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#1 | ||||
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Say No 2 Net Validations
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Espionage - General discussion/unstructured info
How the espionage will work, what options you'll have, etc., etc. is not yet clear, so let's gather here what we can find about it
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#2 |
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Deity
Join Date: Dec 2006
Location: Shaka's hut ;)
Posts: 3,153
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I'm curious, how does that affect MP games? If we play on non-AI games? Espionage seems completely obselete?
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July can't come soon enough. Proud supporter of Shaka's loincloth. Team Venice Team Morocco Team Pueblo |
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#4 | ||
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American Leader in Civ VI
Join Date: Mar 2010
Posts: 781
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#5 |
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King
Join Date: Nov 2005
Posts: 668
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I have never once thought espionage was integrated well into a strategy game. It is always all out of proportion with history, and from a gameplay perspective seems impossible to balance. It always seems way way to strong, or worthless. And frequently the actions themselves are poorly balanced so everyone is always doing 1 or 2 of them and no others.
I remain highly skeptical. I thought the Civ4 espionage was atrocious and a huge waste of resources that could have been better spent on a million other things. I cannot believe they are modeling "technology stealing" something that has only even been possible for a few decades in a game that doesn't have simple tech diffusion. Tech diffusion is a much more realistic and historically important thing to model. Not to mention the fact that you move through the tech too quickly now anyway, so if they don't increase the costs people are going to be curing cancer in 100AD. |
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#6 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,688
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There is a greyed out 'view' button. Maybe this has something to do with 'establishing surveillance'.
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Gods & Kings Introductory Guide
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#7 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 11,743
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Obviously, balancing is the most crucial thing. Asymmetric warfare is a good addition as long as it doesn't mess up the balance with conventional warfare. I like the "Time Out" aspect. I think that might work and hasn't been tried before. Regarding the ability to find out the AI's plans, I'm OK with it, but it obviously only will work in Single Player, which is unfortunate. Still, ability to find out unit positions, building production, etc. will certainly be valuable in multiplayer instead.
I have been advocated for the "Elections" option for awhile, so I'm glad about that. The ability to influence city-states through spies has always been a part of history. Before they completely overhauled United Front, I had suggested this exact system with United Front boosting espionage towards City States. Basically, espionage is most fun when it's a Cold War type situation. Given that Espionage starts in Renaissance, I wonder if Social Policies have been changed at all to reflect this. I could see something in Patronage, Commerce, and the aforementioned Order as possibilities.
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#8 |
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Give it a tumble, sport
Join Date: Apr 2002
Posts: 772
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I am intrigued by the potentially Machiavellian aspect to spy missions. As others have mentioned, I too found Espionage a game breaker and turned it off in Civ4.
I hope the "steal technology" really turns into a "technology espionage" that either slows opponent research, or helps speeds yours up, rather than BOING! you have a new tech, which was always silly. The Soviets didn't BOING! you have a nuclear weapon, their own research was assisted through espionage. Getting extra beakers seems a more realistic approach. That said, the interplay with city states and so forth might make the new espionage a winner. I anxiously await a tryout... |
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#9 |
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Philosopher King
Join Date: May 2004
Posts: 1,466
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Is it me or does the ability to steal tech seem overpowered?
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www.helmling.com |
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#10 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 11,743
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Depends on its effectiveness and cost to you. It's always been finicky. It was overpowered in Civ2, underpowered in Civ3, I don't remember ever using it in Civ4 so I can't tell you. The cost of losing a spy seems much higher this game, so I could see it possibly balancing out.
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#11 |
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Ahuizotl
Join Date: Jun 2011
Location: Sawaiki
Posts: 1,421
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Depends how they do it. I'm iffy at the moment, it has the potential to go either way.
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#12 | |
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Philosopher King
Join Date: May 2004
Posts: 1,466
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#13 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 11,743
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Leaving aside trade agreements? Yeah, true. But I actually see that as a positive, not a negative. In Civ3, you could buy a tech from someone or you could pay even more to get the same tech without the cash going to the Civ.
I could see it being useful in a situation where you need a tech you don't have time to research and it is worth potentially sacrificing 50-100 turns of hard work developing your spy.
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#14 |
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Chieftain
Join Date: Mar 2002
Posts: 25
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#15 | |
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Warlord
Join Date: Dec 2006
Location: United States
Posts: 171
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It may not give you information as when and where, but those who know something maybe up can expect the worst.
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Even a fool needs/deserves to be heard |
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#16 |
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The Desert Flame
Join Date: Apr 2011
Location: USA
Posts: 1,275
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OMG finally you can ask AI's "are you attacking me?????"
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#17 |
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Chieftain
Join Date: Dec 2011
Posts: 15
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Seems as if being at war with a CS doesnt affect the location of the Spy. I can only assume that it is infact Bucharest that have declared war on this screenshot and the spy can still perform the coup making it all even more interesting. Having an ally being removed by a spy in the middle of a war can be quite a loss.
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#18 | |
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Gods & Emperors
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You plant 1 spy in the capital and you have detailed readouts of their troop strength. That's data that hasn't been replicated since. As I mentioned in the other espionage thread, I have always preferred menu driven espionage system over clicky vanity spies being moved around the map. Maybe it's just me being more attuned to the spy genre of adventure games from the 90s like Floor 13 where most everything is done via menus. I also feel espionage is a hands off thing, and moving spies seems unseemly.
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#19 |
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Immortal
Join Date: Nov 2007
Location: Virginia Beach
Posts: 775
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I agree with this. CiIV espionage while useful was tedious. Having to run your spy across a continent for 20 turns just to have the mission fail was unnecessary. I am looking forward to seeing how it is implemented in G&K.
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"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain |
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#20 |
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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I'm assuming that, once "unlocked" (most likely, as you said, with 'establishing surveillance'), you will be able to view the details of the city. That could be very useful. I wonder if you will be able to see the details on the game map. For example, if you have surveillance in Athens, will the city banner for Athens display like your own city banner with construction, population growth, etc?
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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