all nations Spoiler:
Soldiers of Barslov Can only be built by Barslov Spoiler:
Soldiers of Sommerset Can only be built by Sommerset Spoiler:
Soldiers of Sverstall Can Only be built by Sverstall Spoiler:
Soldiers of the Ayar Can only be built by Barakdwell Spoiler:
Soldiers and Weapons of the Dragon's Arie Can Only be Built by Dragon's Arie Spoiler:
Soldiers of the Ghost Elves Can Only be built by Ghoststone Spoiler:
Soldiers of the Ithor Can Only be Built by Ithor Race factions Spoiler:
Soldiers of the Piscans Can Only be built by Quillaachu Spoiler:
Soldiers of the Vanir Can Only be Built by Helvan Spoiler:
Soldiers of Vyraname Can only be built by Vyraname Spoiler:
Soldiers of Yevah Can only be built by Yevah Spoiler:
Soldiers of Zeal Can Only be built by the Magical Kingdom of Zeal Spoiler:
Popular Buildings for Construction Town: This is the basic settlement which will lead your nation to glory. Costs 10,000 Population (to be moved to new settlement), 1 Expertise and 1,500 Gold, Lumber, Mana, or Minerals Fort: This is established at any strategic location you choose on the map, and can be used to defend your claimed borders and trade routes. Costs 1 Expertise, 500 Gold, and 500 of any other resource.
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Moderating and the Key Tenets of my NES Capto Iuglum: 1. There is no greater glory or more noble action by a player than losing a fight, only to come back later and win a rematch. 2. Anything you do will piss someone off. 3. Everyone loses eventually. I've always liked the idea of a universe where nuclear weapons failed to be created. Last edited by EQandcivfanatic; Feb 04, 2012 at 10:49 AM. |
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#3 |
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Guard
Join Date: Jan 2002
Location: Florida
Posts: 9,040
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Nation Stats
Nation States Spoiler:
Nomadic Tribes (NPC, but can be taken)Yevah Nomads Race: Men Population: 44,000 Gold: 300 Lumber: 50 Minerals: 150 Army: 100 City Guards Minor Factions (NPC, but can be taken)Miscarand Race: Elves Population: 53,000 Gold: 200 Lumber: 300 Minerals: 0 Army: 400 City Guards Navy: 5 Galleys
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Moderating and the Key Tenets of my NES Capto Iuglum: 1. There is no greater glory or more noble action by a player than losing a fight, only to come back later and win a rematch. 2. Anything you do will piss someone off. 3. Everyone loses eventually. I've always liked the idea of a universe where nuclear weapons failed to be created. Last edited by EQandcivfanatic; Feb 04, 2012 at 10:49 AM. |
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#4 |
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Guard
Join Date: Jan 2002
Location: Florida
Posts: 9,040
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Reference Post
Heroes of Citana Namalri Race: Elf Age: 109 Class: City Guard Ideology: Lawful Good Born in Zen, Magical Kingdom of Zeal Melee: 5 Ranged: 1 Stealth: 0 Discipline: 1 Deceased or Departed David Race: Man Age: 23 (d. First Era Year 13 in Harar Desert) Class: City Guard Ideology: Lawful Good Born in: Zinar, Kingdom of Yevah Melee: 1 Ranged: 1 Stealth: 0 Discipline: 0 Flynajoon Race: Ghost Elf Age: 234 (disappeared First Era Year 29 in Flynajoon's Rest) Class: Magian Ungul Ideology: Chaotic Neutral Born in: Ghoststone, Ghoststone Location: Ghoststone Destruction: 1 Restoration: 0 Illusion: 4 Conjuration: 12 Sentient Races of Citana Ayar Average Lifespan: Average Height: Background: The Ayar were an experiment by the Titans, a warrior race that could fly. Their combat abilities are questionable, but they could fly, and as such were forced into massive mock battles for the Titans' amusement. When they got bored, the Titans destroyed most of the race, but a few remained hidden in the Talos Mountains. The Ayar are a noble race of bird-like creatures, about three-fourths the height of an adult human, but slightly larger otherwise. They are capable of flight with massive wings jutting out of their backs. There come in many colors, which is often symbolic of their ancestry. Dragons Average Lifespan: 800-1,000 Average Height: Background: None Available at this time. Dwarves Average Lifespan: 100-200 Years Average Height: 1 meter Background: (Insert Lore Here) Elves Average Lifespan: 600-900 Years Average Height: 2 meters Background: Elves themselves are said to have been the first race created by the Titans in the history before time, and the "favored" nature the Eltari regard themselves with was actually the Titans' morbid interest in delivering the pain of mortality unto immortal creatures. Since the delivery of the Titans from Nessan, Elves have not been immortal, but remain long-lived and fair. They have since spread across Citana, and are one of the most abundant races. Ithor Average Lifespan: 100-150 Years Average Height: 1 meter Background: The Ithor are Insectlike, very similar to the common ants (Though have a much more complex social structure.) The Ruling Cast (The Queen and her Princesses) are Fertile