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#1 |
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Warlord
Join Date: Jan 2012
Posts: 122
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Late Era Unhappiness counter needed
I believe there should be a building in the late modern or future era that counters the massive unhappiness you get from large cities growing. Something after a stadium that can give you X number of happiness per city. I like playing elimination only games, and once you hit the modern era with large cities, your unhappiness skyrockets. Playing 400 turns to eliminate all the AI, it makes late game not fun at all.
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#2 | |
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King
Join Date: Jun 2006
Posts: 791
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Quote:
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#3 |
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Warlord
Join Date: Jan 2012
Posts: 122
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I don't build a lot of cities though, and don't play with city states.
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#4 |
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Deity
Join Date: Aug 2010
Posts: 2,176
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Try picking Nationalism in your next game - there are massive unhappiness modifiers in that tree.
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Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
Common Checklist Having trouble with Mods? Try these suggestions. |
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#5 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Use the "avoid growth" checkbox in city screens to control population and happiness in conquest games. Check out these posts where I discuss it:
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; May 14, 2012 at 09:32 PM. |
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#6 |
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King
Join Date: May 2002
Location: Spain
Posts: 663
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And what about introducing hapiness again in the Freedom tree?. I'm thinking in something like:
The bigger the city, the greater the bonus (like in a Mathematical number sequence). Of course, being the Freedom tree, this bonus should apply only on free cities (not puppets or occupied ones). Do you like the idea?
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Mods: Civ 4 BTS: New sentry actions for units, Civ 4 Colonization: New orders for units Last edited by Pep; May 15, 2012 at 01:16 PM. |
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#7 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Freedom is the tall empire tree, and:
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; May 15, 2012 at 12:39 PM. |
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#8 |
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King
Join Date: May 2002
Location: Spain
Posts: 663
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Maybe I'm used to Vanilla's way of balancing the policy trees, but I missed some happiness from Freedom. What if in my late game I decide to go from tall to tall/wide by conquering?. Maybe I can't because I've chosen previously the Freedom tree and now I don't have enough happinness. So I can't change my style of play on the fly to adapt to a new game situation. I usually play Continent plus and I can compete going tall until another tall Civ on the other continent conquers it completely. In that case, I should change from tall to wide. My latest defeat was on Continent plus by Babylon on the other continent, that went from tall to wide and achieved a science victory (I near got a cultural one).
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Mods: Civ 4 BTS: New sentry actions for units, Civ 4 Colonization: New orders for units |
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#9 |
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Deity
Join Date: Jan 2002
Location: Venice, California
Posts: 5,560
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#10 |
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King
Join Date: Jun 2006
Posts: 791
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I assume he's asking about what to do if he already took Freedom. In that case I'd go deep enlightenment, or into order personally. You'll almost certainly need to get some buildings too.
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#11 |
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Deity
Join Date: Jan 2002
Location: Venice, California
Posts: 5,560
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Yeah, but his problem was unhappiness, and he intended to go conquering. You don't think Nationalism is the way to go then?
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#12 | |
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Chieftain
Join Date: Apr 2012
Location: Germany
Posts: 93
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Quote:
When conquering other nations, I don't keep all the cities but rather burn most of them down and let the influence grow (or buy tiles) to keep the territory connected. And: if factors like happiness would be too easy to achieve, there would be no challenge in the game. |
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#13 | |
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King
Join Date: May 2002
Location: Spain
Posts: 663
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Quote:
Anyway, I think it should exist one policy somewhere to benefit really tall cities (30+ population).
__________________
Mods: Civ 4 BTS: New sentry actions for units, Civ 4 Colonization: New orders for units |
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#14 |
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King
Join Date: Jun 2006
Posts: 791
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No, if you intend to go conquering then I would absolutely say to skip freedom and go nationalism. I read it as "I was going tall but then an AI invaded and I took out his empire with my advanced tech" and needing to switch gears to reclaim happy.
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#15 | |
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King
Join Date: Jun 2006
Posts: 791
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Quote:
If you're going on a conquest rampage you *shouldn't* be able to keep every single pop 30 city the AI has immediately and expect to stay positive happiness. There has to be a check on conquest. |
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#16 |
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Deity
Join Date: Aug 2010
Posts: 2,176
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Selling large conquered cities is a must (and often very profitable!) in that situation.
__________________
Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
Common Checklist Having trouble with Mods? Try these suggestions. |
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