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#601 | |
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Emperor
Join Date: Sep 2004
Location: New Jersey, USA
Posts: 1,292
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Quote:
EDIT: Update test save T60. implemented Xcals suggestion (except for southern fog bust - waiting to hear of barb galley Q. In the test I got 1g for fail gold on SH. Built Barracks instead of Axe in Bolly. Will depend during game on what the warrior sees in the north. If there are barbs headed our way, Axe, otherwise Barracks. EDIT 2: Added T68 screen of Oracle and Writing completing. 3 Chops. Might be able to get with 2 chops. Last edited by SteelHorse; Feb 19, 2012 at 12:56 PM. |
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#602 |
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Board gamer
Join Date: Oct 2001
Location: Portland, Oregon, United States of
Posts: 3,432
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Sorry I haven't been online. Busy on vacation.
No matter what I have tried, I cannot get the email notifier to send me email. Is it broken for others too? |
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#603 |
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Ultraviolet Catastrophe
Join Date: Sep 2008
Location: Boston
Posts: 1,922
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Using SH's tricks and 3 chops I also can get Writing and Oracle on T68. I have two extra mines, a lot more roads, and (in a version different from what I attach) an extra city founded a couple turns earlier. I have to run now but can write up the MM if there's interest.
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"Many things that are natural should be stepped on, hard." -- Arthur C. Clarke |
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#604 |
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Board gamer
Join Date: Oct 2001
Location: Portland, Oregon, United States of
Posts: 3,432
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Green from me, btw.
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#605 | |
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Emperor
Join Date: Sep 2004
Location: New Jersey, USA
Posts: 1,292
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Quote:
I left a warrior 1-turn short of completion in Delhi in case we needed quickly. And 1 warrior a few turns further north exploring. You have an Axe out - which i like. I will play tonight in about 3 hours to move things along, I like getting the city out earlier. As long as the Settler going at T60 we should be fine. Yes - it looks like there should be enough gold to support an earlier city. I will blend the two approaches. We will end up somewhere in the middle and can take it from there. Great work! |
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#606 | ||
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Ultraviolet Catastrophe
Join Date: Sep 2008
Location: Boston
Posts: 1,922
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Quote:
My original trials did go through the deer but when I saw the wisdom of doing what was most useful right now I switched to what you did. Edit: Saving those 2 worker turns lets the eastern workers road the copper and then get up the grass hill NW of Bolly and finish mining it in time for population expansion.Quote:
Green light to play to Monotheism (or if something on your stop list occurs). BTW, I couldn't get Mono until T61--curious how you got T60. Don't forget about Stonehenge--failure gold is good. Oh, and yes, you're right to use 3 warriors for southern fogbusting to cover the coasts, too. Once the gems city is founded we can have all three outside borders without extra maintenance. Since it's only 1 gpt we should be able to afford it for a couple turns.
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"Many things that are natural should be stepped on, hard." -- Arthur C. Clarke Last edited by Xcalibrator; Feb 19, 2012 at 05:52 PM. |
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#607 |
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Emperor
Join Date: Sep 2004
Location: New Jersey, USA
Posts: 1,292
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OK - Played 11 turns. Pretty much as planned except Judaism went early 1800bc.
Used Xcals road strategy. So I backed off the gold a bit for hammers in the capital and got Mono on T61. Also mis-clicked one worker turn causing use to miss the trade route to Bombay by 1-turn. Besides for that according to plan. Got 5 for fail gold in Bombay on SH. Will update plan to Oracle and post in a bit. Here is your Session Turn Log from 2000 BC to 1560 BC: Spoiler:
Buffy Log Spoiler:
http://gotm.civfanatics.net/saves/ci...eyondSwordSave |
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#608 | |
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Deity
Join Date: Mar 2009
Location: San Francisco, California
Posts: 2,746
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Looking good so far, SH.
