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Old Mar 10, 2012, 02:02 PM   #181
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Ok got the save
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Old Mar 10, 2012, 03:41 PM   #182
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Im actually glad this is over because the game was getting real sluggish. What with all those huge empires and insanely immense army.

So in short, what happened you ask?

First, I took the whole friggin stack and sent it to the Ljosalfar then I declared them war.
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I rained meteorites on the first city until all the defenders were nearly dead. Then i attacked the city with minics.
Spoiler:


And we got our 10 next mimic steal this way.
Spoiler:


And we won.
Spoiler:





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Old Mar 10, 2012, 03:54 PM   #183
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Victory is mine!
...ok ours

So what do we do next?
I have some doubts about the Mercurian crusade as they are horrible buggy, same with the Infernals, in their current state they are pretty much broken.
We could use the compact enforced option or maybe switch mods.
Tholals AI mod is realy nice as the AI is an acctual chalange for once, playing the Mercurians is tricky though as the AI tends to build the gate very fast.
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Old Mar 10, 2012, 06:12 PM   #184
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Id go with the crusade against evil idea, do others agree with compact enforced? I'd just avoid building the gate tbh
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Old Mar 11, 2012, 01:28 AM   #185
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If you dont build the gate some one else will.
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Old Mar 11, 2012, 03:03 AM   #186
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I dont follow you guys. Compact enforced? What does it mean.
Building the gate = summoning Mercurians?
Plz Advice
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Old Mar 11, 2012, 03:31 AM   #187
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Compact enforced = Mercurians and Infernals cannot enter the world.
And Gate = summoning the Mercs.
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Old Mar 11, 2012, 03:50 PM   #188
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As a lurker-watcher...
it would be interesting to observe, how you are crusading agains whole worild as the only good civ
against Sheaim, Infernals, and some other bad guys.
Maybe as a Bannor? Or, Elohim? Conquer world with monks
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Old Mar 11, 2012, 04:22 PM   #189
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1 vs all evil might be overkill, something like 2 vs 4 should be fine though
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Old Mar 12, 2012, 05:55 AM   #190
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my suggestion for the next one:

we play the Bannor, and move to standard size, 6 civs ( 2 good + 4 evil ) . that should make sure esvath can complete the game and turns go smoother even in the endgame

still monarch difficulty, since we're outnumbered we don't have to move to emperor

everyone agrees about compact enforced?

other settings we should use imho for even MOAR good vs evil epicness:

Barbarian World
End of Winter
Last Days
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Old Mar 12, 2012, 06:24 AM   #191
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I´m not sure about barb world, it might cripple the AI like the more wilderness thingy did.
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Old Mar 12, 2012, 07:42 AM   #192
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6 barbarian cities on the map from the start shouldn't make a huge difference compared to "OMG BARBARIANS EVERYWHERE!!!11!!one"
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Old Mar 12, 2012, 08:22 AM   #193
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Fine, if it goes wrong ill blame you.
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Old Mar 12, 2012, 10:04 AM   #194
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Oooh, it looks interesting. But please don't blame me (or my laptop) if I can't continue till the end. Blame the map script

What is the "other" good guy? Random? Or Elohim?
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Old Mar 12, 2012, 10:34 AM   #195
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it depends, want me to spoil it or want to keep the others a secret?

also it has nothing to do with the script, just the mapsize. you would crash on Huge Lakes: PW based maps are bigger than default, so Large is too big for your system. Normal should be fine though
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Old Mar 13, 2012, 02:05 PM   #196
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....
so we get a game now?
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Old Mar 13, 2012, 04:37 PM   #197
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Compact enforced will mean no hell terrain right ?
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Old Mar 13, 2012, 04:45 PM   #198
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used to, but I think it will show up if the devils show up.

Hopefully I'm not too busy the upcoming days so I can start a new thread
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Old Mar 14, 2012, 02:53 AM   #199
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I don't think we should really use compact enforced after all: yes mercurian/infernal AI might be in dire need for a rework, but honestly I don't ever remember them being better than this in FFH so I say we keep them for flavour

also I'll ditch the end of winter idea, it doesn't do much aside from slowing down the early game and making the map take forever to generate :/

double events, no tech brokering, barbarian world, last days should be enough for a rough playthrough with the bannor
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Old Mar 14, 2012, 03:39 AM   #200
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The mercurian are badass with Tholal´s. ^^

Anyways, go for it.
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