Many people say they were kinda lame in Civ IV, and I agree. But the dynamic worked perfectly in the context of Civ IV. It spread just like a religion, and you could enhance the bonuses by acquiring more relevant resources.
Could you now implement that into this game as it is?
For example.... religions is said to become less and less relevant as the game progresses according to reports. Is it being replaced by Espionage? Why would those two be mutually exclusive?
Albeit we do not exactly have the diversity of strategic resources we had in civ IV so it couldn't work the same way.
Why not build a corporation pantheon of sorts; one that can be founded by a great person in the industrial or modern era? Then you build your corporation through what technologies and resources you acquire?
For example, if you are going for nuclear, upon establishing the corporation, you acquire Uranium and get a "trait" where you acquire extra production and science based on Uranium count. Or your nuclear plants produce more power with another given trait. If you are going for space race, you get additional bonuses for more Aluminum and that would be another trait for your corporation.
Likewise, you can export other resources that other corporations founded in other countries desire.
And of course, resources gifted by CS's or other civs that are relevant to your corporation would take commission from your treasury, meaning the more resources accrue for your corporation, the costlier it is to maintain. But that's what corporations are for..... to produce like a b.a.m.f and recuperate that deficit and then some.
Would it be worth it or is it too limited based on the limited pool of resources in the game as it is now? If so... I would propose adding more resources, like Copper or other metals for a computer/engineering based corporation. Also, food corporations would be limited right now because the game engine doesn't account for how many "fish" or "wheat" you have gathered. In other words, it doesn't keep count of those resources.
Could you now implement that into this game as it is?
For example.... religions is said to become less and less relevant as the game progresses according to reports. Is it being replaced by Espionage? Why would those two be mutually exclusive?
Albeit we do not exactly have the diversity of strategic resources we had in civ IV so it couldn't work the same way.
Why not build a corporation pantheon of sorts; one that can be founded by a great person in the industrial or modern era? Then you build your corporation through what technologies and resources you acquire?
For example, if you are going for nuclear, upon establishing the corporation, you acquire Uranium and get a "trait" where you acquire extra production and science based on Uranium count. Or your nuclear plants produce more power with another given trait. If you are going for space race, you get additional bonuses for more Aluminum and that would be another trait for your corporation.
Likewise, you can export other resources that other corporations founded in other countries desire.
And of course, resources gifted by CS's or other civs that are relevant to your corporation would take commission from your treasury, meaning the more resources accrue for your corporation, the costlier it is to maintain. But that's what corporations are for..... to produce like a b.a.m.f and recuperate that deficit and then some.
Would it be worth it or is it too limited based on the limited pool of resources in the game as it is now? If so... I would propose adding more resources, like Copper or other metals for a computer/engineering based corporation. Also, food corporations would be limited right now because the game engine doesn't account for how many "fish" or "wheat" you have gathered. In other words, it doesn't keep count of those resources.