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#1 |
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Worst modder ever!
Join Date: Sep 2005
Posts: 265
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Does 100 hit points mean 10 warriors can no longer defeat a GDR?
Does 100 hit points mean 10 warriors can no longer defeat a GDR?
Not that this comes up too often but I think a GDR should practically be invincible to any pre-industrial units. I'm not sure why there has to be a minimum damage of 1 but with 100 hit points, maybe it will take 100 warriors in one turn to bring down a GDR. In other words, it won't happen. I would also like to stop seeing early units/cities doing damage to air units. If your military is over 2 eras behind someone, you should basically be defenseless if you go to war. |
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#2 |
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cat vision
Join Date: Sep 2010
Location: Québec
Posts: 4,608
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I think there will be a minimum of 1hp damage like now. You should need 100 warriors next time. Well you already said it.
__________________
Play the AI for fun. Play humans for a real challenge : www.civplayers.com G&K strategies : Tradition's 4 cities opening/Deity OCC science victory/Mayan/Arabian ICS strategy |
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#3 |
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Deity
![]() Join Date: Jan 2011
Posts: 3,051
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even in vanilla 10 warriors can't do it. The first 9 will do one point of damage each, then the next 1000 will die due to the 1 HP mechanic keeping the GDR alive.
of course, ranged units aren't subject to that rule, so the GDR dies. Anywhom... The way it's been talked about, a GDR isn't going to die to early game units. |
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#4 |
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Chieftain
Join Date: Nov 2010
Posts: 89
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The whole point of this change is basically to stop that from happening.
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#5 |
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Prince
Join Date: Dec 2010
Posts: 341
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how can 10 warriors attack a single target without stacking anyway, unless they can attack and retreat or attack multiple times per turn??
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#6 | |
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Warlord
Join Date: Jan 2012
Posts: 183
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Quote:
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#7 |
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King
Join Date: Jun 2011
Posts: 689
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#8 |
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Warlord
Join Date: May 2010
Posts: 163
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The mechanic that creates a minumum damage of 1 to result from combat. Which on a scale of only 10 HP results in units being garunteed to lose at least 10% health. Personally more so than this GDR v. Warrior scenario, I find my planes losing that much health to melee units infurating.
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#9 | |
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Deity
![]() Join Date: Jan 2011
Posts: 3,051
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Quote:
When a unit is at 1 HP, it will survive a fight if it kills the other unit instead (melee combat only) - but only if the unit at 1 HP does more damage than the other unit when killing it. It's the only time a unit can survive the minimum 1 damage rule. |
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#10 | |
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Warlord
Join Date: May 2010
Posts: 163
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Quote:
. sure I'd be happy to see that fixed too
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#11 | |
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Deity
![]() Join Date: Jan 2011
Posts: 3,051
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Quote:
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#12 |
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Warlord
Join Date: May 2010
Posts: 163
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I suppose in that sense it is nice, but it also allows an exception to an otherwise universal rule (minumum 1 damage). I don't care for exceptions like that =/
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#13 | |
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Deity
![]() Join Date: Jan 2011
Posts: 3,051
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Quote:
![]() Specifically, the code can handle 0 damage just fine, with the removal of the final minimum damage adjustment. |
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#14 | |
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Warlord
Join Date: May 2010
Posts: 163
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Quote:
just don't kill my unit with an exception the one time I try to use it to MY advantage, if it's gunna be a crap mechanic, at least be consistantly crap and don't surprise me
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#15 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,688
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Yeah, I'm assuming that minimum damage will still be 1 HP, reinforcing the death of
(though I guess you could still get a GDR down to 1 HP with any other unit, then shoot it with an archer).
__________________
Gods & Kings Introductory Guide
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#16 | |
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Warlord
Join Date: Feb 2012
Location: Addoria
Posts: 210
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Quote:
Rather than units, I find that it is particularly problematic with cities and that they tend to get whittled down by ranged fire in an unreasonable way, unless their defence rating dramatically outstrips that of the units that they are engaged with. Presumably city defence health will also be increased to compensate. |
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#17 | |
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King
Join Date: Oct 2010
Posts: 640
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Quote:
Hopefully the auto-heal will be addressed as well. Instead of full recovery, 50% of the damage needs to be healed. I think it will be needed more than ever because of the intentions of the devs to make battles a bit longer. |
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#18 | |
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Warlord
Join Date: Feb 2012
Location: Addoria
Posts: 210
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Quote:
I suppose the auto-heal promotion made more sense when the most that a unit could gain was 9 HP. I expect that they will strip it down to perhaps 50 HP. |
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#19 |
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Warlord
Join Date: Nov 2005
Posts: 176
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My answer to the OP is YES!
__________________
I'm italian, sorry for my bad english, please use simple english when answer me!
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#20 | |
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King
Join Date: Jun 2011
Posts: 689
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Quote:
If two units fight and their combat strengths and HPs are such that they would both die, only the one that takes more damage dies. The other gets reduced to 1 HP but survives. I assume this holds for melee attacks on Cities, too (where a City "dying" is being conquered). |
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