female, and all may reproduce, using the members of her retinue. All Ithor Female are immensely powerful in magic, though their rarity precludes them being used in combat very often. Beneath the Females are the Males, who are uniformly warriors. It is from those who show the most intelligence, resourcefulness, strength, and cunning, that the Ithor Queen and Princesses draw their retinue, which is considered the greatest honor. Beneath the males are the worker class, who are gender-less, and have no aspirations to be anything but workers for the glory of the Hive. Locking all of these casts into Loyalty to the queen is a physiological dependence on the pheromones, and the magical aura, exuded by the queen and her designated Heir. Men Average Lifespan: 60-70 Years Average Height: 1.8 meters Background: The most common race, it is said that a number of Titans enjoyed creating different types of men, as they were the easiest to manipulate and adjust into other forms. A number of races of men, all interchangeable in the basest natures, were created by a variety of Titans for their own amusement. The Men of Nessan were the favorite for contests of war and bloodshed, and by far the most entertaining for the Titans. Now they are easily the most prevalent race in Citana, scattered to every corner of the continent. Piscans Average Lifespan: Average Height: Background: A mixture of fish- and frog-people: Slimy skin, bulging eyes, a tongue far too big for its mouth. They are smaller than a man and far more stealthy than they appear. Thanks to a rare merciful titan, they can operate either on land or in the sea. Vanir Average Lifespan: 400-500 Years Average Height: 2 meters Background: Spoiler:
Great Wonders and Artifacts of Citana None provided yet..
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Moderating and the Key Tenets of my NES Capto Iuglum: 1. There is no greater glory or more noble action by a player than losing a fight, only to come back later and win a rematch. 2. Anything you do will piss someone off. 3. Everyone loses eventually. I've always liked the idea of a universe where nuclear weapons failed to be created. Last edited by EQandcivfanatic; Feb 04, 2012 at 10:50 AM. |
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#5 |
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Guard
Join Date: Jan 2002
Location: Florida
Posts: 9,040
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Links and Timeline
List of Updates Update 0: http://forums.civfanatics.com/showpo...6&postcount=18 Update 1: http://forums.civfanatics.com/showpo...1&postcount=40 Update 2: http://forums.civfanatics.com/showpo...1&postcount=65 Update 3: http://forums.civfanatics.com/showpo...4&postcount=92 Update 4: http://forums.civfanatics.com/showpo...&postcount=118 Update 5: http://forums.civfanatics.com/showpo...&postcount=143 Update 6: http://forums.civfanatics.com/showpo...&postcount=186
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Moderating and the Key Tenets of my NES Capto Iuglum: 1. There is no greater glory or more noble action by a player than losing a fight, only to come back later and win a rematch. 2. Anything you do will piss someone off. 3. Everyone loses eventually. I've always liked the idea of a universe where nuclear weapons failed to be created. Last edited by EQandcivfanatic; Feb 04, 2012 at 10:50 AM. |
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#6 |
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Deity
Join Date: Dec 2005
Location: Granada, Andalucía, España, Europa
Posts: 4,811
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Civilization Name: Yevah
Dominant Race: Men Government: Monarchy Leader Name: Gabriel (complete name: Dac-Gabriel-lan-Detra-Raphael) Leader Trait: Industrious Leader Background: Dac-Gabriel-lan-Detra-Raphael Judah, more commonly known as Gabriel Judah (King Gabriel), is the last of a long line of men and women that have led the Men of Yevah ever since the Fall. Starting Location: near the pass at the west of the northern desert, at the eastern bank of the river Preferred Map Color: Blood Red Preferred Leader Names: Michael, Uriel, Azrael, Raphael, Raguel, Ramiel (male); Ruth, Esther, Miriam, Rachel, Sarah (female) Preferred City Names: Zinar, Fadar, Redar, Sodar, Cudar Background: The fall of the Titan Adona, who had created the Men of Yevah, shocked all of Men, who struggled to survive in the post-Fall world. Slowly, they organized around the town of Zinar, where one of the men, Michael, got the other people to follow him, and became the first Judah (King) of the Men of Yevah. Along the years, the Men of Yevah struggled against Nature, against the Catastrophe and against the barbaric beings that went mad in the aftermath of the Fall, and survived when many would have thought they would die. Using the resources Nature gave them, and the powers the Titans left behind for all of the sentient beings to use, they slowly built up, harvesting food and other things. Now, under the rule of Dac-Gabriel-lan-Detra-Raphael (Gabriel the Tenth, son of Raphael the Fourteenth), they will go onward towards greatness!
