| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Mar 2012
Posts: 15
|
"we're sorry this had caused a divide between us" & "get over it"
I see these two options all the time in diplomatic discussions. It never seems to make a difference which one i pick. Does one have a higher penalty than the other?
It doesnt seem to actually effect the AIs status with me now matter what tone i speak to them in |
|
|
|
|
|
#2 |
|
Emperor
Join Date: May 2011
Posts: 237
|
no, it really doesn't make a difference of which one you choose to say
|
|
|
|
|
|
#3 |
|
Warlord
Join Date: Mar 2012
Location: Ontario Canada
Posts: 101
|
I don't think so. It's probably just flavor text for role playing.
I hope I'm wrong I would like it to work where if you take the "we're sorry..." opption would give you a smaller hit but if you continue to offend them in this way you will start taking a bigger hit than if you had just said "get over it" |
|
|
|
|
|
#4 | |
|
Deity
Join Date: Nov 2011
Posts: 2,205
|
Quote:
|
|
|
|
|
|
|
#5 |
|
Warlord
Join Date: Nov 2006
Posts: 149
|
I always go for the honest option, and I hope the gamemakers made the choice matter at least a little. The other civs already hate me for being a warmongerer so I dont want to be a liar too.
|
|
|
|
|
|
#6 |
|
Immortal
Join Date: Oct 2011
Posts: 2,968
|
There seriously needs more options (and accompanying modifiers) to the dialogue options with AI.
Like when you mass troops at your hotly-contested border because its the sovereign thing to do and the AI goes paranoid "R U INVADE R US", I want to have more options than just saying "haha suck this Barbarossa" or "no no we just like sneaky". Given that apparently embassies will be included in G&K, I certainly hope this will get a change or five. |
|
|
|
|
|
#7 | |
|
Wolfie
|
Quote:
__________________
My AARs, mostly of Civ4 RFC and FFH reports: Byzantium, Turkey, France, Mughals, Calabim, Doviello, Ljosalfar, Kuriorates, Svartalfar, Eu3 Marathas, Civ3 WH Indics. My FFH modmod |
|
|
|
|
|
|
#8 | |
|
Deity
Join Date: Nov 2011
Posts: 2,205
|
Quote:
I miss having a humour option. Though I find the AI leaders themselves have more flavourful lines of their own. |
|
|
|
|
|
|
#9 | |
|
Wolfie
|
Quote:
__________________
My AARs, mostly of Civ4 RFC and FFH reports: Byzantium, Turkey, France, Mughals, Calabim, Doviello, Ljosalfar, Kuriorates, Svartalfar, Eu3 Marathas, Civ3 WH Indics. My FFH modmod |
|
|
|
|
|
|
#10 |
|
Deity
Join Date: Nov 2011
Posts: 2,205
|
|
|
|
|
|
|
#11 |
|
King
Join Date: Jun 2006
Location: Nebraska
Posts: 743
|
I get angry when Washington says, "Yeah, that's right!" or whatever he says. It made me start a war with him last night. Smart A$$
__________________
To live the unfettered life, first do not fetter others. |
|
|
|
|
|
#12 |
|
Lightseeker
Join Date: Dec 2001
Location: Deep, deep inside...
Posts: 1,079
|
maybe I am imagining things, but I am under the impression that there is an effect for each response. The gentle one, "I'm sorry...", seems to work as the answer to a last warning. For example, I bribe some CS close to another civ, the leader of that civ comes up complaining about it, I choose "I'm sorry...", and everything stays apparently the same. Yet if I go and do it again (bribe another CS inside his sphere of influence), then he gets mad at me for the fact AND for not sticking to my word. The other option, in the same scenario, would mean telling such leader "I will do what I want", meaning he will get immediately mad at you for the fact, but no negative impact for breach of word becasue there was none.
That is how I feel it works (based on the effects I have seen in my interaction with the other leaders), but I have no "xml-based" proof... perhaps somebody dug into the files to confirm/deny this?
__________________
"Candor dat viribus alas." |
|
|
|
|
|
#13 |
|
Warlord
Join Date: Mar 2012
Location: Ontario Canada
Posts: 101
|
In CiV G&K they have increased unit hp from 10 to 100 in order to fine tune how combat plays out.
![]() would something similar work with diplomacy? Instead of a an action giving you a +1 or -1 to diplomacy you could be getting or taking +10 or -10. This way the "we are sorry..." option could give you a -8 and if you say "get over it!..." you would get a-10 to diplomacy. Another advantage would be that negative or positive modifiers can fade slowly over time. So you promise not to settle near them and every two to five turns you don't settle near them you lose -1 modifier of the original -10. This way you don't have civs sway between FRIENDLY and HOSTILE and back again in two to three turns. |
|
|
|
|
|
#14 |
|
Limit 1 Facepalm Per Turn
Join Date: Aug 2011
Location: Ontario, Canada
Posts: 1,003
|
The only one I remember is "your head would look good on a pole (WAR)" which had an obvious effect.
__________________
War Academy (Tips) - F9 for demographics - Ctrl+R for resource view |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|