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Old Mar 28, 2012, 05:16 AM   #1
strategyonly
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v23 Bugs and Crashes

Please post bugs and crashes from version 23 of Caveman 2 Cosmos here. It helps us keep better track of things.
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Last edited by ori; May 12, 2012 at 10:04 PM.
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Old May 12, 2012, 05:28 PM   #2
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v23 Bugs and Crashes

since I've got a bug and this thread hasn't been started as of yet, I'm starting it.

Post your Version 23 Bugs and Crashes here, please.
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Old May 12, 2012, 05:34 PM   #3
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Python Exception when going into the Victory Screen

Quote:
Traceback (most recent call last):

File "CvScreensInterface", line 268, in showVictoryScreen

File "CvVictoryScreen", line 154, in interfaceScreen

File "CvVictoryScreen", line 1257, in showVictoryConditionScreen

RuntimeError: unidentifiable C++ exception
After hitting O.K., just a bank screen with the time (turns) left in the upper left corner.
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Get your Schlock Mercenary fix here
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Old May 12, 2012, 06:58 PM   #4
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I downloaded both parts 1 & 2. I unzipped part 1 to the mods folder as I've done before and unzipped part 2 into the 'assets' folder in Caveman2Cosmos. When I load the mod or my savegame I get this error;

Tag: UNITCLASS_SPIKED_CLUBMAN in Info class was incorrect Current XML file is: xml\Units/CIV4UnitInfos.xml

I get the same error for STONE_MACEMAN and HEAVY AXEMAN. I just started a game so I haven't built these units but I'm assuming it'll crash once I try.
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Old May 12, 2012, 08:04 PM   #5
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Quote:
Originally Posted by SteelSterling View Post
I downloaded both parts 1 & 2. I unzipped part 1 to the mods folder as I've done before and unzipped part 2 into the 'assets' folder in Caveman2Cosmos. When I load the mod or my savegame I get this error;

Tag: UNITCLASS_SPIKED_CLUBMAN in Info class was incorrect Current XML file is: xml\Units/CIV4UnitInfos.xml

I get the same error for STONE_MACEMAN and HEAVY AXEMAN. I just started a game so I haven't built these units but I'm assuming it'll crash once I try.
Um, those units weren't supposed to be in the V23 release.
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Old May 12, 2012, 09:56 PM   #6
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CTD just now, will gather savefile and logs in the morning (almost midnight now).

this is a different one, I think:

CivIV Error box with ok button on bottom...

Failed to allocate video memory. Please try reducing your graphics settings.
File:\main\Civilization4\SDK\Gamebryo2_0\CoreLibs\ NiDX9SourceTextureData.cpp, Line:749
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Get your Schlock Mercenary fix here
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Old May 12, 2012, 10:08 PM   #7
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Quote:
Originally Posted by E_T View Post
since I've got a bug and this thread hasn't been started as of yet, I'm starting it.

Post your Version 23 Bugs and Crashes here, please.
I have taken the liberty of having strategyonly start this thread (his sig gives it such an official feel ) and stickied it - call it abuse of mod powers
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Old May 12, 2012, 10:15 PM   #8
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Quote:
Originally Posted by E_T View Post
CTD just now, will gather savefile and logs in the morning (almost midnight now).

this is a different one, I think:

CivIV Error box with ok button on bottom...

Failed to allocate video memory. Please try reducing your graphics settings.
File:\main\Civilization4\SDK\Gamebryo2_0\CoreLibs\ NiDX9SourceTextureData.cpp, Line:749
Is the graphics one reproducible (often they are not) and if so is it solved by reducing graphics settings? Maybe something was added that puts additional strain on the graphics engine (not sure).
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Old May 12, 2012, 10:39 PM   #9
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Quote:
Originally Posted by ls612 View Post
Um, those units weren't supposed to be in the V23 release.
oops, i put them in,


Quote:
Originally Posted by SteelSterling View Post
I downloaded both parts 1 & 2. I unzipped part 1 to the mods folder as I've done before and unzipped part 2 into the 'assets' folder in Caveman2Cosmos. When I load the mod or my savegame I get this error;
Tag: UNITCLASS_SPIKED_CLUBMAN in Info class was incorrect Current XML file is: xml\Units/CIV4UnitInfos.xml

I get the same error for STONE_MACEMAN and HEAVY AXEMAN. I just started a game so I haven't built these units but I'm assuming it'll crash once I try.
Try the NEW part 1 in the d/l area, i put in a new UnitInfo there, sorry


Quote:
Originally Posted by ori View Post
I have taken the liberty of having strategyonly start this thread (his sig gives it such an official feel ) and stickied it - call it abuse of mod powers

ahahaha nice, i like that!!!
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Old May 12, 2012, 11:21 PM   #10
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I got an end of turn CTD using Revision 2539.
It realy seems to be something specific to that turn ( ending 96BC). Loading the 98 BC autosave I could go to 96 BC just fine and crashed again when ending that one.


Edit: And before you ask: This game is set to Monarch difficulty, that´s why I am reasearching assembley line about a century BC.
Mini Dump and both saves:
Attached Files
File Type: 7z CTD_Il_Principe.7z (8.88 MB, 1 views)
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Old May 13, 2012, 04:07 AM   #11
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Quote:
Originally Posted by E_T View Post
Python Exception when going into the Victory Screen



After hitting O.K., just a bank screen with the time (turns) left in the upper left corner.
Same here.
I am playing with flexible difficulty option and for now I even can't check current difficulty.
Is there any workaround? May be it's fixed in svn?

