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#1 |
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Homesick Alien
Join Date: Jul 2011
Location: East Coast
Posts: 1,811
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New City-State Types
What will the new CS state types (religious and mercantile) do?
Also, which City-States would you like to see in each category? I think this makes sense: Mercantile: -Zurich -Antwerp (confirmed) -Bactria -Hong Kong -Macau -Dubai Religious: -Vatican City -Jerusalem -Qufu -Lhasa (already in as a cultural CS) -Santiago de Compostela(Christianity) -Dwarka(Hinduism) -Kushinigar(Buddhism) -Ise(Shintoism) -Qufu(Confucianism) -Tai'an(Taoism) -Jerusalem(Judaism) -Takht-e-Soleyman(Zoroastrianism) -Kairouan(Islam) -Amritsar(Sikhism) Post your suggestions here.
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"The geeks shall inherit the Earth!" East Indies Scenario-We Need Your Help! Want to recommend new civilizations for CivV? See here. Last edited by ShahJahanII; Feb 22, 2012 at 01:52 PM. |
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#3 |
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Prince
Join Date: Dec 2008
Posts: 369
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I wonder if militaristic city states will be changed?
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You, gentlemen, are in need of great upheavals; we are in need of Great Russia. ~ Pyotr Stolypin No man can sit down and withhold his hands from the warfare against wrong and get peace from his acquiescence. ~ Woodrow Wilson, 1911 |
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#4 |
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Tangaroa
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I would say Lisbon will be Merchantile, as well as perhaps Hong Kong or Dubai
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"I saw our people spreading throughout the land and across the oceans, expanding our kingdom, discovering new people and great riches in faraway lands" - More Civilizations. Most Recent: Tibet "We built wonderous monuments honouring the gods, which reached up to touch the very fabric of the heavens." - More Wonders. Most Recent: Todai-ji |
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#5 |
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Homesick Alien
Join Date: Jul 2011
Location: East Coast
Posts: 1,811
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Why would you say that?
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"The geeks shall inherit the Earth!" East Indies Scenario-We Need Your Help! Want to recommend new civilizations for CivV? See here. |
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#6 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 11,834
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Lisbon will almost certainly be mercantile. They might change a few old ones around as well.
Any number of new CS listed or just "new CS"?
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#7 |
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Prince
Join Date: Dec 2008
Posts: 369
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Well all they did was give units as like all other CS they were loyal to who gave the most gold. Also the attitudes Aggressive etc never played a part. Why can't CS be trouble makers in regions rather than just sitting there?
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You, gentlemen, are in need of great upheavals; we are in need of Great Russia. ~ Pyotr Stolypin No man can sit down and withhold his hands from the warfare against wrong and get peace from his acquiescence. ~ Woodrow Wilson, 1911 |
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#8 | |
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Homesick Alien
Join Date: Jul 2011
Location: East Coast
Posts: 1,811
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Quote:
They should cause a little more mayhem than they currently do.
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"The geeks shall inherit the Earth!" East Indies Scenario-We Need Your Help! Want to recommend new civilizations for CivV? See here. |
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#9 |
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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Well, they don't generally cause mayhem directly, but they do by begging all of the main civs to attack other city-states.
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#10 |
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Gods & Emperors
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The elections/revised emphasis away from gold dumps aside, City-States quests should be revised as follows
1) Rivals and Grudges - Make it rational. Neighbouring CS can become rivals, but once the same civ allies both, there should be a decay mechanism where after X*random# of turns, the enmity is dissipated and they select a new CS that is aligned with their allied master's foreign policy. 2) The build x wonder/road to capital questline should be a secondary objective that can be achieved independent of #1 3) I'd add a 3rd quest-line that is gold>request unit (UU)> other specific mid/late game units. And from a gameplay perspective, these gifted units will cost the CS nothing to maintain. Why is this important? This 3rd questine should be the Easiest for most players to fullfill, and it will allow CS to field a strong army.
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#11 |
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King
Join Date: Feb 2001
Location: aussi
Posts: 754
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but that is the most retarded mechanism that almost every player ignores, especially because it will quickly lead to you being at permanent war with every other CS
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SelousScout |
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#12 | ||
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Errorist
Join Date: Oct 2005
Location: Amsterdam, Netherlands
Posts: 2,523
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Quote:
Quote:
But in the end it are just city states, we don't want them to be too assertive of course. |
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#13 | |
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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Quote:
Personally, I would like to see them inplement the CS Diplomacy Mod into the core game.
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#14 |
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Grand Emperor
Join Date: Aug 2011
Location: Belgium
Posts: 1,435
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Vatican City is a city in a country in a city in a country.
How is it possible to have it in game while Rome is in game? Same as Constantinople=Istanbul? Religious City States -Santiago de Compostela(Christianity) -Dwarka(Hinduism) -Kushinigar(Buddhism) -Ise(Shintoism) -Qufu(Confucianism) -Tai'an(Taoism) -Jerusalem(Judaism) -Takht-e-Soleyman(Zoroastrianism) -Kairouan(Islam) -Amritsar(Sikhism)
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This signature is just a construction project, it needs to be finished |
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#15 |
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Emperor
Join Date: Feb 2012
Location: UK
Posts: 1,335
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That didn't stop them from having both in CIV (one for the Byzantines, one for the Ottomans). It was weird, yes, but that's what happens when you have two Civs representing the same geographic area over different time periods...
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#16 | ||
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,690
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Quote:
Quote:
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Gods & Kings Introductory Guide
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#17 |
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Hallowed are the Ori
Join Date: Nov 2005
Location: Edmonton, Alberta, Canada
Posts: 110
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Another religious city state could perhaps be Gamla Uppsala, which was home to the Temple of Uppsala, a Norse religious centre.
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#18 |
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Deity
Join Date: Jul 2003
Location: Adelaide, South Australia
Posts: 6,556
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Personally, I was hoping they'd go the way of Gazebo's "City State Diplomacy" Mod-where the price required to buy influence with City States was *exhorbitant*, but where you could build Messengers & Envoys & the like-who could then be sacrificed to improve relations with the City State. It also meant you were more likely to befriend CS's in your local neighbourhood first, rather than a CS on the other side of the world ;-).
Also, how will giving you a luxury make Mercantile CS's any different to regular city states? Aussie.
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Don't like how religions are currently founded in Civ4? Feel like religion is nothing but an early tech race, with no other strategy involved? Then try my True Prophets Mod v0.7 for BtS. If you want to discuss this mod, then please check out This Link Also, feel free to try my CivicInfosPlus mod component for BtS & keep an eye out for fully re-worked Civics based on this Mod Component! |
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#19 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 11,834
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Maybe they have two, the generic luxury that you may or may not have and a special luxury you can't get from anyone else (one that, presumably, you can't take by conquering either). Essentially, they'd give you happiness rather than a luxury.
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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