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MilarNES IV - Dawn of Ages: A new NES based on Dice Pools Playing Gnomeregan in Orcs and Humans, Antonio Gámez at MES/NES III. Please, read The Legacy of the Glorious (Milarqui's Cut). Last edited by Milarqui; Dec 28, 2011 at 03:47 PM. |
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#7 |
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Deity
Join Date: Mar 2011
Location: The walled city, UK
Posts: 2,010
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This doesn't look like ProhibitionNES
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#8 |
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Draconic Mod
Join Date: Jul 2007
Location: Update Workshop
Posts: 11,323
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Don't fret, we can get them drunk nontheless. Unfortunately there isn't a "Partyer" leader trait.
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IOTerraNES: The Civil Experiment Finally Presents Update 18: When -DAMNYOUAUTOCENSOR- Hits The Fan
A brand new beginning reaches the end of one era. Join now to help shape Part 2! The WikiThe Twitter Feed I don't know. Creativity isn't really my thing. presents you a world of cooperative storytelling. Mixed in dieselpunk style airships, floating islands, new ideologies, and scheming of the first class! #nesdnd and it's Public Files Can a noob DM handle 12 players? Join us and find out. |
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#9 |
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Guard
Join Date: Jan 2002
Location: Florida
Posts: 9,040
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Sorry about Prohibition, the holidays provided me with way too much liquor, even for NESing purposes. The interest there is gone, replaced instead with the following thought process: "Skyrim, Skyrim, Skyrim, NESing, NESing, wait. Skyrimnesing"
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Moderating and the Key Tenets of my NES Capto Iuglum: 1. There is no greater glory or more noble action by a player than losing a fight, only to come back later and win a rematch. 2. Anything you do will piss someone off. 3. Everyone loses eventually. I've always liked the idea of a universe where nuclear weapons failed to be created. |
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#10 |
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The Soft Tyrant
Join Date: Oct 2009
Location: Hating Freedom
Posts: 5,113
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Civilization Name: Vyraname
Dominant Race: Men Government: Monarchy Leader: Emperor Shyras II Leader Trait: Warrior Leader Background: The Vyran dynasty has ruled since the Fall, blessed by the Titans to lead all men, or so the story goes. The Vyran seized power in the chaos after the Fall, lead by their charismatic and bloodthirsty patriarch, Morrath. Morrath claimed that his leadership, taken by force, was backed up by the legacy of the Titans and produced to legitimize his claim a Titan artifact which he and his progeny have dubbed the Iron Crown. Henceforth, Clan Vyran's people took the name Vyraname or "of Vyran", and Morrath acquired the other clans as supplicants, or smashed what resistance remained. Since the establishment of the dynasty, the Vyran clan has ruled largely unchallenged until the ascendance to the throne of Shyras II. The Vyran dynasts style themselves as Emperors, or kings of kings, in that Vyran brought the other clans to heel. Preferred Color: Yellow Preferred Leader Names: Dorien, Shyras, Morrath, Morrant, Lothras, Igdras (male). Lydiane, Sopheri, Misvena, Tirine, Kirien (female). Preferred City Names: Galhold, Arcturan, Lormene, Falkvis Background: Supposedly, prior to the Fall the people who would later be called the Vyraname were the chosen of the Titan Noreas. They were granted the southerly lands of the world for their settlement, and they prospered. Their various leaders, clansmen or lords or kings, were glad supplicants to Noreas and in those times they called themselves the Noreame. When the Titans were struck down, they found themselves leaderless, and warred amongst each other until the rise of clan Vyran. Morrath Vyran crushed the competing clans, and expanded its influence from the clan's hold at Falreagen to the furthest stretches of the Noreames' settlement. The Iron Crown became a symbol of Vyran's leadership, and the Noreame styled themselves as the Vyraname. The Vyran Emperors compounded the leadership of the Iron Crown with brutal subjugation of rebellion. The bloodline has succeeded in crushing all resistance, and what clans remain are sworn to the Iron Crown for fear of their extinction by the Vyran. From Falreagen, the Vyran dynasty plans further conquest. The Iron Crown is the blessing of the gods. Starting Location Spoiler:
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"Did you just copy that from the Libertarian Bible or do you actually think in dreadfully ignorant and hackneyed clichés?"
