| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Mar 2012
Location: Huntsville, AL
Posts: 38
|
Atlantis Civilization
G&K Version (available on steam)
If anyone wants to contribute art or text, there is a high probability it would get added to future versions. UA: Poseidon's Wrath: All land units start with allwater embark promotion UU: Atlantian Trireme: 2 combat strength more than normal trireme and can cross ocean tiles UB: Temple of Poseidon: no maintenance and +5% gold and science generation in addition to the normal faith it provides Map: Adds four land masses that make up a broken-up continent of Atlantis to the Atlantic Future Versions: I would like to make it so that the temple gives a bonus to gold and/or science based on the number of active trading partners you have. For example you would get +2% gold and science in each city with the temple per trading partner, so if you were trading with 3 civs then you get 6% bonus in each city with the temple. If anyone knows how to do this post here or post here http://forums.civfanatics.com/showthread.php?t=467882 Screenshots on steam Vanilla Version Traits: All land units start with allwater embark promotion. The Atlantis Civilization also has a 15% increase to [ICON_RESEARCH] science yeild. UU: Atlantian Trireme: +1 movement and +2 combat than normal trireme and can cross ocean tiles UB: Temple of Poseidon: no maintenance, +1 culture than normal temple, +10% great people production Map: Adds four land masses that make up a broken-up continent of Atlantis to the Atlantic Last edited by RandyG; Sep 03, 2012 at 10:58 AM. |
|
|
|
|
|
#2 |
|
Bad Mod Skills, Big Ideas
Join Date: Dec 2011
Location: New Jersey
Posts: 180
|
Is this on the Modbrowser or here in the downloads?
|
|
|
|
|
|
#3 |
|
Warlord
Join Date: Sep 2011
Posts: 273
|
Sounds nice, where is the download?
|
|
|
|
|
|
#4 |
|
Chieftain
Join Date: Jul 2011
Posts: 49
|
Sounds great, I might be able to do some text for you. What do you need? Like the intro text during loading?
Let me know anyways, great job Ill check it out soon!
|
|
|
|
|
|
#5 |
|
Chieftain
Join Date: Nov 2005
Posts: 98
|
The file in the mod browser is broken
|
|
|
|
|
|
#6 |
|
Chieftain
Join Date: Mar 2012
Location: Huntsville, AL
Posts: 38
|
Thanks for responding to this post and sorry for my slow response.
The mod is in the mod browser and I have taken the "&" out of the name and replaced it with "and". The "&" showed up funny so I don't know if that is why it was broken. Version 2 does not really have any changes from version 1 other than the name and a few other text fixes. If someone can please tell me if the mod and map are now working from the mod browser, I would appreciate it. I was able to download, install, and play by downloading both v1 and v2, so I don't know why it is broken. I followed Kael's guide for uploading the mod to the mod browser, so if there is something else that I need to do then please let me know. Btw does anyone know how I can remove the v1 mod since I changed the name for v2? I have the mod in a zip file but I am not sure how to attach it to this post. I see the attachment button, but it will not let me click it. @ Barcelonic: I have included text for pretty much everything, but all I did was spend about an hour or so looking up stuff on Atlantis and then copying and pasting what seemed interesting. All I was saying is that I am open to suggestions for improving the text. The same goes for the art. @ The Little One: I have your LOTR mods. Looking forward to seeing the rest. |
|
|
|
|
|
#7 |
|
Chieftain
Join Date: Mar 2012
Location: Huntsville, AL
Posts: 38
|
Ok my pop-up blocker was not allowing me to attach files. Here is the mod in a zip file.
edit: the attachment has been moved to the first post. Last edited by RandyG; Sep 02, 2012 at 09:09 AM. |
|
|
|
|
|
#8 | |
|
Chieftain
Join Date: Jul 2011
Posts: 49
|
Quote:
I still have the doc actually so could check some info for you and get back to you in next few days? Lemme know ![]() Will be a great mod this one, you'll wanna make sure it's compatible with the expansion too - in fact come to think of it, does anyone know if any mods actually would likely be affected by the upcoming expansion? |
|
|
|
|
|
|
#9 | ||
|
Chieftain
Join Date: Mar 2012
Location: Huntsville, AL
Posts: 38
|
Quote:
Were you able to get the mod working from the mod browser? Quote:
|
||
|
|
|
|
|
#10 |
|
Chieftain
Join Date: Jul 2011
Posts: 49
|
I actually have a bug with the in-game mod browser whereby the game crashes every time i begin to download one. It didn't used to be like that
I set up a thread here... http://forums.civfanatics.com/showthread.php?t=456899 but nobody has replied yet. Im not too fussed as I have the mods i like but for this mod ill def get this thing sorted when i can. If its a common bug i might be able to fix it if not i may need a re-install or something. Ill watch that doc again and try to get back to you soon. City lists may be tricky and also Atlantis has three other names it went by in different cultures/eras (believed to have anyways).. ill send you some info soon GL with the mod-making, i hope 'Gods & Kings' doesn't plague a couple years of mods with problems. |
|
|
|
|
|
#11 |
|
Chieftain
Join Date: Jul 2011
Posts: 49
|
OK sorry for double post - Randy i PMd you some info on Atlantis - lemme know what you think or if you want me to write anything up for the mod loading text or anything else.
Cheers for letting me help, ill look forward to your mod
|
|
|
|
|
|
#12 |
|
Chieftain
Join Date: Aug 2011
Location: Lausanne Switzerland
Posts: 19
|
I use and love it, your mod work nicely on my pc.Thanks RandyG
|
|
|
|
|
|
#13 |
|
Chieftain
Join Date: Mar 2012
Location: Huntsville, AL
Posts: 38
|
Glad you like it. Look for a new version in the coming weeks that will update most if not all of the text. There may also be changes to the UU, UB, UT, and the art.
If you have any suggestions please pass them on. |
|
|
|
|
|
#14 |
|
Chieftain
Join Date: May 2012
Posts: 83
|
I've played the mod it works and its not bad.
|
|
|
|
|
|
#15 |
|
Chieftain
Join Date: Jun 2012
Posts: 23
|
Is it possible to modify it so they build underwater cities?
|
|
|
|
|
|
#16 | |
|
Chieftain
Join Date: Mar 2012
Location: Huntsville, AL
Posts: 38
|
I am getting ready to release this mod for G&K. I have completely remade the mod, so now the civ has a new personality, UA, and UB. The UU has been slightly modified.
I am still working on the UB and need a little help. I would like to make it so that the UB gives a bonus for each trading partner. For example, +2% gold this turn for each civ that you were trading with on the previous turn. If anyone thinks they can give me some advise on this, please post your response in this thread or preferably here http://forums.civfanatics.com/showthread.php?t=467882 Quote:
|
|
|
|
|
|
|
#17 |
|
Chieftain
Join Date: Jul 2012
Posts: 7
|
Screenshots?
|
|
|
|
|
|
#18 |
|
Chieftain
Join Date: Jun 2007
Posts: 47
|
Is this compatible with G&K ?
|
|
|
|
|
|
#19 | ||
|
Chieftain
Join Date: Mar 2012
Location: Huntsville, AL
Posts: 38
|
Quote:
Quote:
|
||
|
|
|
|
|
#20 |
|
Chieftain
Join Date: Aug 2011
Posts: 14
|
Wait to see it, sounds awesome!
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|