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#1 |
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Chieftain
Join Date: Mar 2010
Posts: 2
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Loyalist Points?
Hey markus, it sounds like some people asked about this a couple versions back but it's still seriously biting me in the @$$ - my Loyalist Points are just insane; you said it would be fixed in 11.5, but it seems not to be so for me. Any plans to change this?
I can't find where in the mod data this scaling is set. Can you just point me to the right files so I can nerf the hell out of it in my own game and let the revolutions happen? |
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#2 | |
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NiGHTS
Join Date: Sep 2010
Location: Vancouver BC Canada
Posts: 1,950
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Quote:
__________________
CiV Mods: CIVILIZATION NiGHTS - a complete conversion modpack / now available on the in-game ModBrowser. |
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#3 |
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Chieftain
Join Date: Mar 2010
Posts: 2
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woah i totally forgot about this and just did a google search which landed me on this page! thanks!
is this the value i'm looking for? <Row Name="CC_LASTWIN_MALUS"> <!-- Malus you get when you have won the last election --> <Value>100</Value> </Row> EDIT: seems like the right value - when it's set to 100 it makes it impossible to win two elections in a row, was this intentional? i find i go for wonders far far earlier than the AI does, which means with it set to 100% i can never overcome it, and have to wait like 100 turns for another civ to build a wonder. needless to say that's not much of a race, i'd like to win if i'm the only one running :P Last edited by madpluck; May 30, 2012 at 08:32 AM. |
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#4 | |
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NiGHTS
Join Date: Sep 2010
Location: Vancouver BC Canada
Posts: 1,950
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Quote:
__________________
CiV Mods: CIVILIZATION NiGHTS - a complete conversion modpack / now available on the in-game ModBrowser. |
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#5 | |
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CCtP Player
Join Date: Jun 2012
Posts: 498
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Quote:
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