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#21 |
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Lentils have feelings too
![]() Join Date: May 2007
Location: Australia
Posts: 4,467
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I wouldn't waste time with a barracks that early, its only Prince. We should get the first additional city, so no worry from barbs inside our cultural borders.
I'm thinking settle 1S, builds: worker-> warrior(partial)->settler at pop 2->finish warrior->holkan(s)->more workers & settlers techs: agr->BW->wheel->pottery->writing There should hopefully be a few barb cities to capture with holkans.
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SGOTM 11, 12, 13 - T'dr'duzk b'hazg t't. SGOTM 14 & 15 - Mapmaker. SGOTM 16 & 17 - U'nu'sual S'us'pec'ts |
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#22 |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,045
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For those thinking about settling S, I would advise exploring a few turns before doing so.
I'm certainly settling were the Warrior stands now. Who needs hammers with +16fpt before CS and +18fpt later? Research priorities: BW and Pottery.
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#23 | |||
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A and L's dad
Join Date: Dec 2005
Location: Rochester, NY
Posts: 2,653
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Quote:
I see you are doing a Holken rush land grab for space game. I will join in the Holken rush, but not the space part of it. I might cheat a bit. Both, Both...I hope my machine can handle Dieblo. My skyrim disc is gathering dust awaiting a new computer. My wife does not understand why that is a priority. ![]() Quote:
That is my hope too.Quote:
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Hurry up and wait. Monti - Prince Walk Through http://forums.civfanatics.com/showthread.php?t=466659 |
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#24 |
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Deity
Join Date: Feb 2006
Posts: 2,523
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Well after much deliberation
think I will settle 1E. Picks up the wet rice as well. Techs will still be agr - bw and plan on a military victory of some sort. Space type victory would be more tempted to settle a river for the levee later on.
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#25 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,944
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I don't think this is right, Htadus. I've always known the hammers to remain static for whipped citizens. On Epic, as I've now tested, it is 45h per citizens.
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"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YT Channel - Watch me play Civ4 poorly / CFC GameOftheMonth(GOTM) Page / CFC Hall of Fame(HOF): HOF Forum CFC HOF Site - play games that matter
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#26 | |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,715
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Quote:
per forest chopped, not population whipped....snip... EDIT: Lymond is right regarding pop whips being 45 on Epic speed.
Last edited by Mitchum; May 15, 2012 at 03:03 PM. |
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#27 |
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Fear him of the pink tie
![]() ![]() Join Date: Dec 2005
Location: London, UK
Posts: 3,600
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Something that it's occurred to me I should clarify: For anyone playing the challenger save - although it's monarch level, the barbs still don't start with archery. (I thought that giving them archery would make challenger too different from contender given the map type).
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#28 |
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Chieftain
Join Date: Jan 2003
Location: St. Louis, MO
Posts: 40
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Seems like the barbs start ~2300-2200BC and don't respect cultural borders, from the test epic prince game I started. Going to be pretty tough to have a defended second city ready by then, I think.. and don't forget you will need defense for your improved tiles as well, since raging barbs love to pillage.
I'm thinking worker->warriors for some early scouting and worker theft, whipping a rax once BW is done followed by mass holkan production (maybe axes if we are lucky enough to find copper in our BFC) to take the nearest phat capital city for city #2. Although, those CG3 archers do present a problem, but maybe first strike immunity will make that possible with only 70% casualties.
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#29 |
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Emperor
Join Date: Feb 2006
Location: Germany
Posts: 1,130
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Looks like its time for me to go download the save. Move the settler S (and the warrior probably NE), and then, once I see what the capital will be like, stop for a bit of testing, since I Frankly have no idea how to deal with a hammerless start (especially at Aggr. Barb. settings.)
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#30 |
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Warlord
Join Date: Nov 2010
Location: Avignon, France
Posts: 180
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I've tried a couple of test games and the raging barbarians on such a map, even on prince are a real pain. With chariots, it was possible to contain them, but it was a juggle, it made rexing difficult and a mistake or bad luck could have serious problems, and if there is no horses or copper, holkans only seem sketchy (for a non super focused player like me).
So unless the twist mentioned above is an impossibility somehow to build the great wall, I'll probably follow that route, which makes life so much simpler. Plus the fun factor of seeing the barbarians banging at your window like hungry zombies is huge. On both test games, the other capitals were far, in absolute, and since it was all jungle to get ther, even farther. I'm not sure a rush is worth it. Rexing first, then crushing would be better, I think. I'm trying a silly idea of self teching metal casting to oracle machinery, and settle along the rivers for early watermill and outproducing the other AI. I'm really not sure it's worth it since watermills get awesome much later but with so little production, maybe they could make the difference. And crossbow if there is iron. I'm not sure a food rich, hammer poor, commerce meh capital would benefit a lot from early bureaucracy. |
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#31 |
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Chieftain
Join Date: Apr 2010
Location: Melbourne, Australia
Posts: 27
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Do you people think this will be much harder than a normal prince game? I struggle on prince, and if this has extra difficulty it might just be more fun for me to play with the adventurer start (yay noble)
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#32 |
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Lentils have feelings too
![]() Join Date: May 2007
Location: Australia
Posts: 4,467
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Yes, it will probably be harder than normal Prince, due to raging barbs and the lack of hammers.
Prioritise Bronze Working after Agriculture, and try to maximise the whip overflow hammers. 2 pop whips with big overflows are best. Take the adventurer if you wish, there is no shame in that.
__________________
SGOTM 11, 12, 13 - T'dr'duzk b'hazg t't. SGOTM 14 & 15 - Mapmaker. SGOTM 16 & 17 - U'nu'sual S'us'pec'ts |
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#33 |
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Chieftain
Join Date: Apr 2010
Location: Melbourne, Australia
Posts: 27
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I might as well try the prince game. Worst comes to worse and I get an ambulance and just play it again on noble and see how it could have been.
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#34 |
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Chieftain
Join Date: Feb 2012
Posts: 72
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MODERATOR ACTION - SPOILER INFORMATION DELETED. Please save this stuff for the spoiler threads - DS
Last edited by DynamicSpirit; May 17, 2012 at 10:07 AM. |
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#35 |
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King
Join Date: Sep 2010
Posts: 672
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#36 |
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Ant
![]() Join Date: Aug 2005
Location: Madrid
Posts: 4,045
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For those thinking about settling S, I would advise exploring a few turns before doing so.
Because you shouldn't leave a 4-food-resource site just for the chance of getting some other resource. If you explore and find a nice spot, then it is ok. If you just settle 1S it is just a mistake. I don't know. I don't think I will even try if no commerce tile (gold, gems) appears.
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#37 |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,715
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#38 |
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Warlord
Join Date: Nov 2010
Posts: 272
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I just tried a test map with rainforest, toroid settings on prince--this is gonna be painful.
The lack of hammers, the barbarians in jungle, ... At least after you picked a door for Monty it was a fun game.
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#40 | |
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Fear him of the pink tie
![]() ![]() Join Date: Dec 2005
Location: London, UK
Posts: 3,600
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Don't discuss your game here!
Can I please remind everyone of the closing paragraph in the first post of this thread:
Quote:
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