Last edited by azcore; May 13, 2012 at 05:03 AM.
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Old May 13, 2012, 07:53 AM   #12
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@SO: I think I know what is wrong with the release version 23. When I committed my Early Units, I accidentally committed only some of the files. I didn't think too much of it, I just commuted the rest. However, I think you built te release off of that intermediate revision, and that would most certainly cause the specific mentioned XML errors. The upshot if this is that you'll need to re-release V23, as it currently will not function properly in the Prehistoric unit progression. Sorry for this confusion.
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Old May 13, 2012, 08:07 AM   #13
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Quote:
Originally Posted by SteelSterling View Post
I downloaded both parts 1 & 2. I unzipped part 1 to the mods folder as I've done before and unzipped part 2 into the 'assets' folder in Caveman2Cosmos. When I load the mod or my savegame I get this error;

Tag: UNITCLASS_SPIKED_CLUBMAN in Info class was incorrect Current XML file is: xml\Units/CIV4UnitInfos.xml

I get the same error for STONE_MACEMAN and HEAVY AXEMAN. I just started a game so I haven't built these units but I'm assuming it'll crash once I try.


Just downloaded part 1 again and have this same error message.
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Old May 13, 2012, 08:25 AM   #14
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Quote:
Originally Posted by ls612 View Post
@SO: I think I know what is wrong with the release version 23. When I committed my Early Units, I accidentally committed only some of the files. I didn't think too much of it, I just commuted the rest. However, I think you built te release off of that intermediate revision, and that would most certainly cause the specific mentioned XML errors. The upshot if this is that you'll need to re-release V23, as it currently will not function properly in the Prehistoric unit progression. Sorry for this confusion.
Have you got it fixed in the SVN?

EDIT:
Crap i think i figured it out, its in part 2, let me re-do that one, i only did part 1 with the unitInfo before, DUH!!
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Last edited by strategyonly; May 13, 2012 at 08:31 AM.
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Old May 13, 2012, 08:28 AM   #15
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Quote:
Originally Posted by strategyonly View Post
Have you got it fixed in the SVN?
Yes, it was fixed when I committed the rest of the files, 5 minutes later.
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Old May 13, 2012, 08:53 AM   #16
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Quote:
Originally Posted by Il Principe View Post
I got an end of turn CTD using Revision 2539.
It realy seems to be something specific to that turn ( ending 96BC). Loading the 98 BC autosave I could go to 96 BC just fine and crashed again when ending that one.


Edit: And before you ask: This game is set to Monarch difficulty, that´s why I am reasearching assembley line about a century BC.
Mini Dump and both saves:
I haven't been able to reproduce this from your autosave (load game, refuse all the diplomacy, byuild default building suggestion in the cities that ask, end turn immediately) either with or without the 'minimize AI turn time' BUG option set (minidump pointed to an area that might make this significant). However, the minidump does provide enough info for me to see what was wrong that caused the crash, if not how it occurred. As such I could produce a fix to the proximate cause of the crash, but there might still be an underlying issue, which I can't see since I can't reproduce the failure.

What settings were you running with on:
1) BUG option to minimize AI turn time
2) Dynamic unit graphics (from the global define XML, so if this was vanilla V23 it would be off)
3) Any other non-default option settings you can think of (not game options - those are all part of the save so I'm running with a matching set)
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Old May 13, 2012, 09:13 AM   #17
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Quote:
Originally Posted by azcore View Post
Same here.
I am playing with flexible difficulty option and for now I even can't check current difficulty.
Is there any workaround? May be it's fixed in svn?
Im cannot reproduce any issues with the victory screen. It may well depend on the particular set of victoruies you have selected or other factors perculiar to your game. A save game that exhibits it would help...
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Old May 13, 2012, 10:16 AM   #18
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Quote:
Originally Posted by strategyonly View Post
Have you got it fixed in the SVN?

EDIT:
Crap i think i figured it out, its in part 2, let me re-do that one, i only did part 1 with the unitInfo before, DUH!!
Can you please post in the main thread when the files are updated, I've downloaded this about 3 times so far.

Thanks for your hard work, by the way...
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Worship the Comic here
Get your Schlock Mercenary fix here
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Old May 13, 2012, 10:40 AM   #19
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Quote:
Originally Posted by Koshling View Post
Im cannot reproduce any issues with the victory screen. It may well depend on the particular set of victoruies you have selected or other factors perculiar to your game. A save game that exhibits it would help...
All victories besides Mastery are selected. And it happens with every game I've started right from turn 1.
I created new game right now with latest SVN commit and error are the same, savegame attached.
Attached Files
File Type: civbeyondswordsave az BC-12000.CivBeyondSwordSave (405.6 KB, 2 views)

Last edited by azcore; May 13, 2012 at 10:45 AM. Reason: figured how to attach files. :)
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Old May 13, 2012, 10:43 AM   #20
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should work - are you allowing cross-site scripts? IIRC some of the scripts governing some posting functions originate from civfanatics.net instead of civfanatics.com.
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