| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Mar 2003
Posts: 5
|
for some reason i seem to finish my games far before it seems like i should..or when my friends do..like it took me about an hour to get to 800 a.d. whereas it took a friend about 6 hours to do it..maybe i just play fast but i think it may be something wrong with my turn length..any ideas?
|
|
|
|
|
|
#2 |
|
Civ, Pizza, Spam, Repeat
Join Date: Sep 2001
Location: Munich, Germany
Posts: 1,087
|
try a harder difficulty setting, more enemies, larger map and/or playing without automated workers/governor.
|
|
|
|
|
|
#3 |
|
Chieftain
Join Date: Mar 2003
Posts: 5
|
ahh so there is no setting or anything?
|
|
|
|
|
|
#4 |
|
Chieftain
Join Date: Mar 2003
Posts: 5
|
and it kind of seems to me that the larger the map the less i would get to due since there are so many people..the amount of time wouldnt be nearly enogugh to achieve my goals..and this game i played without automated workers and it took me an hour to get to 800 ad
|
|
|
|
|
|
#5 |
|
soundcloud.com/hygro/
Join Date: Dec 2002
Location: Bay Area, California
Posts: 12,042
|
play on a harder difficulty is probably the best advice. If you can get that far in one hour (skipping through turns like mad) without losing, its time to step up to the next level.
__________________
I hope everyone realizes my comment was satirical. Spare me from having to put an emoticon after every damn post. -Whiskey_Lord I'm just an incredible poster. You name a topic, I have an opinion on it. Need confusing and unclear one-liners? I'm your man. -RedRalph |
|
|
|
|
|
#6 |
|
ThEy MaDe Me Do iT.
Join Date: Oct 2002
Location: UK (sussex)
Posts: 3,169
|
and play with more civs. challenge yourself more, you clearly find wateer difficulty your on easy.
__________________
"I want to shoot people in the face, bang prostitutes, traffic drugs, steal cars, and terrorize police officers without this filthy smut in my game." - discussing the GTA hot coffee mod. Thats 1 small step for man....1 giant leap for mankind, womankind, those of transgender and alternative lifestyles, mobility, visual and hearing impaired, of all races, origins and demonitations. - Revised speech for next NASA moonlanding. |
|
|
|
|
|
#7 |
|
Baa Humbug
Join Date: Aug 2001
Location: London
Posts: 81
|
I've had the same problem - either I play too fast or the game does not give me enough "time space"
besides, I think the timeframe of the game does not give due credit to the ancient times so I've made my Scrooge Rulez! (under construction) scenario - try it! I like a long and complicated diplomacy game - you can do it all in the editor first I've edited the timeline (scenario properties) so it goes like this: turns->years start: 4500BC then 40->25, 100->20, 100->15, 130->10, 100->5, 100->2, 200->1 technology min time is 8 max time 140 and tech rates are double for all map sizes (eg. 800 for huge) - this makes technology a much more valuable commodity to swap - makes you think twice about your allies - the eras get a better definition, you get to enjoy the benefits of whatever first you've researched first - also you don't get to spaceships BC or somewhere about that I play huge maps with 32 civs and Monarch (fun) or Emperor (fun/challenge) difficulty settings no AS governors or auto workers I feel much more satisfied now
__________________
THEM THAT HAVE - GET. Murphy's Law of Random Distribution Last edited by Scrooge; Mar 02, 2003 at 08:03 AM. |
|
|
|
|
|
#8 |
|
Chieftain
Join Date: Mar 2003
Posts: 5
|
do you think you could attatch that here? heh for some reason my editor wont let me edit any rules at all..only lets me make maps and add resources
|
|
|
|
|
|
#9 |
|
soundcloud.com/hygro/
Join Date: Dec 2002
Location: Bay Area, California
Posts: 12,042
|
topdawg, get the lasted civ3 patch, 1.29f
__________________
I hope everyone realizes my comment was satirical. Spare me from having to put an emoticon after every damn post. -Whiskey_Lord I'm just an incredible poster. You name a topic, I have an opinion on it. Need confusing and unclear one-liners? I'm your man. -RedRalph |
|
|
|
|
|
#10 | |
|
Baa Humbug
Join Date: Aug 2001
Location: London
Posts: 81
|
Quote:
I'll do it as soon as it is playable
__________________
THEM THAT HAVE - GET. Murphy's Law of Random Distribution |
|
|
|
|
|
|
#11 | |
|
Drinking with Obama
Join Date: Dec 2001
Location: Amish Country, Wisconsin, USA
Posts: 6,627
|
Re: years
Quote:
1. Map size 2. Number of cities (for both you and the AI, because the computer has to process culture, production, food, etc. for every city in the game every turn). 3. Number of units (workers, and military units when you are in the process of having a war). 4. Wars (having to move units around more often and takes longer if you are using bombardment techniques) 5. How much you are manually controlling things (whether you use governors or automated workers, etc.) 6. How often you go into the diplomacy screen to trade or see what the AI has or what you could trade with them 7. How much you stop to think about what you are doing. 8. Whether you have the latest patches installed. 9. How many of the animations you have turned on. 10. Number of opponents. 11. Number of barbarian camps/barbarians still around. In last month's GOTM I had 150 workers which I was manually moving and then I realized it took me 5 hours just to play from 250 A.D. to 440 A.D. I then put workers on shift-A. It depends on if you want to play more games but are slightly less quality, or fewer games but of higher quality. Regardless, I recommend never using automated workers until you are at least out of despotism. IMHO, if each turn is taking over 10 minutes (except in some situations like when you first contact another continent and trying to 'wheel and deal' your way back to tech parity, or you are setting up an invasion force on the biggest rival in the game), then your turns are taking too long and should use some method to reduce the time/turn (use governors in higher corrupt cities, some automation of workers, or turning off some animations-you may want to know what enemies are doing, but you don't need to watch your own units move, as you should know where you sent them).
__________________
Unless you are the lead cow, the view never changes! |
|
|
|
|
|
|
#12 |
|
Chieftain
Join Date: Mar 2003
Posts: 5
|
so if i installed the latest patch it would make games longer? or at least seem longer?
|
|
|
|
|
|
#13 |
|
Prince
Join Date: Feb 2003
Posts: 340
|
Re-read Bamspeedy's post above
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| About the years.. | SpriteSODA | Civ4 - Creation & Customization | 1 | Aug 12, 2006 02:39 PM |
| Dynamic years vs static years. | Dikaioma | Civ4 - Creation & Customization | 11 | Nov 18, 2005 03:11 PM |
| Years | Matrix Fan | Civ - Ideas & Suggestions | 5 | Jun 02, 2004 12:11 PM |
| After YEARS .... | Praetorian | Civ3 - General Discussions | 5 | Feb 24, 2003 09:08 AM |