| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Jan 2011
Posts: 16
|
Random difflucty & traits for every civilization?
Do is possible to make a third "trait" who will be make two things:
If civilization go to new era, choose a difflucty level ( im not a programmist but it will look , that every level will be have a number ( if i good remeber civ have 9 levels of difflucty ) and computer will be choose a number from 1 to 9. i always must manual change level when i enter into new era ( generator of numbers so helpful, but when i set a LOD (level of difflucty) i will set only to my civ; in "version" 2.0 LOD will be set for every country when civ go into new era (to protect from jumping from first level to nine set that difference from current level cannot be higher then +\- 2 or 3) a second thing will be randomize of traits for every civ of course and the same as before in entering into new era targets of civilization will be changed ( spain: in old times was be expansive and spiritual, today ... indtrustal/finanse and humanitarian?) so... do it is possible to make ? Last edited by PKSRoman; Jan 09, 2012 at 09:30 PM. |
|
|
|
|
|
#2 |
|
C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,618
|
Well there has already been an idea floating around similar to this. Rather than it linked to the civ its linked to the leaders. Thus Isabella always spiritual/expansive but eventually she is replaced by a more modern leader with different traits.
It has not all been worked out yet but I think it is agreed that it would be a nice optional feature to have in the game. |
|
|
|
|
|
#3 |
|
Warlord
Join Date: Sep 2007
Posts: 146
|
I like that idea but I would prefer traits defined by how the civ plays rather then a predetermined leader, it would also work good with the idea of the evolving culture idea that was proposed, or if you use the evolving culture model it could always link leader to culture/era
|
|
|
|
|
|
#4 | |
|
C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,618
|
Quote:
EDIT: Or is it? Can someone on the C2C Team check this to see if it can be merged into C2C. If I recall he never released the C++ code or something. Last edited by Hydromancerx; Jan 10, 2012 at 01:30 AM. |
|
|
|
|
|
|
#5 | |
|
Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,879
|
Quote:
__________________
Dyslexia luRs Member of the C2C modding team. |
|
|
|
|
|
|
#6 |
|
C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,618
|
So hows that work that the mod works but the C++ code is not there? Is it encoded or something? Hows that stuff work?
|
|
|
|
|
|
#7 |
|
Deity
Join Date: Jun 2011
Posts: 3,134
|
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|