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Old Apr 25, 2012, 08:29 AM   #121
cripp7
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IHT-
Fire off GA and revolt to Bur/OR/Conf
Korea LB for 50 into Glib
Samarqand insert Monument(4) before forge to get some going
Karak set for max
Besh CH
set to 0%
Make a trade with Cathy


Turn 1:
Besh CH > monastery
Old Sarai CH > worker

Turn 2:
Karak lb > keshik
Besh monastery > keshik
Ning keshik > forge

IBT: Cyrus built AP was built in Jewish

Turn 3:
Old-Sarai worker > library

IBT: AP vote Cyrus or Fred..vote Cyrus
Cathy declares on Fred
to 100% Paper (5)
Sell Louis CoL > 50
Sell Elizabeth CoL > 80

Turn 4:
Osaka demands Cancel deals with Greeks...decline
Karak keshik > keshik
Korea Glib(lost gained 236) > CH, max out GPs
Ning forge > conf missionary

Turn 5:
Besh keshik > conf missionary
Ning missionary > LB
Turfan CH > Forge

IBT:
Cyrus trade

Sarai CH... I think this should be our NP city, with all those forest for preserves

Turn 6:
Kara keshik > LB
Sarai CH > forge

Turn 7:
Cathy demands Music..accept
Besh missionary > LB
Old Sarai library > keshik

I stopped here as it's 1t left in the GA, need to discuss civic options.
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Old Apr 25, 2012, 02:21 PM   #122
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seen the save.
too bad for great lib

I propose to:
- change back to no state religion as proposed before (or go to judaism)
- for research go straight to liberalism (we still have a monopoly on philosophy but 2 people have paper)
- build that city with gem
- continue to build infrastructures and more cities

Questions:
do we trade with frederic for machinery? (afraid of the "you trade with our worst enemy")
do we try to build systine chappel or ankor wat?
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Old Apr 25, 2012, 04:58 PM   #123
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Agree with NSR. I'd say no to machinery at the moment (technically if we have compass and not machinery we have a good chance of GS bulbing lib after education).

I'm not sure if Korea's built NE yet, may be worth checking.

Korea produces hybrid GP in 4 turns, Beshbalik produces 100% GS in 5 iirc, may be worth dialing back Korea a bit (there's another GP also due in Karakorum in 5 iirc, also worth delaying). Settlers for northern furgold and deergems gold might be nice (as would some Keshiks to clear the way).

We do need to decide on vc, space with 10 cities won't be super early, culture is 'boring' but likely to be quicker: 2 cottage cities and Korean GA farm.
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Old Apr 26, 2012, 08:03 AM   #124
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I'll wait for more answer before trying to play.

I need to know if i change slavery -> caste system also
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Old Apr 26, 2012, 03:33 PM   #125
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To answer the civics questions we need to decide on VC. Caste IMO only makes sense for culture to pump out a lot of artists.
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Old Apr 27, 2012, 06:31 AM   #126
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Korea doesn't have the NE. I was thinking Caste also. I'd like to see space, but culture is fine with me.
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Old Apr 27, 2012, 06:58 AM   #127
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Let's go space, sistine without resource multiplier is a bit painful.
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Old Apr 27, 2012, 07:03 AM   #128
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Only If we go for space:
I've tried the first 2 turns for warm up. I can easily build 3 cities this round. Do i choose the siberia only aproach :gem/deer, fur/gold, and one inbetween ( that will nearly settle all not crapy lands) or do i try to colonize australia/indonesia ?
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Old Apr 27, 2012, 07:11 AM   #129
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Oooh that sounds nice.

Let's escape to the south pacific.
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Old Apr 27, 2012, 08:45 AM   #130
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Quote:
Originally Posted by astre View Post
Only If we go for space:
I've tried the first 2 turns for warm up. I can easily build 3 cities this round. Do i choose the siberia only aproach :gem/deer, fur/gold, and one inbetween ( that will nearly settle all not crapy lands) or do i try to colonize australia/indonesia ?
Quote:
Originally Posted by pigswill View Post
Oooh that sounds nice.

Let's escape to the south pacific.
We can do both if we get settlers out of multiple cities. However, we need more defense units for those cities from barbs.
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Old Apr 27, 2012, 02:45 PM   #131
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If we are going space, then screw caste and keep slavery. We are going to need to build a lot of stuff in our limited cities.
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Old Apr 27, 2012, 03:13 PM   #132
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In the short term our navy is nonexistent iirc so maybe settle Siberia, send out a trireme to explore down south and then review settlement options.
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Old Apr 27, 2012, 03:38 PM   #133
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A galley can be built in korea in 4 turns (counting whip courthouse). we can't build navy in our other port as japon coast are not opened.
It is doable to send a settler +keshik down with a galley but it will take ages to go down to promise land ( 8-10 turns at least).
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Old Apr 29, 2012, 12:25 PM   #134
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I'll try to play tomorow night.
You have a last chance to change my proposed gameline :
- Go for space
- keep slavery but go NSR
- found 1-2 cities
- send a ship in the south with a settler on it aiming for australia or indonesia (to be decided before next round)
- go for education
- build 3 workers
- build stuff for a better economy (market/ courthouse)
- try ankhor vat in capital
- sell any resource we don't need (health is not a problem at this point)
- don't build many troops (can't do everything)
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Old Apr 29, 2012, 12:33 PM   #135
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Sounds decent to me!
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Old Apr 29, 2012, 12:41 PM   #136
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Yup, go for it
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Old Apr 29, 2012, 12:45 PM   #137
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Go for it, and hope Australia has some new happy resources.
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Old Apr 29, 2012, 12:46 PM   #138
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Aussie has a couple of sugars, gold, gems and whales ( I'm not sure , but I think it also has silver )
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Old Apr 29, 2012, 01:03 PM   #139
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Sounds cool to me.
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Old Apr 29, 2012, 03:00 PM   #140
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played


Turn 147 – 740 AD
Change to NSR
Sell LIT to frederic 190 gc + sheep for 6gc/turn
Sell rice to Catherine 4 gc/turn
Sell deer to saladin 3gc/turn
Sell pig to Mansa 3 gc/turn
Invade barbarian city gem/deer
Start 1 galley and 2 settlers
Whip a forge in turfan
Turn 148
No to alex for war war against india
Whip korea for galley
Start ankor wat in Karakorum
Turn 149
Cancel deal with romains (Egypt asked kindely)
Galley is filled with keshik and settler go south
Turn 150
Refuse war with german (Catherine asked)
Whip forge in new serai
Turn 151
Whip marketplace in ning hisa
Beshalic built worker
Turn 152
Sell aesthetic to japan for 60 gc
Turn 153
AP vote, stop the war with catherine : yes (succeed)
Whip library in new serai (for culture war in central Siberia)
Beshalic built worker
Whip confusion monastery in ning hisa
Turn 154
Found turfan (gem/gold/deer city)
Set science to 0 (10 turns left at 100% - equilibrium at 45%)
Barbarian city spotted : 1 near our frontiers and one in south Africa
Beshalic built worker and start a market
Turn 155
Attack barbarian cities (both)
Turn 156
Great prophet in Karakorum. -> beshbalic
Whip courthouse in Samarkand
Turn 157
Burn babrbarian city in Siberia.

Great prophet is space for building shrine (to do if decided)
Settler on the way to the fur/gold city (to be decided where exactly)
lots of building can be whiped.
the ship is at the west of borneo.

Last edited by astre; Sep 13, 2012 at 12:31 AM.
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