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#1 |
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Chieftain
Join Date: Feb 2003
Posts: 87
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How do unit graphics get upgraded? (Like Workers)
I wanted a more modern infantry in the game for later. But really, Mechanized Infantry are modern troops, using APCs to move them about, we only see the Icon of an M-2 Bradly though.
Still, you see these WWI era troops still in use in modern combt. Bang, click, bang, click, bang. Workers have their images upgraded upon a specfic techonological discovery. Does anyone know how to have Infantry upgrade? Perhaps upon the discovery of a certian tech, that they are only VISUALLY upgraded from WWI era troops to something more like Vietname era troops, or at modern 1990's style? Just an idea, of a very minor change. ^^; |
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#2 |
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Moo, baby. Moo.
Join Date: Nov 2002
Location: CFC or playing DyP
Posts: 1,366
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Workers, Settlers, Armies, and Leaders have their graphics change on ERA changes. My guess is that this is accomplished via PediaIcons.txt in PTW and simply with folder names in vanilla civ3. If you look at the PTW PediaIcons.txt, under the Unit Animation section you have:
Code:
#ANIMNAME_PRTO_Settler Settler #ANIMNAME_PRTO_Settler_ERAS_Industrial_Age Settler Modern Times #ANIMNAME_PRTO_Settler_ERAS_Modern_Era Settler Modern Times [...and later...] #ANIMNAME_PRTO_Leader_ERAS_Ancient_Times Leader Ancient Times #ANIMNAME_PRTO_Leader_ERAS_Middle_Ages Leader Middle Ages #ANIMNAME_PRTO_Leader_ERAS_Industrial_Age Leader Industrial Ages #ANIMNAME_PRTO_Leader_ERAS_Modern_Era Leader Modern Times So, in theory, you could do something like this: Code:
#ANIMNAME_PRTO_Infantry Infantry #ANIMNAME_PRTO_Infantry_ERAS_Modern_Era Marine If anyone has a correction or addition to the process, please say so.You are correct, however, in assuming that this is a strictly graphical change. They will still have all the stats and abilities of a standard infantry. If you want a unit change, you'd have to create a new unit and manually upgrade them at a barracks just as happens now when moving from, for instance, Rifleman to Infantry. |
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#3 |
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Moo, baby. Moo.
Join Date: Nov 2002
Location: CFC or playing DyP
Posts: 1,366
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Just whipped up a quick test to confirm the method. Yep, that's all you need. The above addition to pediaicons.txt results in the infantry switching to the marine graphic once you hit the modern era:
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#4 |
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Chieftain
Join Date: Feb 2003
Posts: 87
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Nope, that's exactly what I'm looking for. Only because the little WWI guys with their British helmets look sorta silly as they tend to stay in the game all the way threw.
![]() So I'll set mine so that in the modern era, the Infantry units are replaced with this cute little guy.
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#5 |
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Chieftain
Join Date: Feb 2003
Posts: 87
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Er, this guy. :\
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#6 |
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Combat Smurf
Join Date: Oct 2002
Location: Aachen, Germany, Europe, Earth, ...
Posts: 317
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But how do you change the units_32-icon? The units only have one entry in the editor's unit-list, even if the graphics are updated during an era-change.
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#7 | |
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 6,378
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from the bottom of the PTW pediaicons.txt:
Quote:
__________________
UP THE IRONS! ![]() Get the inside story on the war in Iraq , The War Prayer My Units Field Gun, Carthage Pikeman, Rome Pikeman, Viking Spearman My Leaderheads Dwarf Lord, Dark ElfMy tutorials How to make Leaderheads in Poser, Using Daz's Michael 3 for Unit Creation
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#8 |
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King
Join Date: Dec 2002
Location: Oz
Posts: 933
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This is great news!
Power to pdescobar for testing. Any suggestions for a Modern Guerilla graphic? |
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#9 |
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In love with Rei Ayanami
Join Date: Nov 2001
Location: Fontainebleau FRANCE
Posts: 7,385
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Utahjazz "FARC" for modern guerilla ?
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#10 | |
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Combat Smurf
Join Date: Oct 2002
Location: Aachen, Germany, Europe, Earth, ...
Posts: 317
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Quote:
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#11 |
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A Client of Ron Kuby
Join Date: Aug 2002
Location: Iowa
Posts: 7,549
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Great idea, guys! It's a wonder no one has brought this up yet.
It would be really great if you good do it by tech, though. Have WW1 infantry morph into WW2 infantry with motorized transport, or something.
__________________
What a drag it is gettin' old. |
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#12 | |
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Deity
Join Date: Dec 2001
Location: Grand Rapids, MI
Posts: 2,451
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Quote:
No one here has really brought it up (at least not for a very long time), but I've been doing it for a long time now.
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#13 |
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Warlord
Join Date: Jan 2003
Posts: 125
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Hmm...neat effect. I'll have to work that in somehow.
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#14 |
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Deity
Join Date: Apr 2002
Location: Long Island, NY
Posts: 3,058
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Somebody should do era-specific King units for PTW, so that Caesar isn't wearing a toga in the Modern Ages and Bismarck isn't dressed in uniform in the ancient era.... great job pdescobar for figuring this out.
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#15 |
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Chieftain
Join Date: Feb 2003
Posts: 87
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Don't I get any credit for beinging it up?
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#16 |
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 6,378
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pdescobar wasn't even the first, and it is pretty obvious
__________________
UP THE IRONS! ![]() Get the inside story on the war in Iraq , The War Prayer My Units Field Gun, Carthage Pikeman, Rome Pikeman, Viking Spearman My Leaderheads Dwarf Lord, Dark ElfMy tutorials How to make Leaderheads in Poser, Using Daz's Michael 3 for Unit Creation
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#17 |
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Prince
Join Date: Dec 2002
Location: Where all roads lead to
Posts: 383
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Thanks guys. I was planning to ask just these questions.
I'm hope to use this technique for upgrading the graphics for barbarians, advanced barbarians, and barbarian ships. Of course, unit stats will not change with the animations, but for simple barbarians I don't see that as so much a problem.
__________________
What John Keegan said. |
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#18 | |
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Moo, baby. Moo.
Join Date: Nov 2002
Location: CFC or playing DyP
Posts: 1,366
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Quote:
Seriously, though, zulu is right -- I'm sure many were using this long before I figured it out, I just happened to be the first to answer the question when DJ_Izumi asked. I'm glad it was brought up though since I was looking for a way to add in a bunch of new unit animations recently and had forgotten about this feature.
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#19 |
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ACW Scenario Creator
Join Date: Jan 2003
Location: Washington State, USA
Posts: 2,541
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Is there a way to do something like this in the regular Civ 3 game?
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#20 | |
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Moo, baby. Moo.
Join Date: Nov 2002
Location: CFC or playing DyP
Posts: 1,366
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Quote:
This time, I actually tested it before I answered, so that does work ![]() However, I have no idea how to change the build queue icon in vanilla civ3 as my vanilla PediaIcons.txt does not have the final section that PTW has which zulu posted earlier. |
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