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Old Mar 18, 2012, 05:05 PM   #1
mo123567
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Does 100 hit points mean 10 warriors can no longer defeat a GDR?

Does 100 hit points mean 10 warriors can no longer defeat a GDR?

Not that this comes up too often but I think a GDR should practically be invincible to any pre-industrial units. I'm not sure why there has to be a minimum damage of 1 but with 100 hit points, maybe it will take 100 warriors in one turn to bring down a GDR. In other words, it won't happen.

I would also like to stop seeing early units/cities doing damage to air units. If your military is over 2 eras behind someone, you should basically be defenseless if you go to war.
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Old Mar 18, 2012, 05:10 PM   #2
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I think there will be a minimum of 1hp damage like now. You should need 100 warriors next time. Well you already said it.
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Old Mar 18, 2012, 06:07 PM   #3
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even in vanilla 10 warriors can't do it. The first 9 will do one point of damage each, then the next 1000 will die due to the 1 HP mechanic keeping the GDR alive.

of course, ranged units aren't subject to that rule, so the GDR dies.

Anywhom...

The way it's been talked about, a GDR isn't going to die to early game units.
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Old Mar 18, 2012, 06:32 PM   #4
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The whole point of this change is basically to stop that from happening.
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Old Mar 18, 2012, 06:50 PM   #5
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how can 10 warriors attack a single target without stacking anyway, unless they can attack and retreat or attack multiple times per turn??
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Old Mar 18, 2012, 07:06 PM   #6
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how can 10 warriors attack a single target without stacking anyway, unless they can attack and retreat or attack multiple times per turn??
The problem isn't that 10 warriors will ever kill a GDR. I've never seen that happen, as you're right, it's pretty much impossible. However, a couple warriors and archers can do significant damage (or even kill) a GDR in one turn, if they're positioned right. The issue is that a GDR can only kill one of them each turn. So if their are 3 warriors and 3 arches, and they all attack, the GDR takes 6 damage. The next turn, the GDR kills one warrior. However, the GDR will still die anyway, because there's still 5 more units to attack him. The problem is even more annoying with Cho-Ku-Nos, as they can each do 2 damage to a unit per turn, regardless of tech differences.
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Old Mar 18, 2012, 07:46 PM   #7
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Originally Posted by MadDjinn View Post
even in vanilla 10 warriors can't do it. The first 9 will do one point of damage each, then the next 1000 will die due to the 1 HP mechanic keeping the GDR alive.

of course, ranged units aren't subject to that rule, so the GDR dies.
What's this 1HP mechanic?
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Old Mar 18, 2012, 08:01 PM   #8
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What's this 1HP mechanic?
The mechanic that creates a minumum damage of 1 to result from combat. Which on a scale of only 10 HP results in units being garunteed to lose at least 10% health. Personally more so than this GDR v. Warrior scenario, I find my planes losing that much health to melee units infurating.
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Old Mar 18, 2012, 08:05 PM   #9
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Originally Posted by wobuffet View Post
What's this 1HP mechanic?
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Originally Posted by Shadow717 View Post
The mechanic that creates a minumum damage of 1 to result from combat. Which on a scale of only 10 HP results in units being garunteed to lose at least 10% health. Personally more so than this GDR v. Warrior scenario, I find my planes losing that much health to melee units infurating.
actually, it's a different mechanic.

When a unit is at 1 HP, it will survive a fight if it kills the other unit instead (melee combat only) - but only if the unit at 1 HP does more damage than the other unit when killing it. It's the only time a unit can survive the minimum 1 damage rule.
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Old Mar 18, 2012, 08:07 PM   #10
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Originally Posted by MadDjinn View Post
actually, it's a different mechanic.

