7 new screenshots and more information emerges from GDC (8th March 2012)

Rob (R8XFT)

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7 new screenshots can be found here

From videogamer:

As part of a behind-closed-doors presentation at GDC 2012, 2K and Firaxis have unveiled more details about the upcoming Civilization V: Gods & Kings expansion scheduled to be released this Spring.

The expansion features the return of Religion and Espionage, alongside nine new civilisations, three original scenarios, 27 new units, 13 new buildings, and nine new wonders.

The new details in full:

Religion


Faith is the currency of religion, and it's accumulated like any other resource in the game.
You can select your Pantheon when you reach 10 faith, which should only take a few turns.
Certain units, like Pictish warriors for the Celts, generate faith when killing other units.
There are 20 different Pantheon beliefs to choose from, such as the God of War or the Goddess of the Hunt.
Pantheon abilities are usually terrain-based. For instance, the God of War pantheon gives you bonus faith if you kill an enemy unit within 4 blocks of one of your cities.
When your civilisation spawns a Great Prophet, you'll be able to start a religion.
There are pre-defined religions to choose from (such as Christianity or Taoism) but these can also be mixed-and-matched and renamed by the player. The Firaxis team likes to call their religion Sidism.
Your pantheon choice rolls into your religion, and you'll also get to choose between two more bonus abilities. The first is the Founder belief, which gives you rewards for spreading the religion to other cities, and the second is the Follower belief, which will confer bonuses to any city (and any civilisation) that follows your religion.
Religion has been designed so that not every civilisation in the game will be able to access it. In a 10 civilisation game, only about 5 will be able to start a religion.
Once you've started a religion you'll be able to build cathedrals in your city, but these are purchased by spending Faith.
You can also spend Faith to build Missionaries, who can spread your religion to two cities. These cost 200 Faith, and during the Renaissance era the demo was generating 10 faith per turn.


Redesigned City States


City states now have a more involved quest system, and can set multiple quests at once.
Merchant city states have also been added, which give exclusive resources to their allies - such a jewellery.
City states can now be bullied by moving military units nearby, and while this causes the city state to dislike you it can yield some pretty good bits of swag.


Espionage


Spies are now controlled entirely via menus, and don't show up as units on the map.
There are three tiers of spy; Recruit, Agent and Special Agent.
Every civilisation gets access to spies as the first civilisation hits the Renaissance era.
An additional Spy is made available from that points onwards as you head into each era.
The British get an additional spy.
Spies can stage coups in city states, as well as rig elections. Their chance of success is based on their individual skill and how long they've been infiltrating the city state for.
There is also an intrigue menu when you've embedded an agent into a city, which can reveal precise information about what other civilisations are up to. This information can also be given to other players.


Military changes


There are now many new units during the Great War era, including machine gunners, biplanes and Mark V tanks.
The hit point scale has now been increased to 100 instead of 10.
New naval ships have been added that can attack at melee range.
Firaxis has slowed down the pace of combat on the whole, believing that combat was unfolding too quickly in vanilla Civilization V.
 
ANALYSIS TIME:

Huns appear to be a new civ, City "Attila's Court"

WW1 Bomber New Unit

Also notice pyramid structure in Attila's Court, looks like Teotihuacan or Ziggurat of Ur

Great Admiral ingame

Prague, new Cultural city state

Great Prophet

Dutch colours

Leaning Tower

Neuschwanstein

EDIT: New unit under 'Penicilin'

In Great Prophet screenshot, new unit icon (And colours) directly above 'Great Prophet' window

EDIT2: Edinburgh is Celtic capital

EDIT3: In Dutch Great Admiral screenshot, lower left of minimap has new civilization colour
 
British get an additional spy? British? New civ or typo?

New penicillin unit looks like a guerilla. Hippo Regius is a city, that must be Carthage but has Hun colours here, maybe conquered.

WW1 bomber is a bad name seriously.
 
I believe the Huns cannot be confirmed. The cities name is Attilas court, yes, but I believe it is really unlikely the developers would call a city like that.

Also on the other screenshot with the Dutch and that civ the cities name is "Hippo Regius" which is a cathagian city I believe. So this civ is probably rather Carthage.
 
The screenshot with Attila's Court also has a tile tooltip that says tile owned by Carthage.

Also, what is that multi-colored tile to the left of Rotterdam? I'm guessing its the marsh improvement that the Dutch will be getting.
 
The grey is Carthage, it even says so in one shot, plus elephant symbol and Hippo.

I think Atilla's Court was conquered, maybe a Hun city-state?
 
I believe the Huns cannot be confirmed. The cities name is Attilas court, yes, but I believe it is really unlikely the developers would call a city like that.

Also on the other screenshot with the Dutch and that civ the cities name is "Hippo Regius" which is a cathagian city I believe. So this civ is probably rather Carthage.

I think that "Attila's Court" could be a militaristic city-state (which the Carthaginians have taken over in the game from which the screenshot is taken).
 
Looking good so far. . . :)
 
I think the mayan UU is visible in the great prophet screen shot.

I think a second UU for the Celts might be visible in the same shot. And there's a unit marked by a dove icon in the same city. Could be a missionary?

And when Boudica is frozen in that specific pose, it looks like she's got quite the, uh, sword.
 
I think that "Attila's Court" could be a militaristic city-state (which the Carthaginians have taken over in the game from which the screenshot is taken).

One can only hope, but there's no military civ icon on the city bar.
 
The city is a Puppet state, you can see thanks to Rob's Hi def versions.

EDIT: More notes

Dutch UI is visable in the Dutch screenshot, multicoloured farms NW of Rotterdam
New Infantry units visable in the WW1 Bomber shot, take note of new icons
 
So Stock Exchange, Laboratory, Faith building of some sort, what's Rotterdam building?
 
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