"America will never be destroyed from the outside. If we falter and lose our freedoms, it will be because we destroyed ourselves." - Honest Abe Lincoln |
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#11 |
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Monkey Sharpshooter
Join Date: Jan 2008
Location: 600m Away
Posts: 1,980
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This looks really awesome, will finish reading the rules and work on a civilization later tonight.
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#12 |
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Divine Wrath of Junil!
Join Date: Aug 2006
Location: Montreal
Posts: 6,146
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I am very much in, EQ.
Civilization Name: Great Hive Dominant Race: Ithor Government: Hereditary Monarchy Leader Name: Queen Red Obsidian Leader Trait: Fertile Leader Background: Daughter of Queen Black Obsidian, Queen Red Obsidian sits securely on her throne. Starting Location:On that Southern Island with the Volcano Preferred Map Color: Green Preferred Leader Names: Princesses have Names that consist of a color (Usually based on a particular event in the larva's Childhood or an aspect of her appearence, say color of Carapace) and a hereditary Mineral name. Preferred City Names: Hive "Name of Queen" Background: The Ithor are an insectoid people, only recently united into a single hive by an enterprising Queen, Queen Mauve Obsidian. Traditionally, each hive held a number of "Crown Jewels," ancient Titan Artifacts that glowed with their own inner fire, but, through Politicking, Subterfuge, and outright warfare, Queen Black Obsidian acquired these Jewels and bound them into a single Crown. (Though Legend states that some princesses of Defunct Hives managed to make off with thier Jewels and a retinue, and are hiding in the far reaches, rebuilding their hive as best they can) Ithor Combat: 40% Magecraft: 15% Charisma: 10% Stealth: 35% The Ithor are Insectlike, very similar to the common ants (Though have a much more complex social structure.) The Ruling Cast (The Queen and her Princesses) are Fertile female, and all may reproduce, using the members of her retinue. All Ithor Female are immensely powerful in magic, though their rarity precludes them being used in combat very often. Beneath the Females are the Males, who are uniformly warriors. It is from those who show the most intelligence, resourcefulness, strength, and cunning, that the Ithor Queen and Princesses draw their retinue, which is considered the greatest honor. Beneath the males are the worker class, who are gender-less, and have no aspirations to be anything but workers for the glory of the Hive. Locking all of these casts into Loyalty to the queen is a physiological dependence on the pheromones, and the magical aura, exuded by the queen and her designated Heir. Last edited by thomas.berubeg; Dec 28, 2011 at 08:25 PM. |
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#13 |
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Steampunk Mechanic
Join Date: Oct 2007
Location: Somewhere in the Milky Way...