When a unit is at 1 HP, it will survive a fight if it kills the other unit instead (melee combat only) - but only if the unit at 1 HP does more damage than the other unit when killing it. It's the only time a unit can survive the minimum 1 damage rule.
OH sorry, so you mean that BS that killed my scout the other day . sure I'd be happy to see that fixed too
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Old Mar 18, 2012, 08:09 PM   #11
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OH sorry, so you mean that BS that killed my scout the other day . sure I'd be happy to see that fixed too
actually, it's the only mechanic I do like in vanilla. It does mean that GDRs can survive ancient melee units without dying. Ofc, ranged units ignore it and we all use ranged units, so...
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Old Mar 18, 2012, 08:29 PM   #12
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actually, it's the only mechanic I do like in vanilla. It does mean that GDRs can survive ancient melee units without dying. Ofc, ranged units ignore it and we all use ranged units, so...
I suppose in that sense it is nice, but it also allows an exception to an otherwise universal rule (minumum 1 damage). I don't care for exceptions like that =/
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Old Mar 18, 2012, 09:29 PM   #13
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I suppose in that sense it is nice, but it also allows an exception to an otherwise universal rule (minumum 1 damage). I don't care for exceptions like that =/
I never cared for the minimum 1 damage rule, so I guess that balances it out.

Specifically, the code can handle 0 damage just fine, with the removal of the final minimum damage adjustment.
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Old Mar 18, 2012, 09:48 PM   #14
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Originally Posted by MadDjinn View Post
I never cared for the minimum 1 damage rule, so I guess that balances it out.

Specifically, the code can handle 0 damage just fine, with the removal of the final minimum damage adjustment.
I don't like the minimum either just don't kill my unit with an exception the one time I try to use it to MY advantage, if it's gunna be a crap mechanic, at least be consistantly crap and don't surprise me
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Old Mar 19, 2012, 01:28 AM   #15
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Yeah, I'm assuming that minimum damage will still be 1 HP, reinforcing the death of (though I guess you could still get a GDR down to 1 HP with any other unit, then shoot it with an archer).
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Old Mar 19, 2012, 01:57 AM   #16
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Yeah, I'm assuming that minimum damage will still be 1 HP, reinforcing the death of (though I guess you could still get a GDR down to 1 HP with any other unit, then shoot it with an archer).
I certainly hope so; it surprises me quite a lot that they didn't do it in the initial issue of the game. It wouldn't have been that hard to implement in the first place; in fact, a finer grain of control for unit health seems like the obvious thing for them to have done.

Rather than units, I find that it is particularly problematic with cities and that they tend to get whittled down by ranged fire in an unreasonable way, unless their defence rating dramatically outstrips that of the units that they are engaged with. Presumably city defence health will also be increased to compensate.
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Old Mar 19, 2012, 02:17 AM   #17
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I certainly hope so; it surprises me quite a lot that they didn't do it in the initial issue of the game. It wouldn't have been that hard to implement in the first place; in fact, a finer grain of control for unit health seems like the obvious thing for them to have done.
I don't think it is that obvious, because I haven't heard anybody mention it when discussing the minimum 1HP damage on this forum. It was mostly about getting rid of the 1HP minimum. I think the 100HP is an excellent solution.

Hopefully the auto-heal will be addressed as well. Instead of full recovery, 50% of the damage needs to be healed. I think it will be needed more than ever because of the intentions of the devs to make battles a bit longer.
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Old Mar 19, 2012, 03:33 AM   #18
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I don't think it is that obvious, because I haven't heard anybody mention it when discussing the minimum 1HP damage on this forum. It was mostly about getting rid of the 1HP minimum. I think the 100HP is an excellent solution.

Hopefully the auto-heal will be addressed as well. Instead of full recovery, 50% of the damage needs to be healed. I think it will be needed more than ever because of the intentions of the devs to make battles a bit longer.
100 HP would have been one of my first thoughts, I think; it seems like the most reasoned response to the 1 HP problem. Even if the 1 minimum damage was removed, then the chance would still be there and that would cause problems by itself.

I suppose the auto-heal promotion made more sense when the most that a unit could gain was 9 HP. I expect that they will strip it down to perhaps 50 HP.
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Old Mar 19, 2012, 05:24 AM   #19
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My answer to the OP is YES!
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Old Mar 19, 2012, 06:23 AM   #20
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Originally Posted by MadDjinn View Post
actually, it's a different mechanic.

When a unit is at 1 HP, it will survive a fight if it kills the other unit instead (melee combat only) - but only if the unit at 1 HP does more damage than the other unit when killing it. It's the only time a unit can survive the minimum 1 damage rule.
Ah, right. I've noticed this too. I'd phrase it a bit differently though:
If two units fight and their combat strengths and HPs are such that they would both die, only the one that takes more damage dies. The other gets reduced to 1 HP but survives.

I assume this holds for melee attacks on Cities, too (where a City "dying" is being conquered).
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