Let's hope we can still get the Oracle.This is also interesting: Quote:
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BTS MTDG II - Team Sirius, SGOTM 12 - T'dr'duzk b'hazg t't, SGOTM 13 - T'dr'duzk b'hazg t't ("Do it for Cuddy!"), SGOTM 15 - Unusual Suspects, SGOTM 16 - U'nu'sual S'us'pec'ts, SGOTM 17 - U'nu'sual S'us'pec'ts |
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#609 |
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Ultraviolet Catastrophe
Join Date: Sep 2008
Location: Boston
Posts: 1,922
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Bummer about missing Judaism but there's nothing we could have done about it--presumably other teams will be in the same boat, right? Was hoping for stone-enhanced Stonehenge failure gold, but even those 5g may be handy. I'll update the test game, but probably not until tomorrow. I know you're probably anxious to keep going, SH,
but we need to get consensus on where to settle next, plus reoptimize the micro. I'm very relieved that you killed the barb without incident and that we still possess the corn thoughtfully farmed for us by Japan. ![]() Good job!
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"Many things that are natural should be stepped on, hard." -- Arthur C. Clarke |
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#610 |
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Deity
Join Date: Mar 2009
Location: San Francisco, California
Posts: 2,746
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I gave a quick look at the real save. Another thing worth noting: Tokugawa is garrisoning spearmen in Osaka, so he must have copper.
__________________
BTS MTDG II - Team Sirius, SGOTM 12 - T'dr'duzk b'hazg t't, SGOTM 13 - T'dr'duzk b'hazg t't ("Do it for Cuddy!"), SGOTM 15 - Unusual Suspects, SGOTM 16 - U'nu'sual S'us'pec'ts, SGOTM 17 - U'nu'sual S'us'pec'ts |
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#611 |
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Ultraviolet Catastrophe
Join Date: Sep 2008
Location: Boston
Posts: 1,922
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SH, would it be possible for you to edit the BUFFY log to include the worker actions? I think I might have trouble reproducing things. But at least the research is exactly where predicted (well, 1 beaker difference, though that may be just luck).
__________________
"Many things that are natural should be stepped on, hard." -- Arthur C. Clarke |
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#612 |
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Emperor
Join Date: Sep 2004
Location: New Jersey, USA
Posts: 1,292
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Here is an updated test file. It is pretty close. Even put the right units in Osaka.
Delhi isn't quite right on growth and hammers. The turn it flipped the corn must have been different in the test game. I have it working a grass hill to get close to the real game in turns to growth and barracks. Barb played hide and go seek, eventually killed by Toku, but I did not turn Slavery off as a result. Tuesday I am off on a business trip - so if we change direction, I will hand off. If we continue for Oracle, I can play tomorrow night. No worries either way. EDIT: Take a look Xcal - all the worker moves have been replicated. |
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#613 |
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Ultraviolet Catastrophe
Join Date: Sep 2008
Location: Boston
Posts: 1,922
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I updated SH's test game a little: fixed names of cities Drona (was Delhi) and Delhi (was Bombay), which I should have done long ago in my test game; fixed 1 missing and 1 extra forest.
Differences between test and real game:
__________________
"Many things that are natural should be stepped on, hard." -- Arthur C. Clarke |
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#614 | |
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Deity
![]() Join Date: Jun 2007
Location: Stockholm's B.F.C.
Posts: 4,459
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Quote:
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I didn't attend four years of evil graduate school to be called Mr. Evil by the likes of you. - Dr. Evil, PhD |
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#615 | |
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Deity
![]() Join Date: Jun 2007
Location: Stockholm's B.F.C.