Posts: 749
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Ayar
Combat: 20% Magecraft: 30% Charisma: 35% Stealth: 15% The Ayar are a noble race of bird-like creatures, about three-fourths the height of an adult human, but slightly larger otherwise. They are capable of flight with massive wings jutting out of their backs. There come in many colors, which is often symbolic of their ancestry. Civilization Name: Barakdwell Dominant Race: Ayar Government: Republic/Theocracy (see background) Leader Name: Karan Leader Trait: Intellectual Leader Background: Karan is one of the oldest and most respected Ayar in Greyview. He has bright red fur, and claims this is proof of his ancestor's high background. Starting Location: The mountains neighboring the river, on the east coast of the western part of the largest continent. Preferred Map Color: Blue Preferred Leader Names: Haldor, Intera, Gathos, Baland, Cvis, Salaca Preferred City Names: Greyview, Barakdwell, Nithetvill, Hendra, Tilthor, Namos, Alandra Background: The Ayar were an experiment by the Titans, a warrior race that could fly. Their combat abilities are questionable, but they could fly, and as such were forced into massive mock battles for the Titan's amusement. When they got bored, the Titans destroyed most of the race, but a few remained hidden in the Talos Mountains. When the cataclysm struck, the Ayar, no longer threatened by the Titans, carefully explored beyond their mountain homes, only to find a tribe of humans that considered them messangers of the gods. The Ayar went along with it, and eventually took a dominance in the culture and religion of the Barak. The Barak eventually settled down into the city of Barakdwell. They developed agriculture and an organized religion based of their avian overlords, the priests of which soon gained political dominance. The Ayar, meanwhile, built their own republic, based of the mountain city of Greyview. Greyview the only major settlement of the Ayar, and is positioned to look over Barakdwell, a constant reminder to the humans of their Gods' messengers. Although the Ayar have little to do with the human's day-to-day life, leaving this to their priests, they are reliant on a tribute of food to survive. This consequently gives the Ayar more time to peruse the higher arts, such as Magic. If this is too much for update one, you can start it off earlier, and I can build it up from there. |
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#14 |
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Exiles No Longer
Join Date: Jul 2011
Location: United States
Posts: 2,849
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Civilization Name: Barslov
Dominant Race: Men Government: Monarchy Leader: Emperor Vral Leader Trait: Mercantilist Leader Background: When the Shattering descended upon the world, and the Barslov island severed from the mainland, Vral was merely a tribes leader upon that part of the land. He quickly seized power and banded together with all of the other tribes on the island and started to forge an empire out of the rubble of what had been before. Since the tribes had been shattered and unorganized before which had led to large amounts of bloodshed and warfare, this new peace under the Empire is proving interesting for the tribes. Preferred Color: Silver Preferred Leader Names: Vral, Tvorin, Korrin, Sarkon, Vale (male). Sophiea, Nara, Lyria, Sarah, Krela (female). Preferred City Names: Shadowhold, Fangholm, Silvervale, Satara Background: In ancient times during the creation of the world, the titans Aleius and Satyrus amused themselves by pitting the multiple tribes of Barslov against each other for sport and amusement. For eons the tribes fought and bled against each other, the winners getting a larger time of respite, and the losers... not so much if they were not destroyed. When the Shattering came and split the world asunder, the titan disappeared and the tribes were free to do whatever they wished. With Vral one of the more powerful of the chiefs, he unified the people of Barslov and the Empire plans to expand rapidly. Preferred Location: Island in the far northwest of the map and the southern shore.
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Hammer and Steel/Rome: The Conquering Empire/Honor and Glory/Planet Chaos (Upcoming) TerraNES: The Civil Experiment as Valyria./Absolution 4: Tablua Rasa as the Shang Winner of the • Dawn's Reference Cookie.
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Divine Wrath of Junil!
Join Date: Aug 2006
Location: Montreal
Posts: 6,146
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Quote:
Last edited by thomas.berubeg; Dec 28, 2011 at 09:10 PM. |
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#16 |
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Mischief?
Join Date: Sep 2005
Location: Tucson AZ USA
Posts: 2,877
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will write something up a little later. but I'm in.
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join KNES- SimNESity |
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#17 |
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Draconic Mod
Join Date: Jul 2007
Location: Update Workshop
Posts: 11,323
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Ditto. May the beer/ale/stout/wine/port/sherry/bitters/whiskey/aquavita/cordial/champaign/burgundy and all of the above flow!
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IOTerraNES: The Civil Experiment Finally Presents Update 18: When -DAMNYOUAUTOCENSOR- Hits The Fan
A brand new beginning reaches the end of one era. Join now to help shape Part 2! The WikiThe Twitter Feed I don't know. Creativity isn't really my thing. presents you a world of cooperative storytelling. Mixed in dieselpunk style airships, floating islands, new ideologies, and scheming of the first class! #nesdnd and it's Public Files Can a noob DM handle 12 players? Join us and find out. |
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#18 |
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Guard
Join Date: Jan 2002
Location: Florida
Posts: 9,040
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Years 1-5, First Era
News from the Nations of Citana A new dawn has begun to bake the soil of Citana, and the people of the continent have awoken into what future historians would call the First Era of Citana. The age of the Titans is firmly in the realm of mythology and legend, already fading into the short memory of the mortal races. These mortals have struggled through the dark times, but have at last begun to establish new homes and societies across Citana, giving birth to a bright new future. As these fledgling powers struggle to establish control and authority over their realms and to build up their strength. In this time of great change, heroes will arise and a new order will be established, as the fate of the world is shifted and altered through their actions and the actions of the kings and queens of Citana. Barakdwell Spoiler:
Barslov Spoiler:
Great Hive Spoiler:
Vyraname Spoiler:
Yevah Spoiler:
OOC For those familiar with my Fallout inspired NES, the Challenges provided for your nation could be turned for better or worse, or simply ignored. They can be opportunities awaiting or not-so-subtle pitfalls. I encourage you to address them in your orders, as they are events which will happen in the course of the next year. The update deadline is more of a guideline, and I fully encourage you all to participate quickly and often, especially in this early stage of the NES. The quicker the updates come and nations grow, the sooner we get to war and diplomacy between significant states. That's something to consider. World Map Spoiler:
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Moderating and the Key Tenets of my NES Capto Iuglum: 1. There is no greater glory or more noble action by a player than losing a fight, only to come back later and win a rematch. 2. Anything you do will piss someone off. 3. Everyone loses eventually. I've always liked the idea of a universe where nuclear weapons failed to be created. Last edited by EQandcivfanatic; Dec 30, 2011 at 10:00 PM. |
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#19 |
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Irish Rose Radio Hour
Join Date: Feb 2005
Posts: 4,668
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Mapppy
Hey,
Can I get in still? Civilization Name: Ghoststone Dominant Race: Ghost Elves (Elves) Government: Monarchy Leader Name: Emperor Narsoon Leader Trait: Mystic Leader Background: optional, story based Starting Location: Describe Location or Provide map with location marked Preferred Map Color: Purple, Red See spoiler map below. Preferred Leader Names: Elrik, Lithia, Hollien/ Holliena, Lufsoom, Daphlara Preferred City Names: Background: With the world shattering a great monolithic stone fell from the flame torn skies. Landing in the lands of the once peaceful elves that lived between the Shadow mountains & the Silent River. The elves gathered and traveled to investigate the great stone. Lead by Narsoon the elves found the towering blood red stone pulsating with a strange magical energy. As Narsoon moved closer the energy exploded in a wave of black light that continued for miles into the hellish night. The elves were physically changed. Their skin became white as did their hair. Eyes became more almond shaped. Small horns grow above the corner of their eyes. Their mouths wider and teeth more canine. Their bodies became leaner almost skeleton like. The major change was their bodies were infused with sinister mana. This mana drives the Ghost Elves to live lustful lives chasing all things magical. They let nothing stand in the way of mana power. Ghost Elves Combat: 25% Magecraft: 45% Charisma: 15% Stealth: 15% Location Spoiler:
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NES The Atomic Foxes of Beginning of the World As We Know It: A Test Minisk. Storm Goddess of The Great Hunting Ground Mortal Engines NES Last edited by Blaze Injun; Dec 29, 2011 at 05:43 AM. |
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#20 |
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Deity
Join Date: Mar 2011
Location: The walled city, UK
Posts: 2,010
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Civilization Name: Angeld
Dominant Race: Dwarves Government: Council of Elders Leader Name: Agrbash Deepdown Leader Trait: Fertile Leader Background: Son of the previous leader of the village Starting Location: At the top of the river in the very centre of the map. Preferred Map Color: Deep Purple Preferred Leader Names: (optional, for use when generating heir names) Preferred City Names: (optional, for use when you establish a new outpost) Background: Much more detail will come with time, but just getting something in so I am actually in the NES. But we will be very much like the Dwarves of the Discworld. Last edited by Boundless; Dec 29, 2011 at 06:26 AM. |
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