Posts: 4,459
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Quote:
Not suprised at all about the Mono thing. In a way it might be good for us, having the AI found more religions is not all bad. We don't need to found them, just get them spread to us.Switch to Org Rel as soon as we start building a building in a Hindu city... IOW if Hindu spreads to one of the cities building barrack, or we start building Oracle in Bolly. I don't see why we need to stop here. We will not have another settler ready right away, so the settling position for the next city can wait at least that long (I like Deer/gold, btw). Not sure that further micro optimization is needed, either. I'd let Steelhorse make that call. So as far as I am concerned you are green from me. But listen to the acting captain (XCal), of course. Strategy-wise the loss of Judaism doesn't change anything, it was a longshot. We still aim Oracle-Theo. If we lose that, we have a lot of rethinking to do. Nice that our neighbors have no worst enemy. The WHEOOHRN is still troubling but that could go away now that we have metal units. So it will be a while before we get attacked, I think.
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I didn't attend four years of evil graduate school to be called Mr. Evil by the likes of you. - Dr. Evil, PhD |
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#616 |
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Ultraviolet Catastrophe
Join Date: Sep 2008
Location: Boston
Posts: 1,922
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We do need to stop, though hopefully not for long since SH and I are pretty familiar with optimizing the micro for the next 8 turns. We will have a settler out a few (TBD) turns before the Oracle is done and a city can easily and presumably should be settled in this set. Although I'd like to block Hammy farther north, we get more certain and immediate benefit from settling nearer, with the deer and gold. So I think everyone agrees on that.
I favor siting SW of the gold so we can immediately mine and use it, even if it means growth stagnation. We won't have I'll try to adjust tile usage as I test to make the city food and hammers match the real game.
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"Many things that are natural should be stepped on, hard." -- Arthur C. Clarke Last edited by Xcalibrator; Feb 20, 2012 at 09:42 AM. |
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#617 | |
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Deity
![]() Join Date: Jun 2007
Location: Stockholm's B.F.C.
Posts: 4,459
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Quote:
I assume you mean that we won't have "hunting" for a while. I agree that 1SW from the gold looks best. However, if that fogged tile is seafood I would move to the hill 2S from the deer instead. Your (et al) work with the test game is great! Above and beyond the call of duty.
__________________
I didn't attend four years of evil graduate school to be called Mr. Evil by the likes of you. - Dr. Evil, PhD |
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#618 |
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Emperor
Join Date: Sep 2004
Location: New Jersey, USA
Posts: 1,292
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EDIT: Cross-post. If you are going to redo the test map, do you want the FW micro? And yes, 1E if the proposed location A looks good.
Yup - Judaism to another Civ may mean another AI switches out of Bud and creates more inter-AI ill-will. On the downside, we loose a religion. Agreed on the OR flip when the time is right. On the settler, here are some options. In the north, A, B, or C. And in the south D, E, or F. Alternatively in the south we could put 3 cities on the southern coast instead of 2 if we wanted. My view is to go north, in incremental fashion. So First A, then, then C until we run into Hammy. The gives us the best option for moving troops if he does DOW. That said, further north, blocks off more for us sooner. So much good land. Last edited by SteelHorse; Feb 20, 2012 at 09:28 AM. |
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#619 |
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Ultraviolet Catastrophe
Join Date: Sep 2008
Location: Boston
Posts: 1,922
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Oooh, right, check for seafood with our mighty axe. Otherwise, settle 1E of A. I like all SH's other sites and agree with first settling toward the north.
Redoing the test map is beyond me--I was just going to work tiles that move us toward matching the real game during the first couple turns (perhaps by adding a few super-food or-hammer tiles here and there). But it may not matter in the end--the most important city is, of course, Bolly.
__________________
"Many things that are natural should be stepped on, hard." -- Arthur C. Clarke |
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#620 |
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Ultraviolet Catastrophe
Join Date: Sep 2008
Location: Boston
Posts: 1,922
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We seem to be in a worse position than in our previous tests--I can barely get Writing done in time and Bolly has to work nonoptimal tiles, slowing growth, to finish the Oracle by T68 (unless we chop 4 forests). Or maybe I'm just doing something wrong--are you having better luck, SH? Here's another test save where I've WB'd in some tiles to put us back on track in terms of hammers and food.
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"Many things that are natural should be stepped on, hard." -- Arthur C. Clarke |
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